Moved all bindings to the "bindings" sub-directory
Renamed the CSFML directory to c Renamed the DSFML directory to d --> bindings must now be updated to match the new organization! git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1630 4e206d99-4929-0410-ac5d-dfc041789085
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bindings/d/import/dsfml/network/ipaddress.d
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bindings/d/import/dsfml/network/ipaddress.d
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/*
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* DSFML - SFML Library wrapper for the D programming language.
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* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
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* Copyright (C) 2010 Andreas Hollandt
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*
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* This software is provided 'as-is', without any express or
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* implied warranty. In no event will the authors be held
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* liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute
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* it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented;
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* you must not claim that you wrote the original software.
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* If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but
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* is not required.
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*
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* 2. Altered source versions must be plainly marked as such,
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* and must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any
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* source distribution.
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*/
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module dsfml.network.ipaddress;
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import dsfml.system.common;
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import dsfml.system.stringutil;
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/**
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* IPAddress provides easy manipulation of IP v4 addresses
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*/
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struct IPAddress
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{
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byte[16] Address;
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/**
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* Construct the address from a string
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*
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* Params:
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* address = IP address ("xxx.xxx.xxx.xxx") or network name
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*
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*/
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static opCall(string address)
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{
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return sfIpAddress_FromString(toStringz(address));
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}
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/**
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* Construct the address from 4 bytes
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*
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* Params:
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* byte0 = First byte of the address
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* byte1 = Second byte of the address
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* byte2 = Third byte of the address
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* byte3 = Fourth byte of the address
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*
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*/
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static opCall(ubyte byte0, ubyte byte1, ubyte byte2, ubyte byte3)
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{
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return sfIpAddress_FromBytes(byte0, byte1, byte2, byte3);
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}
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/**
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* Construct the address from a 32 bits integer
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*
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* Params:
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* address = 4 bytes of the address packed into a 32 bits integer
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*
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*/
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static opCall(uint address)
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{
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return sfIpAddress_FromInteger(address);
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}
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/**
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* Get the empty/invalid address
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*
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* Returns:
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* Empty object that represents invalid addresses
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*/
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static IPAddress None()
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{
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return sfIpAddress_None();
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}
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@property
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{
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/**
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* Get the computer's local IP address (from the LAN point of view)
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*
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* Returns:
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* Local IP address
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*
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*/
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static IPAddress localAddress()
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{
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return sfIpAddress_GetLocalAddress();
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}
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/**
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* Get the computer's public IP address (from the web point of view).
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* The only way to get a public address is to ask it to a
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* distant website ; as a consequence, this function may be
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* very slow -- use it as few as possible !
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*
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* Returns:
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* Public IP address
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*
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*/
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static IPAddress publicAddress()
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{
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return sfIpAddress_GetPublicAddress();
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}
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/**
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* Local host address (to connect to the same computer).
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*/
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static IPAddress localHost()
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{
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return sfIpAddress_LocalHost();
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}
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}
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const bool opEquals(ref const(IPAddress) other)
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{
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return Address == other.Address;
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}
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}
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private:
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static extern(C)
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{
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IPAddress function(cchar*) sfIpAddress_FromString;
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IPAddress function(ubyte, ubyte, ubyte, ubyte)sfIpAddress_FromBytes;
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IPAddress function(uint) sfIpAddress_FromInteger;
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IPAddress function() sfIpAddress_None;
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IPAddress function() sfIpAddress_GetLocalAddress;
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IPAddress function() sfIpAddress_GetPublicAddress;
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IPAddress function() sfIpAddress_LocalHost;
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}
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mixin(loadFromSharedLib2("csfml-network", "sfIpAddress",
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"FromBytes", "FromString", "FromInteger", "GetLocalAddress", "GetPublicAddress", "None", "LocalHost"));
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