Moved all bindings to the "bindings" sub-directory
Renamed the CSFML directory to c Renamed the DSFML directory to d --> bindings must now be updated to match the new organization! git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1630 4e206d99-4929-0410-ac5d-dfc041789085
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bindings/d/import/dsfml/graphics/view.d
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bindings/d/import/dsfml/graphics/view.d
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/*
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* DSFML - SFML Library wrapper for the D programming language.
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* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
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* Copyright (C) 2010 Andreas Hollandt
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*
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* This software is provided 'as-is', without any express or
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* implied warranty. In no event will the authors be held
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* liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute
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* it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented;
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* you must not claim that you wrote the original software.
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* If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but
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* is not required.
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*
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* 2. Altered source versions must be plainly marked as such,
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* and must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any
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* source distribution.
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*/
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module dsfml.graphics.view;
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import dsfml.graphics.rect;
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import dsfml.system.common,
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dsfml.system.vector;
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/**
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* This class defines a view (position, size and zoom) ;
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* you can consider it as a camera
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*/
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class View : DSFMLObject
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{
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private:
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FloatRect _rect; // a view defines a source area of the scene to display, and a destination area into the rendertarget where to map the source area
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FloatRect _viewport; // the viewport is the destination area in the rendertarget
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bool m_isModified = true;
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public:
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/**
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* Constructor
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*
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* Default view (1000 x 1000)
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*/
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this()
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{
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super(sfView_Create());
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}
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/**
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* Constructor
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*
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* Params:
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* center = center of the view
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* size = size of the view (width, height)
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*/
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this(Vector2f center, Vector2f size)
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{
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super(sfView_CreateFromRect(FloatRect(center.x - size.x / 2, center.y - size.y / 2, size.x, size.y) ));
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}
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/**
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* Constructor
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*
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* Params:
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* rect = Rectangle defining the position and size of the view
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*/
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this(FloatRect rect)
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{
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super(sfView_CreateFromRect(rect));
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}
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override void dispose()
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{
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sfView_Destroy(m_ptr);
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}
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/**
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* Change the center of the view
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*
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* Params:
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* x = X coordinates of the new center
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* y = Y coordinates of the new center
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*/
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void setCenter(float x, float y)
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{
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sfView_SetCenter(m_ptr, x, y);
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m_isModified = true;
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}
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/**
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* Change the center of the view
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*
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* Params:
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* center = New center
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*/
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void setCenter(Vector2f center)
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{
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sfView_SetCenter(m_ptr, center.x, center.y);
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m_isModified = true;
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}
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/**
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* Change the size of the view (take 2 values)
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*
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* Params:
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* width = New width
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* height = New height
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*/
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void setSize(float width, float height)
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{
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sfView_SetSize(m_ptr, width, height);
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m_isModified = true;
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}
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/**
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* Change the size of the view (take 2 values)
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*
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* Params:
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* size = New size
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*/
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void setSize(Vector2f size)
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{
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sfView_SetSize(m_ptr, size.x, size.y);
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m_isModified = true;
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}
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/**
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* Rebuild the view from a rectangle
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*
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* Params:
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* viewport : Rectangle defining the position and size of the view
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*/
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void setViewport(FloatRect viewport)
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{
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sfView_SetViewport(m_ptr, viewport);
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_viewport = viewport;
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}
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/**
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* Get the center of the view
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*
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* Returns:
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* Center of the view
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*/
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Vector2f getCenter()
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{
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return Vector2f(sfView_GetCenterX(m_ptr), sfView_GetCenterY(m_ptr));
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}
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/**
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* Get the size of the view
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*
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* Returns:
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* size of the view
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*/
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Vector2f getSize()
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{
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return Vector2f(sfView_GetWidth(m_ptr), sfView_GetHeight(m_ptr));
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}
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/**
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* Get the width of the view
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*
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* Returns:
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* width of the view
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*/
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float getWidth()
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{
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return sfView_GetWidth(m_ptr);
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}
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/**
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* Get the height of the view
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*
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* Returns:
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* height of the view
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*/
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float getHeight()
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{
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return sfView_GetHeight(m_ptr);
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}
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/**
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* Get the bounding retangle of the view
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*/
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FloatRect getViewport()
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{
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if (m_isModified)
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{
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m_isModified = false;
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_viewport = sfView_GetViewport(m_ptr);
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}
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return _viewport;
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}
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/**
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* Move the view
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*
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* Params:
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* offsetX = Offset to move the view, on X axis
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* offsetY = Offset to move the view, on Y axis
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*/
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View move(float offsetX, float offsetY)
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{
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sfView_Move(m_ptr, offsetX, offsetY);
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m_isModified = true;
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return this;
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}
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/**
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* Move the view
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*
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* Params:
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* offset = offsetto move the view
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*/
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View move(Vector2f offset)
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{
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sfView_Move(m_ptr, offset.x, offset.y);
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m_isModified = true;
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return this;
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}
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/**
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* Resize the view rectangle to simulate a zoom / unzoom effect
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*
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* Params:
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* factor = Zoom factor to apply, relative to the current zoom
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*/
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View zoom(float factor)
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{
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sfView_Zoom(m_ptr, factor);
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m_isModified = true;
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return this;
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}
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/**
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* Rotate the view relatively to its current orientation.
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*
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* Params:
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* angle = Angle to rotate, in degree
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*/
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View rotate(float angle)
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{
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sfView_Rotate(m_ptr, angle);
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return this;
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}
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/**
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* Set the orientation of the view
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* The default rotation of a view is 0 degree
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*
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* Params:
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* angle = New angle, in degrees
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*/
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View setRotation(float angle)
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{
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sfView_SetRotation(m_ptr, angle);
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return this;
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}
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/**
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* Get the current orientation of the view
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*
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* Returns:
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* Rotation angle of the view, in degrees
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*/
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float getRotation()
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{
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return sfView_GetRotation(m_ptr);
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}
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void reset(FloatRect rect)
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{
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sfView_Reset(m_ptr, rect);
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_rect = rect;
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}
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package:
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this(SFMLClass ptr, bool preventDelete)
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{
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super(ptr, preventDelete);
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}
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private:
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static extern(C)
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{
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SFMLClass function() sfView_Create;
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SFMLClass function(FloatRect) sfView_CreateFromRect;
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void function(SFMLClass) sfView_Destroy;
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void function(SFMLClass, float, float) sfView_SetCenter;
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void function(SFMLClass, float, float) sfView_SetSize;
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void function(SFMLClass, FloatRect) sfView_SetViewport;
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float function(SFMLClass) sfView_GetCenterX;
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float function(SFMLClass) sfView_GetCenterY;
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float function(SFMLClass) sfView_GetWidth;
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float function(SFMLClass) sfView_GetHeight;
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FloatRect function(SFMLClass) sfView_GetViewport;
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void function(SFMLClass, float, float) sfView_Move;
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void function(SFMLClass, float) sfView_Zoom;
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// DSFML2
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void function(SFMLClass, float) sfView_SetRotation;
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float function(SFMLClass) sfView_GetRotation;
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void function(SFMLClass, float) sfView_Rotate;
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void function(SFMLClass, FloatRect) sfView_Reset;
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}
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static this()
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{
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debug
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DllLoader dll = DllLoader.load("csfml-graphics-d");
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else
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DllLoader dll = DllLoader.load("csfml-graphics");
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mixin(loadFromSharedLib("sfView_Create"));
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mixin(loadFromSharedLib("sfView_CreateFromRect"));
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mixin(loadFromSharedLib("sfView_Destroy"));
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mixin(loadFromSharedLib("sfView_SetCenter"));
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mixin(loadFromSharedLib("sfView_SetSize"));
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mixin(loadFromSharedLib("sfView_SetViewport"));
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mixin(loadFromSharedLib("sfView_GetCenterX"));
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mixin(loadFromSharedLib("sfView_GetCenterY"));
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mixin(loadFromSharedLib("sfView_GetWidth"));
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mixin(loadFromSharedLib("sfView_GetHeight"));
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mixin(loadFromSharedLib("sfView_GetViewport"));
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mixin(loadFromSharedLib("sfView_Move"));
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mixin(loadFromSharedLib("sfView_Zoom"));
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// DSFML2
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mixin(loadFromSharedLib("sfView_SetRotation"));
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mixin(loadFromSharedLib("sfView_GetRotation"));
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mixin(loadFromSharedLib("sfView_Rotate"));
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mixin(loadFromSharedLib("sfView_Reset"));
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}
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}
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