Moved all bindings to the "bindings" sub-directory
Renamed the CSFML directory to c Renamed the DSFML directory to d --> bindings must now be updated to match the new organization! git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1630 4e206d99-4929-0410-ac5d-dfc041789085
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153
bindings/d/import/dsfml/network/socketselector.d
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bindings/d/import/dsfml/network/socketselector.d
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/*
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* DSFML - SFML Library wrapper for the D programming language.
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* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
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* Copyright (C) 2010 Andreas Hollandt
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*
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* This software is provided 'as-is', without any express or
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* implied warranty. In no event will the authors be held
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* liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute
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* it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented;
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* you must not claim that you wrote the original software.
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* If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but
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* is not required.
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*
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* 2. Altered source versions must be plainly marked as such,
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* and must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any
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* source distribution.
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*/
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module dsfml.network.socketselector;
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import dsfml.network.tcpsocket;
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import dsfml.network.udpsocket;
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import dsfml.system.common;
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/**
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* Multiplexer that allows to read from multiple sockets
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*/
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class SocketSelector : DSFMLObject
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{
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/**
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* Default constructor
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*/
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this()
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{
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super(sfSocketSelector_Create());
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}
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override void dispose()
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{
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sfSocketSelector_Destroy(m_ptr);
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}
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/**
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* Add a socket to watch
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*
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* Params:
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* socket = A tcp or udp socket
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*/
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void add(T socket)
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{
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if (!(socket.nativePointer in m_watchedSockets))
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{
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sfSocketSelector_Add(m_ptr, socket.nativePointer);
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m_watchedSockets[socket.nativePointer] = socket;
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m_numSocketsWatched++;
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}
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}
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/**
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* Remove a previously added socket
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*
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* Params:
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* socket = A tcp or udp socket
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*/
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void remove(T socket)
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{
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if (socket.nativePointer in m_watchedSockets)
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{
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sfSocketSelector_Remove(m_ptr, socket.nativePointer);
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m_watchedSockets.remove(socket.nativePointer);
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m_numSocketsWatched--;
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}
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}
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/**
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* Clear all sockets being watched
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*/
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void clear()
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{
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sfSocketSelector_Clear(m_ptr);
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foreach(key; m_watchedSockets.keys)
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m_watchedSockets.remove(key);
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m_numSocketsWatched = 0;
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}
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/**
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* Wait and collect sockets which are ready for reading.
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* This functions will return either when at least one socket
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* is ready, or when the given time is out
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*
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* Params:
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* timeout = Maximum time to wait, in seconds (0 to disable timeout)
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*
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* Returns:
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* Number of sockets ready
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*/
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uint wait(float timeout = 0.f)
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{
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return sfSocketSelector_Wait(m_ptr, timeout);
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}
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/**
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* After a call to Wait(), get the Index-th socket which is
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* ready for reading. The total number of sockets ready
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* is the integer returned by the previous call to Wait()
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*
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* Params:
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* index = Index of the socket to get
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*
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* Returns:
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* The Index-th socket
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*/
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T GetSocketsReady(uint index)
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{
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return m_watchedSockets[sfSocketSelector_GetSocketReady(m_ptr, index)];
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}
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private:
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// size_t m_numSocketsWatched;
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// T[void*] m_watchedSockets;
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// External ====================================================================
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static extern(C)
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{
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SFMLClass function() sfSocketSelector_Create;
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void function(SFMLClass) sfSocketSelector_Destroy;
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void function(SFMLClass, SFMLClass) sfSocketSelector_AddTcpListener;
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void function(SFMLClass, SFMLClass) sfSocketSelector_AddTcpSocket;
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void function(SFMLClass, SFMLClass) sfSocketSelector_AddUdpSocket;
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void function(SFMLClass, SFMLClass) sfSocketSelector_RemoveTcpListener;
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void function(SFMLClass, SFMLClass) sfSocketSelector_RemoveTcpSocket;
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void function(SFMLClass, SFMLClass) sfSocketSelector_RemoveUdpSocket;
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void function(SFMLClass) sfSocketSelector_Clear;
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bool function(SFMLClass, float) sfSocketSelector_Wait;
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bool function(SFMLClass, SFMLClass) sfSocketSelector_IsTcpListenerReady;
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bool function(SFMLClass, SFMLClass) sfSocketSelector_IsTcpSocketReady;
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bool function(SFMLClass, SFMLClass) sfSocketSelector_IsUdpSocketReady;
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}
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mixin(loadFromSharedLib2("csfml-network", "sfSocketSelector",
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"Create", "Destroy", "AddTcpListener", "AddTcpSocket", "AddUdpSocket", "RemoveTcpListener", "RemoveTcpSocket", "RemoveUdpSocket",
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"Clear", "Wait", "IsTcpListenerReady", "IsTcpSocketReady", "IsUdpSocketReady"));
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}
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