Moved all bindings to the "bindings" sub-directory
Renamed the CSFML directory to c Renamed the DSFML directory to d --> bindings must now be updated to match the new organization! git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1630 4e206d99-4929-0410-ac5d-dfc041789085
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bindings/d/import/dsfml/window/videomode.d
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bindings/d/import/dsfml/window/videomode.d
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/*
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* DSFML - SFML Library wrapper for the D programming language.
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* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
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* Copyright (C) 2010 Andreas Hollandt
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*
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* This software is provided 'as-is', without any express or
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* implied warranty. In no event will the authors be held
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* liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute
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* it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented;
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* you must not claim that you wrote the original software.
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* If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but
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* is not required.
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*
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* 2. Altered source versions must be plainly marked as such,
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* and must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any
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* source distribution.
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*/
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module dsfml.window.videomode;
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import dsfml.system.common;
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/**
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* VideoMode defines a video mode (width, height, bpp, frequency)
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* and provides static functions for getting modes supported
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* by the display device
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*/
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struct VideoMode
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{
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uint Width; /// Video mode width, in pixels
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uint Height; /// Video mode height, in pixels
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uint BitsPerPixel = 32; /// Video mode pixel depth, in bits per pixels
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@property
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{
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/**
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* Get the current desktop video mode
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*
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* Returns:
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* Current desktop video mode
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*/
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static VideoMode getDesktopMode()
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{
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return sfVideoMode_GetDesktopMode();
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}
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/**
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* Get all the supported video modes for fullscreen mode.
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* Modes are sorted from best to worst.
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*
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* Returns:
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* video mode array
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*/
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static VideoMode[] getFullscreenModes()
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{
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size_t arraySize;
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VideoMode* array = sfVideoMode_GetFullscreenModes(&arraySize); // TODO: check pointer?
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return array[0 .. arraySize];
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}
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/**
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* Tell whether or not the video mode is supported
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*
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* Returns:
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* True if video mode is supported, false otherwise
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*/
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bool isValid()
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{
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return cast(bool)sfVideoMode_IsValid(this);
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}
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}
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/**
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* Comparison operator overload -- tell if two video modes are equal
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*
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* Params:
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* Other : Video mode to compare
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*
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* Returns:
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* True if modes are equal
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*/
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const bool opEquals(ref const(VideoMode) other)
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{
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return ((other.Width == Width) && (other.Height == Height) && (other.BitsPerPixel == BitsPerPixel));
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}
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}
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extern (C)
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{
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VideoMode function() sfVideoMode_GetDesktopMode;
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VideoMode* function(size_t*) sfVideoMode_GetFullscreenModes;
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int function(VideoMode) sfVideoMode_IsValid;
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}
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mixin(loadFromSharedLib2("csfml-window", "sfVideoMode",
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"GetDesktopMode", "GetFullscreenModes", "IsValid"));
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