Moved all bindings to the "bindings" sub-directory
Renamed the CSFML directory to c Renamed the DSFML directory to d --> bindings must now be updated to match the new organization! git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1630 4e206d99-4929-0410-ac5d-dfc041789085
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bindings/d/import/dsfml/audio/soundbuffer.d
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bindings/d/import/dsfml/audio/soundbuffer.d
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/*
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* DSFML - SFML Library wrapper for the D programming language.
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* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
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* Copyright (C) 2010 Andreas Hollandt
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*
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* This software is provided 'as-is', without any express or
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* implied warranty. In no event will the authors be held
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* liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute
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* it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented;
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* you must not claim that you wrote the original software.
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* If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but
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* is not required.
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*
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* 2. Altered source versions must be plainly marked as such,
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* and must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any
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* source distribution.
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*/
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module dsfml.audio.soundbuffer;
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import dsfml.system.common;
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import dsfml.system.exception;
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import dsfml.system.stringutil;
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/**
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* SoundBuffer is the low-level for loading and manipulating
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* sound buffers
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*/
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class SoundBuffer : DSFMLObject
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{
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/**
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* Load the sound buffer from a file
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*
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* Params:
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* filename = Path of the sound file to load
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*
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* Throws:
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* LoadingException on failure
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*/
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this(string filename)
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{
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if (filename is null || filename.length == 0)
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throw new LoadingException("LoadingException : Filename is invalid.");
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super(sfSoundBuffer_CreateFromFile(toStringz(filename)));
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}
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/**
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* Load the sound buffer from a file in memory
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*
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* Params:
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* data = Array of file data in memory
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*
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* Throws:
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* LoadingException on failure
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*/
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this(byte[] data)
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{
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if (data is null || data.length == 0)
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throw new Exception("LoadingException : Memory stream is invalid.");
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super(sfSoundBuffer_CreateFromMemory(data.ptr, data.length));
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}
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/**
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* Load the sound buffer from an array of samples - assumed format for
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* samples is 16 bits signed integer
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*
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* Params:
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* samples = Array of samples in memory
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* channelsCount = Number of channels (1 = mono, 2 = stereo, ...)
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* sampleRate = Frequency (number of samples to play per second)
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*
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* Throws:
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* LoadingException on failure
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*/
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this(const(short)[] samples, uint channelsCount, uint sampleRate)
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{
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if (samples is null || samples.length == 0)
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throw new Exception("LoadingException : Samples array is invalid.");
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super(sfSoundBuffer_CreateFromSamples(samples.ptr, samples.length, channelsCount, sampleRate));
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}
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override void dispose()
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{
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sfSoundBuffer_Destroy(m_ptr);
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}
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/**
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* Save the sound buffer to a file
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*
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* Params:
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* filename = Path of the sound file to write
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*
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* Returns:
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* True if saving has been successful
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*/
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bool saveToFile(string filename)
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{
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if (filename !is null && filename.length > 0 )
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{
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return cast(bool)sfSoundBuffer_SaveToFile(m_ptr, toStringz(filename));
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}
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return false;
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}
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@property
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{
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/**
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* Return the sound samples
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*
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* Returns:
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* Array of sound samples, in 16 bits signed integer format
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*/
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short[] samples()
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{
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short* temp = null;
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temp = sfSoundBuffer_GetSamples(m_ptr);
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return temp is null ? null : temp[0..samplesCount()];
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}
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/**
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* Return the samples count
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*
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* Returns:
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* Number of samples
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*/
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size_t samplesCount()
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{
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return sfSoundBuffer_GetSamplesCount(m_ptr);
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}
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/**
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* Get the sample rate
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*
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* Returns:
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* Sound frequency (number of samples per second)
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*/
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uint sampleRate()
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{
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return sfSoundBuffer_GetSampleRate(m_ptr);
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}
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/**
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* Return the number of channels (1 = mono, 2 = stereo, ...)
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*
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* Returns:
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* Number of channels
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*/
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uint channelsCount()
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{
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return sfSoundBuffer_GetChannelsCount(m_ptr);
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}
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/**
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* Get the sound duration
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*
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* Returns:
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* Sound duration, in seconds
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*/
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float duration()
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{
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return sfSoundBuffer_GetDuration(m_ptr);
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}
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}
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package:
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this(SFMLClass ptr)
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{
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super(ptr, true);
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}
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private:
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static extern(C)
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{
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SFMLClass function(cchar*) sfSoundBuffer_CreateFromFile;
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SFMLClass function(const(byte)*, size_t) sfSoundBuffer_CreateFromMemory;
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SFMLClass function(const(short)*, size_t, uint, uint) sfSoundBuffer_CreateFromSamples;
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void function(SFMLClass) sfSoundBuffer_Destroy;
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int function(SFMLClass, cchar*) sfSoundBuffer_SaveToFile;
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short* function(SFMLClass) sfSoundBuffer_GetSamples;
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size_t function(SFMLClass) sfSoundBuffer_GetSamplesCount;
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uint function(SFMLClass) sfSoundBuffer_GetSampleRate;
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uint function(SFMLClass) sfSoundBuffer_GetChannelsCount;
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float function(SFMLClass) sfSoundBuffer_GetDuration;
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}
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mixin(loadFromSharedLib2("csfml-audio", "sfSoundBuffer",
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"CreateFromFile", "CreateFromMemory", "CreateFromSamples", "Destroy", "SaveToFile", "GetSamples", "GetSamplesCount",
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"GetSampleRate", "GetChannelsCount", "GetDuration"));
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}
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