Moved all bindings to the "bindings" sub-directory
Renamed the CSFML directory to c Renamed the DSFML directory to d --> bindings must now be updated to match the new organization! git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1630 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
parent
0cc5563cac
commit
0e2297af28
417 changed files with 0 additions and 0 deletions
138
bindings/d/import/dsfml/graphics/irendertarget.d
Normal file
138
bindings/d/import/dsfml/graphics/irendertarget.d
Normal file
|
@ -0,0 +1,138 @@
|
|||
/*
|
||||
* DSFML - SFML Library wrapper for the D programming language.
|
||||
* Copyright (C) 2010 Andreas Hollandt
|
||||
*
|
||||
* This software is provided 'as-is', without any express or
|
||||
* implied warranty. In no event will the authors be held
|
||||
* liable for any damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute
|
||||
* it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented;
|
||||
* you must not claim that you wrote the original software.
|
||||
* If you use this software in a product, an acknowledgment
|
||||
* in the product documentation would be appreciated but
|
||||
* is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such,
|
||||
* and must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any
|
||||
* source distribution.
|
||||
*/
|
||||
|
||||
module dsfml.graphics.irendertarget;
|
||||
|
||||
import dsfml.system.vector;
|
||||
import dsfml.graphics.idrawable;
|
||||
import dsfml.graphics.rect;
|
||||
import dsfml.graphics.shader;
|
||||
import dsfml.graphics.view;
|
||||
import dsfml.graphics.color;
|
||||
|
||||
interface IRenderTarget
|
||||
{
|
||||
/**
|
||||
* Clear the entire target with a single color
|
||||
*
|
||||
* \param color : Color to use to clear the render target
|
||||
*
|
||||
*/
|
||||
void clear(Color color = Color());
|
||||
|
||||
/**
|
||||
* Draw something into the target
|
||||
*
|
||||
* \param object : Object to draw
|
||||
*
|
||||
*/
|
||||
void draw(IDrawable object);
|
||||
|
||||
/**
|
||||
* Draw something into the target with a shader
|
||||
*
|
||||
* \param object : Object to draw
|
||||
* \param shader : Shader to apply
|
||||
*
|
||||
*/
|
||||
void draw(IDrawable object, Shader shader);
|
||||
|
||||
/**
|
||||
* Convert a point in target coordinates into view coordinates
|
||||
*
|
||||
* \param x : X coordinate of the point to convert, relative to the target
|
||||
* \param y : Y coordinate of the point to convert, relative to the target
|
||||
* \param view : Target view to convert the point to, null to use the currently associated view
|
||||
*
|
||||
* \return Converted point
|
||||
*
|
||||
*/
|
||||
Vector2f convertCoords(uint x, uint y, View view = null);
|
||||
|
||||
/**
|
||||
* Save the current OpenGL render states and matrices
|
||||
*
|
||||
*/
|
||||
void saveGLStates();
|
||||
|
||||
/**
|
||||
* Restore the previously saved OpenGL render states and matrices
|
||||
*
|
||||
*/
|
||||
void restoreGLStates();
|
||||
|
||||
@property
|
||||
{
|
||||
/**
|
||||
* Get the width of the rendering region of the target
|
||||
*
|
||||
* \return Width in pixels
|
||||
*
|
||||
*/
|
||||
uint width();
|
||||
|
||||
/**
|
||||
* Get the height of the rendering region of the target
|
||||
*
|
||||
* \return Height in pixels
|
||||
*
|
||||
*/
|
||||
uint height();
|
||||
|
||||
/**
|
||||
* Change the current active view.
|
||||
*
|
||||
* \param view : New view to use (pass GetDefaultView() to set the default view)
|
||||
*
|
||||
*/
|
||||
void view(View view);
|
||||
|
||||
/**
|
||||
* Get the current view
|
||||
*
|
||||
* \return Current view active in the window
|
||||
*
|
||||
*/
|
||||
View view();
|
||||
|
||||
/**
|
||||
* Get the default view of the window
|
||||
*
|
||||
* \return Default view
|
||||
*
|
||||
*/
|
||||
View defaultView();
|
||||
|
||||
/**
|
||||
* Get the viewport of a view applied to this target
|
||||
*
|
||||
* \param view Target view
|
||||
*
|
||||
* \return Viewport rectangle, expressed in pixels in the current target
|
||||
*
|
||||
*/
|
||||
IntRect viewport(View view);
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue