Moved all bindings to the "bindings" sub-directory
Renamed the CSFML directory to c Renamed the DSFML directory to d --> bindings must now be updated to match the new organization! git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1630 4e206d99-4929-0410-ac5d-dfc041789085
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bindings/d/import/dsfml/graphics/sprite.d
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bindings/d/import/dsfml/graphics/sprite.d
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/*
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* DSFML - SFML Library wrapper for the D programming language.
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* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
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* Copyright (C) 2010 Andreas Hollandt
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*
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* This software is provided 'as-is', without any express or
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* implied warranty. In no event will the authors be held
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* liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute
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* it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented;
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* you must not claim that you wrote the original software.
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* If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but
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* is not required.
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*
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* 2. Altered source versions must be plainly marked as such,
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* and must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any
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* source distribution.
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*/
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module dsfml.graphics.sprite;
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import dsfml.graphics.blendmode;
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import dsfml.graphics.color;
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import dsfml.graphics.drawableimpl;
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import dsfml.graphics.image;
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import dsfml.graphics.rect;
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import dsfml.system.vector;
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/**
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* Sprite defines a sprite : texture, transformations,
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* color, and draw on screen
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* See_Also:
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* IDrawable
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*/
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class Sprite : DrawableImpl!("sfSprite")
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{
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private:
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Image m_image; //< Image used to draw the sprite
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IntRect m_subRect; //< Sub-rectangle of source image to assign to the sprite
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public:
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/**
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* Default constructor
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*/
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this()
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{
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super();
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}
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/**
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* Construct the sprite from a source image
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*
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* Params:
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* img = Image of the sprite
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* left = Left coordinate of the sprite (0 by default)
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* top = Top coordinate of the sprite (0 by default)
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* scalex = Horizontal scale (1 by default)
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* scaley = Vertical scale (1 by default)
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* rot = Orientation, in degrees (0 by default)
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* col = Color of the sprite (white by default)
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*/
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this(Image img, float left = 0.f, float top = 0.f, float scalex = 1.f, float scaley = 1.f, float rot = 0.f, Color col = Color.WHITE)
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{
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super();
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m_image = img;
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sfSprite_SetImage(m_ptr, img.nativePointer, true);
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x = left;
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y = top;
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scaleX = scalex;
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scaleY = scaley;
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rotation = rot;
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color = col;
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}
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/**
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* Change the image of the sprite
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*
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* Params:
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* img = New image
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* adjustToNewSize = adjust sprite subrect to new image size
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*/
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void setImage(Image img, bool adjustToNewSize = false)
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{
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assert(img !is null, "Trying to set a null image.");
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sfSprite_SetImage(m_ptr, img.nativePointer, adjustToNewSize);
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m_image = img;
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}
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@property void image(Image img)
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{
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setImage(img, false);
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}
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/**
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* Resize the sprite (by changing its scale factors).
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* The default size is defined by the subrect
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*
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* Params:
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* width = New width (must be strictly positive)
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* height = New height (must be strictly positive)
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*/
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void resize(float width, float height)
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{
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if (width > 0 && height > 0)
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sfSprite_Resize(m_ptr, width, height);
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}
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/**
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* Resize the sprite (by changing its scale factors).
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* The default size is defined by the subrect
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*
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* Params:
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* size = New size (both coordinates must be strictly positive)
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*/
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void resize(Vector2f size)
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{
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if (size.x > 0 && size.y > 0)
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sfSprite_Resize(m_ptr, size.x, size.y);
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}
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/**
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* Flip the sprite horizontally
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*
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* Params:
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* flipped = True to flip the sprite
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*/
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void flipX(bool flipped)
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{
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sfSprite_FlipX(m_ptr, flipped);
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}
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/**
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* Flip the sprite vertically
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*
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* Params:
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* flipped = True to flip the sprite
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*/
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void flipY(bool flipped)
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{
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sfSprite_FlipY(m_ptr, flipped);
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}
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/**
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* Get the color of a given pixel in the sprite
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*
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* Params:
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* x = X coordinate
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* y = Y coordinate
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*
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* Returns:
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* Color of pixel
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*/
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Color getPixel(uint x, uint y) const
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{
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return sfSprite_GetPixel(m_ptr, x, y);
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}
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@property
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{
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/**
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* Set the sub-rectangle of a sprite inside the source image.
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*
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* Params:
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* rect = New sub-rectangle
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*/
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void subRect(IntRect rect)
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{
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sfSprite_SetSubRect(m_ptr, rect);
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m_subRect = rect;
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}
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/**
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* Get the source image of the sprite
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*
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* Returns:
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* Pointer to the image (can be NULL)
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*/
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Image image()
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{
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return m_image;
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}
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/**
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* Get the sub-rectangle of the sprite inside the source image
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*
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* Returns:
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* Sub-rectangle
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*/
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IntRect subRect()
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{
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if (m_subRect == IntRect())
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m_subRect = sfSprite_GetSubRect(m_ptr);
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//m_subRect = IntRect(0, 0, m_image.getWidth(), m_image.getHeight());
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return m_subRect;
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}
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/**
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* Get the sprite size
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*
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* Returns:
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* Size of the sprite
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*/
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Vector2f size() const
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{
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return Vector2f(sfSprite_GetWidth(m_ptr), sfSprite_GetHeight(m_ptr));
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}
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}
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private:
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static extern(C)
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{
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void function(SFMLClass, SFMLClass, bool) sfSprite_SetImage;
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void function(SFMLClass, IntRect) sfSprite_SetSubRect;
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void function(SFMLClass, float, float) sfSprite_Resize;
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void function(SFMLClass, int) sfSprite_FlipX;
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void function(SFMLClass, int) sfSprite_FlipY;
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SFMLClass function(SFMLClass) sfSprite_GetImage;
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IntRect function(SFMLClass) sfSprite_GetSubRect;
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float function(SFMLClass) sfSprite_GetWidth;
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float function(SFMLClass) sfSprite_GetHeight;
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Color function(SFMLClass, uint, uint) sfSprite_GetPixel;
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}
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mixin(loadFromSharedLib2("csfml-graphics", "sfSprite",
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"SetImage", "SetSubRect", "Resize", "FlipX", "FlipY", "GetImage", "GetSubRect", "GetWidth", "GetHeight", "GetPixel"));
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}
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