Moved all bindings to the "bindings" sub-directory
Renamed the CSFML directory to c Renamed the DSFML directory to d --> bindings must now be updated to match the new organization! git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1630 4e206d99-4929-0410-ac5d-dfc041789085
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36
bindings/d/import/dsfml/audio/all.d
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36
bindings/d/import/dsfml/audio/all.d
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/*
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* DSFML - SFML Library wrapper for the D programming language.
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* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
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* Copyright (C) 2010 Andreas Hollandt
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*
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* This software is provided 'as-is', without any express or
|
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* implied warranty. In no event will the authors be held
|
||||
* liable for any damages arising from the use of this software.
|
||||
*
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||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute
|
||||
* it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented;
|
||||
* you must not claim that you wrote the original software.
|
||||
* If you use this software in a product, an acknowledgment
|
||||
* in the product documentation would be appreciated but
|
||||
* is not required.
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*
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* 2. Altered source versions must be plainly marked as such,
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* and must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any
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* source distribution.
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*/
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module dsfml.audio.all;
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public import
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dsfml.audio.listener,
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dsfml.audio.music,
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dsfml.audio.sound,
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dsfml.audio.soundbuffer,
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dsfml.audio.soundbufferrecorder,
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dsfml.audio.soundrecorder,
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dsfml.audio.soundstream;
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185
bindings/d/import/dsfml/audio/listener.d
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185
bindings/d/import/dsfml/audio/listener.d
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@ -0,0 +1,185 @@
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/*
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* DSFML - SFML Library wrapper for the D programming language.
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* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
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* Copyright (C) 2010 Andreas Hollandt
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*
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* This software is provided 'as-is', without any express or
|
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* implied warranty. In no event will the authors be held
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* liable for any damages arising from the use of this software.
|
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute
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* it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented;
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* you must not claim that you wrote the original software.
|
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* If you use this software in a product, an acknowledgment
|
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* in the product documentation would be appreciated but
|
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* is not required.
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*
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* 2. Altered source versions must be plainly marked as such,
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* and must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any
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* source distribution.
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*/
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module dsfml.audio.listener;
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import dsfml.system.common;
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import dsfml.system.vector;
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/**
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* Listener is a global interface for defining the audio
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* listener properties ; the audio listener is the point in
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* the scene from where all the sounds are heard.
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*
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* See_Also:
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* SFML Tutorial for sound spatialization example.
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*/
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class Listener
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{
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/**
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* Change the global volume of all the sounds.
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* The default volume is 100
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*
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* Params:
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* volume = New global volume, in the range [0, 100]
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*/
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static void setGlobalVolume(float volume)
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in
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{
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assert (volume >= 0.f && volume <= 100.f);
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}
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body
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{
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sfListener_SetGlobalVolume(volume);
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}
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/**
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* Get the current value of the global volume of all the sounds
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*
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* Returns:
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* Current global volume, in the range [0, 100]
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*/
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static float getGlobalVolume()
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{
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return sfListener_GetGlobalVolume();
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}
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/**
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* Change the position of the listener.
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* The default position is (0, 0, 0)
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*
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* Params:
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* posX = X position of the listener in the world
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* posY = Y position of the listener in the world
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* posZ = Z position of the listener in the world
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*/
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static void setPosition(float posX, float posY, float posZ)
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{
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sfListener_SetPosition(posX, posY, posZ);
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}
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/**
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* Change the position of the listener.
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* The default position is (0, 0, 0)
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*
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* Params:
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* position = new position
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*/
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static void setPosition(Vector3f position)
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{
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sfListener_SetPosition(position.x, position.y, position.z);
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}
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/**
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* Get the current position of the listener
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*
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* Returns:
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* Current position
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*/
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static Vector3f getPosition()
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{
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Vector3f ret;
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sfListener_GetPosition(&ret.x, &ret.y, &ret.z);
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return ret;
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}
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/**
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* Change the orientation of the listener
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* The default direction is (0, 0, -1)
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*
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* Params:
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* directionX = X component of the listener's direction
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* directionY = Y component of the listener's direction
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* directionZ = Z component of the listener's direction
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*/
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static void setDirection(float directionX, float directionY, float directionZ)
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{
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sfListener_SetDirection(directionX, directionY, directionZ);
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}
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/**
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* Change the orientation of the listener
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* The default direction is (0, 0, -1)
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*
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* Params:
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* direction = Position of the point the listener must look at
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*/
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static void setDirection(Vector3f position)
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{
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sfListener_SetDirection(position.x, position.y, position.z);
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}
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/**
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* Get the current orientation of the listener
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*
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* Returns:
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* Position of the point the listener is looking at
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*/
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static Vector3f getDirection()
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{
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Vector3f ret;
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sfListener_GetDirection(&ret.x, &ret.y, &ret.z);
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return ret;
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}
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private:
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// External ====================================================================
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extern (C)
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{
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typedef void function(float) pf_sfListener_SetGlobalVolume;
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typedef float function() pf_sfListener_GetGlobalVolume;
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typedef void function(float, float, float) pf_sfListener_SetPosition;
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typedef void function(float*, float*, float*) pf_sfListener_GetPosition;
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typedef void function(float, float, float) pf_sfListener_SetDirection;
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typedef void function(float*, float*, float*) pf_sfListener_GetDirection;
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static pf_sfListener_SetGlobalVolume sfListener_SetGlobalVolume;
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static pf_sfListener_GetGlobalVolume sfListener_GetGlobalVolume;
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static pf_sfListener_SetPosition sfListener_SetPosition;
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static pf_sfListener_GetPosition sfListener_GetPosition;
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static pf_sfListener_SetDirection sfListener_SetDirection;
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static pf_sfListener_GetDirection sfListener_GetDirection;
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}
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static this()
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{
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debug
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DllLoader dll = DllLoader.load("csfml-audio-d");
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else
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DllLoader dll = DllLoader.load("csfml-audio");
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sfListener_SetGlobalVolume = cast(pf_sfListener_SetGlobalVolume)dll.getSymbol("sfListener_SetGlobalVolume");
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sfListener_GetGlobalVolume = cast(pf_sfListener_GetGlobalVolume)dll.getSymbol("sfListener_GetGlobalVolume");
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sfListener_SetPosition = cast(pf_sfListener_SetPosition)dll.getSymbol("sfListener_SetPosition");
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sfListener_GetPosition = cast(pf_sfListener_GetPosition)dll.getSymbol("sfListener_GetPosition");
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sfListener_SetDirection = cast(pf_sfListener_SetDirection)dll.getSymbol("sfListener_SetDirection");
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sfListener_GetDirection = cast(pf_sfListener_GetDirection)dll.getSymbol("sfListener_GetDirection");
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}
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}
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188
bindings/d/import/dsfml/audio/music.d
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188
bindings/d/import/dsfml/audio/music.d
Normal file
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/*
|
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* DSFML - SFML Library wrapper for the D programming language.
|
||||
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
|
||||
* Copyright (C) 2010 Andreas Hollandt
|
||||
*
|
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* This software is provided 'as-is', without any express or
|
||||
* implied warranty. In no event will the authors be held
|
||||
* liable for any damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute
|
||||
* it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented;
|
||||
* you must not claim that you wrote the original software.
|
||||
* If you use this software in a product, an acknowledgment
|
||||
* in the product documentation would be appreciated but
|
||||
* is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such,
|
||||
* and must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any
|
||||
* source distribution.
|
||||
*/
|
||||
|
||||
module dsfml.audio.music;
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||||
import dsfml.audio.soundsource;
|
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|
||||
import dsfml.system.common;
|
||||
import dsfml.system.exception;
|
||||
import dsfml.system.stringutil;
|
||||
import dsfml.system.vector;
|
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|
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/**
|
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* Music defines a big sound played using streaming,
|
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* so usually what we call a music :)
|
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*/
|
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class Music : SoundSource!("sfMusic")
|
||||
{
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/**
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* Open a music file (doesn't play it -- call Play for that)
|
||||
*
|
||||
* Params:
|
||||
* filename = Path of the file to open
|
||||
*
|
||||
*/
|
||||
this(string filename)
|
||||
{
|
||||
if (filename is null || filename.length == 0)
|
||||
throw new LoadingException("LoadingException : Filename is invalid.");
|
||||
|
||||
m_ptr = sfMusic_CreateFromFile(toStringz(filename)); // TODO: this is a hack, should properly call the super constructor
|
||||
}
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||||
|
||||
/**
|
||||
* Open a music file from memory (doesn't play it -- call Play() for that)
|
||||
*
|
||||
* Params:
|
||||
* data = file data in memory
|
||||
*
|
||||
*/
|
||||
this(byte[] data)
|
||||
{
|
||||
if (data is null || data.length == 0)
|
||||
throw new Exception("LoadingException : Memory stream is invalid.");
|
||||
|
||||
m_ptr = sfMusic_CreateFromMemory(data.ptr, data.length); // TODO: ditto
|
||||
}
|
||||
|
||||
/**
|
||||
* Start playing the audio stream
|
||||
*/
|
||||
void play()
|
||||
{
|
||||
sfMusic_Play(m_ptr);
|
||||
}
|
||||
|
||||
/**
|
||||
* Stop playing the audio stream
|
||||
*/
|
||||
void stop()
|
||||
{
|
||||
sfMusic_Stop(m_ptr);
|
||||
}
|
||||
|
||||
/**
|
||||
* Pause the audio stream
|
||||
*/
|
||||
void pause()
|
||||
{
|
||||
sfMusic_Pause(m_ptr);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Return the number of channels (1 = mono, 2 = stereo)
|
||||
*
|
||||
* Returns:
|
||||
* Number of channels
|
||||
*/
|
||||
uint getChannelsCount()
|
||||
{
|
||||
return sfMusic_GetChannelsCount(m_ptr);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the stream sample rate
|
||||
*
|
||||
* Returns:
|
||||
* Stream frequency (number of samples per second)
|
||||
*/
|
||||
uint getSampleRate()
|
||||
{
|
||||
return sfMusic_GetSampleRate(m_ptr);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Get the music duration
|
||||
*
|
||||
* Returns:
|
||||
* Music duration, in seconds
|
||||
*/
|
||||
float getDuration()
|
||||
{
|
||||
return sfMusic_GetDuration(m_ptr);
|
||||
}
|
||||
|
||||
/**
|
||||
* Tell whether or not the music is looping
|
||||
*
|
||||
* Returns:
|
||||
* True if the music is looping, false otherwise
|
||||
*/
|
||||
bool getLoop()
|
||||
{
|
||||
return cast(bool)sfMusic_GetLoop(m_ptr);
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the music loop state.
|
||||
* This parameter is disabled by default
|
||||
*
|
||||
* Params:
|
||||
* loop = True to play in loop, false to play once
|
||||
*/
|
||||
void setLoop(bool loop)
|
||||
{
|
||||
sfMusic_SetLoop(m_ptr, loop);
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
extern(C)
|
||||
{
|
||||
SFMLClass function(cchar*) sfMusic_CreateFromFile;
|
||||
SFMLClass function(byte*, size_t) sfMusic_CreateFromMemory;
|
||||
void function(SFMLClass, int) sfMusic_SetLoop;
|
||||
bool function(SFMLClass) sfMusic_GetLoop;
|
||||
float function(SFMLClass) sfMusic_GetDuration;
|
||||
void function(SFMLClass) sfMusic_Play;
|
||||
void function(SFMLClass) sfMusic_Pause;
|
||||
void function(SFMLClass) sfMusic_Stop;
|
||||
uint function(SFMLClass) sfMusic_GetChannelsCount;
|
||||
uint function(SFMLClass) sfMusic_GetSampleRate;
|
||||
}
|
||||
|
||||
static this()
|
||||
{
|
||||
debug
|
||||
DllLoader dll = DllLoader.load("csfml-audio-d");
|
||||
else
|
||||
DllLoader dll = DllLoader.load("csfml-audio");
|
||||
|
||||
mixin(loadFromSharedLib("sfMusic_CreateFromFile"));
|
||||
mixin(loadFromSharedLib("sfMusic_CreateFromMemory"));
|
||||
mixin(loadFromSharedLib("sfMusic_SetLoop"));
|
||||
mixin(loadFromSharedLib("sfMusic_GetLoop"));
|
||||
mixin(loadFromSharedLib("sfMusic_GetDuration"));
|
||||
mixin(loadFromSharedLib("sfMusic_Play"));
|
||||
mixin(loadFromSharedLib("sfMusic_Pause"));
|
||||
mixin(loadFromSharedLib("sfMusic_Stop"));
|
||||
mixin(loadFromSharedLib("sfMusic_GetChannelsCount"));
|
||||
mixin(loadFromSharedLib("sfMusic_GetSampleRate"));
|
||||
}
|
224
bindings/d/import/dsfml/audio/sound.d
Normal file
224
bindings/d/import/dsfml/audio/sound.d
Normal file
|
@ -0,0 +1,224 @@
|
|||
/*
|
||||
* DSFML - SFML Library wrapper for the D programming language.
|
||||
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
|
||||
* Copyright (C) 2010 Andreas Hollandt
|
||||
*
|
||||
* This software is provided 'as-is', without any express or
|
||||
* implied warranty. In no event will the authors be held
|
||||
* liable for any damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute
|
||||
* it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented;
|
||||
* you must not claim that you wrote the original software.
|
||||
* If you use this software in a product, an acknowledgment
|
||||
* in the product documentation would be appreciated but
|
||||
* is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such,
|
||||
* and must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any
|
||||
* source distribution.
|
||||
*/
|
||||
|
||||
module dsfml.audio.sound;
|
||||
|
||||
import dsfml.audio.soundbuffer;
|
||||
import dsfml.audio.soundsource;
|
||||
|
||||
import dsfml.system.common;
|
||||
import dsfml.system.exception;
|
||||
import dsfml.system.vector;
|
||||
|
||||
/**
|
||||
* Sound defines the properties of the sound such as position,
|
||||
* volume, pitch, etc.
|
||||
*/
|
||||
class Sound : SoundSource!("sfSound")
|
||||
{
|
||||
/**
|
||||
* Default constructor
|
||||
*/
|
||||
this()
|
||||
{
|
||||
super();
|
||||
}
|
||||
|
||||
/**
|
||||
* Construct the sound from its parameters
|
||||
*
|
||||
* Params:
|
||||
* soundbuffer = Sound buffer to play
|
||||
* loop = Loop flag (false by default)
|
||||
* pitch = Value of the pitch (1 by default)
|
||||
* volume = Volume (100 by default)
|
||||
* x = X position (0 by default)
|
||||
* y = Y position (0 by default)
|
||||
* z = Z position (0 by default)
|
||||
*
|
||||
* Throws:
|
||||
* NullParameterException if buffer is null
|
||||
*/
|
||||
this(SoundBuffer soundbuffer, bool loop = false, float pitch = 1.f, float volume = 100.f, float x = 0.f, float y = 0.f, float z = 0.f)
|
||||
{
|
||||
if (soundbuffer is null)
|
||||
throw new NullParameterException("NullParameterException : SoundBuffer is null.");
|
||||
|
||||
super();
|
||||
buffer = soundbuffer;
|
||||
loop = loop;
|
||||
pitch = pitch;
|
||||
volume = volume;
|
||||
setPosition(x, y, z);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Play the sound
|
||||
*/
|
||||
void play()
|
||||
{
|
||||
sfSound_Play(m_ptr);
|
||||
}
|
||||
|
||||
/**
|
||||
* Pause the sound
|
||||
*/
|
||||
void pause()
|
||||
{
|
||||
sfSound_Pause(m_ptr);
|
||||
}
|
||||
|
||||
/**
|
||||
* Stop the sound
|
||||
*/
|
||||
void stop()
|
||||
{
|
||||
sfSound_Stop(m_ptr);
|
||||
}
|
||||
|
||||
@property
|
||||
{
|
||||
/**
|
||||
* Set the source buffer
|
||||
*
|
||||
* Params:
|
||||
* buffer = New sound buffer to bind to the sound
|
||||
*/
|
||||
void buffer(SoundBuffer buffer)
|
||||
{
|
||||
if (buffer is null)
|
||||
throw new NullParameterException("NullParameterException : SoundBuffer is null.");
|
||||
|
||||
m_buffer = buffer;
|
||||
sfSound_SetBuffer(m_ptr, buffer.nativePointer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the sound loop state.
|
||||
* This parameter is disabled by default
|
||||
*
|
||||
* Params:
|
||||
* loop = True to play in loop, false to play once
|
||||
*/
|
||||
void loop(bool loop)
|
||||
{
|
||||
sfSound_SetLoop(m_ptr, loop);
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the current playing offset of a sound
|
||||
*
|
||||
* Params:
|
||||
* offset = new playing position, expressed in seconds
|
||||
*/
|
||||
void playingOffset(float offset)
|
||||
{
|
||||
sfSound_SetPlayingOffset(m_ptr, offset);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Get the source buffer
|
||||
*
|
||||
* Returns:
|
||||
* Sound buffer bound to the sound (can be NULL)
|
||||
*/
|
||||
SoundBuffer buffer()
|
||||
{
|
||||
return m_buffer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Tell whether or not the sound is looping
|
||||
*
|
||||
* Returns:
|
||||
* True if the sound is looping, false otherwise
|
||||
*/
|
||||
bool loop()
|
||||
{
|
||||
|
||||
return cast(bool)(sfSound_GetLoop(m_ptr));
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the current playing position of the sound
|
||||
*
|
||||
* Returns:
|
||||
* Current playing position, expressed in seconds
|
||||
*/
|
||||
float playingOffset()
|
||||
{
|
||||
return sfSound_GetPlayingOffset(m_ptr);
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
SoundBuffer m_buffer;
|
||||
|
||||
// External ====================================================================
|
||||
|
||||
extern (C)
|
||||
{
|
||||
typedef void function(SFMLClass) pf_sfSound_Play;
|
||||
typedef void function(SFMLClass) pf_sfSound_Pause;
|
||||
typedef void function(SFMLClass) pf_sfSound_Stop;
|
||||
typedef void function(SFMLClass, SFMLClass) pf_sfSound_SetBuffer;
|
||||
typedef SFMLClass function(SFMLClass) pf_sfSound_GetBuffer;
|
||||
typedef void function(SFMLClass, int) pf_sfSound_SetLoop;
|
||||
typedef int function(SFMLClass) pf_sfSound_GetLoop;
|
||||
typedef float function(SFMLClass) pf_sfSound_GetPlayingOffset;
|
||||
typedef void function(SFMLClass, float) pf_sfSound_SetPlayingOffset;
|
||||
|
||||
static pf_sfSound_Play sfSound_Play;
|
||||
static pf_sfSound_Pause sfSound_Pause;
|
||||
static pf_sfSound_Stop sfSound_Stop;
|
||||
static pf_sfSound_SetBuffer sfSound_SetBuffer;
|
||||
static pf_sfSound_GetBuffer sfSound_GetBuffer;
|
||||
static pf_sfSound_SetLoop sfSound_SetLoop;
|
||||
static pf_sfSound_GetLoop sfSound_GetLoop;
|
||||
static pf_sfSound_GetPlayingOffset sfSound_GetPlayingOffset;
|
||||
static pf_sfSound_SetPlayingOffset sfSound_SetPlayingOffset;
|
||||
}
|
||||
|
||||
static this()
|
||||
{
|
||||
debug
|
||||
DllLoader dll = DllLoader.load("csfml-audio-d");
|
||||
else
|
||||
DllLoader dll = DllLoader.load("csfml-audio");
|
||||
|
||||
sfSound_Play = cast(pf_sfSound_Play)dll.getSymbol("sfSound_Play");
|
||||
sfSound_Pause = cast(pf_sfSound_Pause)dll.getSymbol("sfSound_Pause");
|
||||
sfSound_Stop = cast(pf_sfSound_Stop)dll.getSymbol("sfSound_Stop");
|
||||
sfSound_SetBuffer = cast(pf_sfSound_SetBuffer)dll.getSymbol("sfSound_SetBuffer");
|
||||
sfSound_GetBuffer = cast(pf_sfSound_GetBuffer)dll.getSymbol("sfSound_GetBuffer");
|
||||
sfSound_SetLoop = cast(pf_sfSound_SetLoop)dll.getSymbol("sfSound_SetLoop");
|
||||
sfSound_GetLoop = cast(pf_sfSound_GetLoop)dll.getSymbol("sfSound_GetLoop");
|
||||
sfSound_GetPlayingOffset = cast(pf_sfSound_GetPlayingOffset)dll.getSymbol("sfSound_GetPlayingOffset");
|
||||
sfSound_SetPlayingOffset = cast(pf_sfSound_SetPlayingOffset)dll.getSymbol("sfSound_SetPlayingOffset");
|
||||
}
|
||||
}
|
205
bindings/d/import/dsfml/audio/soundbuffer.d
Normal file
205
bindings/d/import/dsfml/audio/soundbuffer.d
Normal file
|
@ -0,0 +1,205 @@
|
|||
/*
|
||||
* DSFML - SFML Library wrapper for the D programming language.
|
||||
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
|
||||
* Copyright (C) 2010 Andreas Hollandt
|
||||
*
|
||||
* This software is provided 'as-is', without any express or
|
||||
* implied warranty. In no event will the authors be held
|
||||
* liable for any damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute
|
||||
* it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented;
|
||||
* you must not claim that you wrote the original software.
|
||||
* If you use this software in a product, an acknowledgment
|
||||
* in the product documentation would be appreciated but
|
||||
* is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such,
|
||||
* and must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any
|
||||
* source distribution.
|
||||
*/
|
||||
|
||||
module dsfml.audio.soundbuffer;
|
||||
|
||||
import dsfml.system.common;
|
||||
import dsfml.system.exception;
|
||||
import dsfml.system.stringutil;
|
||||
|
||||
|
||||
/**
|
||||
* SoundBuffer is the low-level for loading and manipulating
|
||||
* sound buffers
|
||||
*/
|
||||
class SoundBuffer : DSFMLObject
|
||||
{
|
||||
/**
|
||||
* Load the sound buffer from a file
|
||||
*
|
||||
* Params:
|
||||
* filename = Path of the sound file to load
|
||||
*
|
||||
* Throws:
|
||||
* LoadingException on failure
|
||||
*/
|
||||
this(string filename)
|
||||
{
|
||||
if (filename is null || filename.length == 0)
|
||||
throw new LoadingException("LoadingException : Filename is invalid.");
|
||||
|
||||
super(sfSoundBuffer_CreateFromFile(toStringz(filename)));
|
||||
}
|
||||
|
||||
/**
|
||||
* Load the sound buffer from a file in memory
|
||||
*
|
||||
* Params:
|
||||
* data = Array of file data in memory
|
||||
*
|
||||
* Throws:
|
||||
* LoadingException on failure
|
||||
*/
|
||||
this(byte[] data)
|
||||
{
|
||||
if (data is null || data.length == 0)
|
||||
throw new Exception("LoadingException : Memory stream is invalid.");
|
||||
|
||||
super(sfSoundBuffer_CreateFromMemory(data.ptr, data.length));
|
||||
}
|
||||
|
||||
/**
|
||||
* Load the sound buffer from an array of samples - assumed format for
|
||||
* samples is 16 bits signed integer
|
||||
*
|
||||
* Params:
|
||||
* samples = Array of samples in memory
|
||||
* channelsCount = Number of channels (1 = mono, 2 = stereo, ...)
|
||||
* sampleRate = Frequency (number of samples to play per second)
|
||||
*
|
||||
* Throws:
|
||||
* LoadingException on failure
|
||||
*/
|
||||
this(const(short)[] samples, uint channelsCount, uint sampleRate)
|
||||
{
|
||||
if (samples is null || samples.length == 0)
|
||||
throw new Exception("LoadingException : Samples array is invalid.");
|
||||
|
||||
super(sfSoundBuffer_CreateFromSamples(samples.ptr, samples.length, channelsCount, sampleRate));
|
||||
}
|
||||
|
||||
override void dispose()
|
||||
{
|
||||
sfSoundBuffer_Destroy(m_ptr);
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Save the sound buffer to a file
|
||||
*
|
||||
* Params:
|
||||
* filename = Path of the sound file to write
|
||||
*
|
||||
* Returns:
|
||||
* True if saving has been successful
|
||||
*/
|
||||
bool saveToFile(string filename)
|
||||
{
|
||||
if (filename !is null && filename.length > 0 )
|
||||
{
|
||||
return cast(bool)sfSoundBuffer_SaveToFile(m_ptr, toStringz(filename));
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
@property
|
||||
{
|
||||
/**
|
||||
* Return the sound samples
|
||||
*
|
||||
* Returns:
|
||||
* Array of sound samples, in 16 bits signed integer format
|
||||
*/
|
||||
short[] samples()
|
||||
{
|
||||
short* temp = null;
|
||||
temp = sfSoundBuffer_GetSamples(m_ptr);
|
||||
|
||||
return temp is null ? null : temp[0..samplesCount()];
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the samples count
|
||||
*
|
||||
* Returns:
|
||||
* Number of samples
|
||||
*/
|
||||
size_t samplesCount()
|
||||
{
|
||||
return sfSoundBuffer_GetSamplesCount(m_ptr);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the sample rate
|
||||
*
|
||||
* Returns:
|
||||
* Sound frequency (number of samples per second)
|
||||
*/
|
||||
uint sampleRate()
|
||||
{
|
||||
return sfSoundBuffer_GetSampleRate(m_ptr);
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the number of channels (1 = mono, 2 = stereo, ...)
|
||||
*
|
||||
* Returns:
|
||||
* Number of channels
|
||||
*/
|
||||
uint channelsCount()
|
||||
{
|
||||
return sfSoundBuffer_GetChannelsCount(m_ptr);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the sound duration
|
||||
*
|
||||
* Returns:
|
||||
* Sound duration, in seconds
|
||||
*/
|
||||
float duration()
|
||||
{
|
||||
return sfSoundBuffer_GetDuration(m_ptr);
|
||||
}
|
||||
}
|
||||
|
||||
package:
|
||||
this(SFMLClass ptr)
|
||||
{
|
||||
super(ptr, true);
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
static extern(C)
|
||||
{
|
||||
SFMLClass function(cchar*) sfSoundBuffer_CreateFromFile;
|
||||
SFMLClass function(const(byte)*, size_t) sfSoundBuffer_CreateFromMemory;
|
||||
SFMLClass function(const(short)*, size_t, uint, uint) sfSoundBuffer_CreateFromSamples;
|
||||
void function(SFMLClass) sfSoundBuffer_Destroy;
|
||||
int function(SFMLClass, cchar*) sfSoundBuffer_SaveToFile;
|
||||
short* function(SFMLClass) sfSoundBuffer_GetSamples;
|
||||
size_t function(SFMLClass) sfSoundBuffer_GetSamplesCount;
|
||||
uint function(SFMLClass) sfSoundBuffer_GetSampleRate;
|
||||
uint function(SFMLClass) sfSoundBuffer_GetChannelsCount;
|
||||
float function(SFMLClass) sfSoundBuffer_GetDuration;
|
||||
}
|
||||
|
||||
mixin(loadFromSharedLib2("csfml-audio", "sfSoundBuffer",
|
||||
"CreateFromFile", "CreateFromMemory", "CreateFromSamples", "Destroy", "SaveToFile", "GetSamples", "GetSamplesCount",
|
||||
"GetSampleRate", "GetChannelsCount", "GetDuration"));
|
||||
}
|
109
bindings/d/import/dsfml/audio/soundbufferrecorder.d
Normal file
109
bindings/d/import/dsfml/audio/soundbufferrecorder.d
Normal file
|
@ -0,0 +1,109 @@
|
|||
/*
|
||||
* DSFML - SFML Library wrapper for the D programming language.
|
||||
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
|
||||
* Copyright (C) 2010 Andreas Hollandt
|
||||
*
|
||||
* This software is provided 'as-is', without any express or
|
||||
* implied warranty. In no event will the authors be held
|
||||
* liable for any damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute
|
||||
* it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented;
|
||||
* you must not claim that you wrote the original software.
|
||||
* If you use this software in a product, an acknowledgment
|
||||
* in the product documentation would be appreciated but
|
||||
* is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such,
|
||||
* and must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any
|
||||
* source distribution.
|
||||
*/
|
||||
|
||||
module dsfml.audio.soundbufferrecorder;
|
||||
|
||||
import dsfml.system.common;
|
||||
|
||||
import dsfml.audio.soundbuffer;
|
||||
import dsfml.audio.soundrecorder;
|
||||
|
||||
/**
|
||||
* Specialized sfSoundRecorder which saves the captured
|
||||
* audio data into a sound buffer
|
||||
*/
|
||||
class SoundBufferRecorder : SoundRecorder
|
||||
{
|
||||
/**
|
||||
* Constructor
|
||||
*/
|
||||
this()
|
||||
{
|
||||
super(sfSoundBufferRecorder_Create());
|
||||
}
|
||||
|
||||
override void dispose()
|
||||
{
|
||||
sfSoundBufferRecorder_Destroy(m_ptr);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the sound buffer containing the captured audio data
|
||||
*
|
||||
* Returns:
|
||||
* SoundBuffer containing the captured audio data
|
||||
*
|
||||
*/
|
||||
SoundBuffer getBuffer()
|
||||
{
|
||||
return new SoundBuffer(sfSoundBufferRecorder_GetBuffer(m_ptr));
|
||||
}
|
||||
|
||||
protected:
|
||||
|
||||
override bool onStart()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
override bool onProcessSamples(short[] s)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
override void onStop()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
// External ====================================================================
|
||||
|
||||
extern (C)
|
||||
{
|
||||
typedef SFMLClass function() pf_sfSoundBufferRecorder_Create;
|
||||
typedef void function(SFMLClass) pf_sfSoundBufferRecorder_Destroy;
|
||||
typedef SFMLClass function(SFMLClass) pf_sfSoundBufferRecorder_GetBuffer;
|
||||
|
||||
static pf_sfSoundBufferRecorder_Create sfSoundBufferRecorder_Create;
|
||||
static pf_sfSoundBufferRecorder_Destroy sfSoundBufferRecorder_Destroy;
|
||||
static pf_sfSoundBufferRecorder_GetBuffer sfSoundBufferRecorder_GetBuffer;
|
||||
}
|
||||
|
||||
static this()
|
||||
{
|
||||
debug
|
||||
DllLoader dll = DllLoader.load("csfml-audio-d");
|
||||
else
|
||||
DllLoader dll = DllLoader.load("csfml-audio");
|
||||
|
||||
sfSoundBufferRecorder_Create = cast(pf_sfSoundBufferRecorder_Create)dll.getSymbol("sfSoundBufferRecorder_Create");
|
||||
sfSoundBufferRecorder_Destroy = cast(pf_sfSoundBufferRecorder_Destroy)dll.getSymbol("sfSoundBufferRecorder_Destroy");
|
||||
sfSoundBufferRecorder_GetBuffer = cast(pf_sfSoundBufferRecorder_GetBuffer)dll.getSymbol("sfSoundBufferRecorder_GetBuffer");
|
||||
}
|
||||
}
|
||||
|
316
bindings/d/import/dsfml/audio/soundrecorder.d
Normal file
316
bindings/d/import/dsfml/audio/soundrecorder.d
Normal file
|
@ -0,0 +1,316 @@
|
|||
/*
|
||||
* DSFML - SFML Library wrapper for the D programming language.
|
||||
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
|
||||
* Copyright (C) 2010 Andreas Hollandt
|
||||
*
|
||||
* This software is provided 'as-is', without any express or
|
||||
* implied warranty. In no event will the authors be held
|
||||
* liable for any damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute
|
||||
* it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented;
|
||||
* you must not claim that you wrote the original software.
|
||||
* If you use this software in a product, an acknowledgment
|
||||
* in the product documentation would be appreciated but
|
||||
* is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such,
|
||||
* and must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any
|
||||
* source distribution.
|
||||
*/
|
||||
|
||||
module dsfml.audio.soundrecorder;
|
||||
|
||||
import dsfml.audio.soundbuffer;
|
||||
|
||||
import dsfml.system.alloc;
|
||||
import dsfml.system.common;
|
||||
|
||||
import dsfml.system.linkedlist;
|
||||
import dsfml.system.lock;
|
||||
|
||||
import core.thread;
|
||||
import core.sync.mutex;
|
||||
|
||||
/**
|
||||
* SoundRecorder is an interface for capturing sound data.
|
||||
*
|
||||
* $(B onProcessSamples and onStop will be called by a different thread, take care of synchronization issues.)
|
||||
*
|
||||
* Examples:
|
||||
* -------
|
||||
* class MySoundRecorder : SoundRecorder
|
||||
* {
|
||||
* this()
|
||||
* {
|
||||
*
|
||||
* }
|
||||
*
|
||||
* protected bool onStart()
|
||||
* {
|
||||
* return true;
|
||||
* }
|
||||
*
|
||||
* protected void onStop()
|
||||
* {
|
||||
*
|
||||
* }
|
||||
*
|
||||
* protected bool onProcessSamples(out short[])
|
||||
* {
|
||||
* // Process data here
|
||||
*
|
||||
* return true; //return true to continue capture, else return false
|
||||
* }
|
||||
* }
|
||||
* -------
|
||||
*/
|
||||
abstract class SoundRecorder : DSFMLObject
|
||||
{
|
||||
override void dispose()
|
||||
{
|
||||
if (m_flag)
|
||||
stop();
|
||||
|
||||
m_instances.remove(m_id);
|
||||
sfSoundRecorder_Destroy(m_ptr);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Start the capture.
|
||||
*
|
||||
* Only one capture can happen at the same time
|
||||
*
|
||||
* Params:
|
||||
* sampleRate : Sound frequency (the more samples, the higher the quality)
|
||||
* (44100 by default = CD quality)
|
||||
*/
|
||||
void start(uint sampleRate = 44100)
|
||||
{
|
||||
sfSoundRecorder_Start(m_ptr, sampleRate);
|
||||
m_t = new Thread(&threadPoll);
|
||||
m_t.start();
|
||||
}
|
||||
|
||||
/**
|
||||
* Stop the capture
|
||||
*/
|
||||
void stop()
|
||||
{
|
||||
sfSoundRecorder_Stop(m_ptr);
|
||||
m_flag = false;
|
||||
m_t.join();
|
||||
m_t = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the sample rate
|
||||
*
|
||||
* Returns:
|
||||
* Frequency, in samples per second
|
||||
*/
|
||||
uint getSampleRate()
|
||||
{
|
||||
return sfSoundRecorder_GetSampleRate(m_ptr);
|
||||
}
|
||||
|
||||
/**
|
||||
* Tell if the system supports sound capture.
|
||||
* If not, this class won't be usable
|
||||
*
|
||||
* Returns:
|
||||
* True if audio capture is supported
|
||||
*
|
||||
*/
|
||||
static bool isAvailable()
|
||||
{
|
||||
return cast(bool) sfSoundRecorder_IsAvailable();
|
||||
}
|
||||
|
||||
protected:
|
||||
/**
|
||||
* Protected constructor
|
||||
*/
|
||||
this()
|
||||
{
|
||||
m_id = ++seed;
|
||||
m_instances[m_id] = this;
|
||||
super(sfSoundRecorder_Create(&internalOnStart, &internalCallback, &internalOnStop, &m_id));
|
||||
|
||||
init(true);
|
||||
}
|
||||
|
||||
this(SFMLClass ptr)
|
||||
{
|
||||
super(ptr);
|
||||
|
||||
init(false);
|
||||
}
|
||||
|
||||
/**
|
||||
* Start recording audio data
|
||||
*
|
||||
* Returns:
|
||||
* False to abort recording audio data, true to start
|
||||
*/
|
||||
abstract bool onStart();
|
||||
|
||||
/**
|
||||
* Stop recording audio data
|
||||
*/
|
||||
abstract void onStop();
|
||||
|
||||
/**
|
||||
* callback function
|
||||
*
|
||||
* Parameters:
|
||||
* samples = Array of samples
|
||||
*
|
||||
* Returns:
|
||||
* true to continue recording, false to stop.
|
||||
*/
|
||||
abstract bool onProcessSamples(short[] samples);
|
||||
|
||||
bool m_disposed;
|
||||
private:
|
||||
/*
|
||||
* an init function to initialize id of the object.
|
||||
*/
|
||||
void init(bool flag)
|
||||
{
|
||||
if (flag)
|
||||
{
|
||||
m_list = new LinkedList!(Samples)();
|
||||
|
||||
m_flag = true;
|
||||
m_continue = true;
|
||||
|
||||
m_mutex = new Mutex();
|
||||
}
|
||||
}
|
||||
|
||||
void* m_userData;
|
||||
int m_id;
|
||||
|
||||
static int seed = 0;
|
||||
static SoundRecorder[int] m_instances;
|
||||
|
||||
/*
|
||||
* Extern C callback function
|
||||
*
|
||||
* This function must be static for C interop. To retrieve the current
|
||||
* instance, we retrieve id of the sender in the user data, and search associated instance
|
||||
* in the associative array.
|
||||
*
|
||||
* We don't call delegate or derived class on that thread because GC is not aware of this thread
|
||||
* instead we enqueue data informations in a queue and poll this queue with a managed thread.
|
||||
*/
|
||||
extern(C) static int internalCallback(short* s, size_t size, void* user)
|
||||
{
|
||||
int id;
|
||||
// retrieve instance
|
||||
if ((id = *cast(int*)(user)) in m_instances)
|
||||
{
|
||||
SoundRecorder temp = m_instances[id];
|
||||
scope Lock l = new Lock(temp.m_mutex);
|
||||
if (temp.m_continue)
|
||||
// this new is allowed because Samples is an custom alloc class.
|
||||
temp.m_list.enqueue(new Samples(s, size));
|
||||
return temp.m_continue;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
extern(C) static int internalOnStart(void* user)
|
||||
{
|
||||
int id;
|
||||
bool ret = false;
|
||||
if ((id = *cast(int*)(user)) in m_instances)
|
||||
{
|
||||
SoundRecorder temp = m_instances[id];
|
||||
ret = temp.onStart();
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
extern(C) static void internalOnStop(void* user)
|
||||
{
|
||||
// Nothing to do
|
||||
}
|
||||
|
||||
/*
|
||||
* Managed thread loop
|
||||
*/
|
||||
void threadPoll()
|
||||
{
|
||||
while (m_flag)
|
||||
{
|
||||
Thread.sleep(50_000_0); // 50ms
|
||||
// if samples are available
|
||||
if (!m_list.empty)
|
||||
{
|
||||
// Lock ressources
|
||||
scope Lock l = new Lock(m_mutex);
|
||||
|
||||
Samples s = m_list.dequeue;
|
||||
m_continue = this.onProcessSamples(s.data[0..s.length].dup);
|
||||
|
||||
delete s;
|
||||
|
||||
if (!m_continue)
|
||||
{
|
||||
// delete all samples left
|
||||
foreach(Samples dummy; m_list)
|
||||
delete dummy;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
onStop();
|
||||
}
|
||||
|
||||
Mutex m_mutex;
|
||||
|
||||
bool m_flag;
|
||||
bool m_continue = true;
|
||||
LinkedList!(Samples) m_list;
|
||||
Thread m_t;
|
||||
|
||||
// External ====================================================================
|
||||
|
||||
static extern (C)
|
||||
{
|
||||
SFMLClass function(int function(void*), int function(const(short)*, size_t, void*), void function(void*), void*) sfSoundRecorder_Create;
|
||||
void function(SFMLClass) sfSoundRecorder_Destroy;
|
||||
void function(SFMLClass, uint SampleRate) sfSoundRecorder_Start;
|
||||
void function(SFMLClass) sfSoundRecorder_Stop;
|
||||
uint function(SFMLClass) sfSoundRecorder_GetSampleRate;
|
||||
int function() sfSoundRecorder_IsAvailable;
|
||||
}
|
||||
|
||||
mixin(loadFromSharedLib2("csfml-audio", "sfSoundRecorder", "Create", "Destroy", "Start",
|
||||
"Stop", "GetSampleRate", "IsAvailable"));
|
||||
}
|
||||
|
||||
// Use explicit alloc to allow instaciation by C thread
|
||||
private class Samples
|
||||
{
|
||||
mixin Alloc;
|
||||
|
||||
this(short* data, size_t length)
|
||||
{
|
||||
this.data = data;
|
||||
this.length = length;
|
||||
}
|
||||
|
||||
public short* data;
|
||||
public size_t length;
|
||||
}
|
311
bindings/d/import/dsfml/audio/soundsource.d
Normal file
311
bindings/d/import/dsfml/audio/soundsource.d
Normal file
|
@ -0,0 +1,311 @@
|
|||
/*
|
||||
* DSFML - SFML Library wrapper for the D programming language.
|
||||
* Copyright (C) 2010 Andreas Hollandt
|
||||
*
|
||||
* This software is provided 'as-is', without any express or
|
||||
* implied warranty. In no event will the authors be held
|
||||
* liable for any damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute
|
||||
* it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented;
|
||||
* you must not claim that you wrote the original software.
|
||||
* If you use this software in a product, an acknowledgment
|
||||
* in the product documentation would be appreciated but
|
||||
* is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such,
|
||||
* and must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any
|
||||
* source distribution.
|
||||
*/
|
||||
|
||||
module dsfml.audio.soundsource;
|
||||
|
||||
import dsfml.system.vector;
|
||||
import dsfml.system.common;
|
||||
|
||||
|
||||
/// the sound's current status
|
||||
enum SoundStatus
|
||||
{
|
||||
Stopped, /// Sound is not playing
|
||||
Paused, /// Sound is paused
|
||||
Playing /// Sound is playing
|
||||
}
|
||||
|
||||
/// base class
|
||||
package class SoundSource(alias derivedClassName) : DSFMLObject
|
||||
{
|
||||
protected:
|
||||
|
||||
/**
|
||||
* Default constructor
|
||||
*
|
||||
* This constructor is meant ot be called by derived classes only.
|
||||
*
|
||||
*/
|
||||
this()
|
||||
{
|
||||
super(sfSoundSource_Create());
|
||||
}
|
||||
|
||||
this(SFMLClass ptr)
|
||||
{
|
||||
super(ptr);
|
||||
}
|
||||
|
||||
override void dispose()
|
||||
{
|
||||
sfSoundSource_Destroy(m_ptr);
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
/**
|
||||
* Set the 3D position of the sound in the audio scene
|
||||
*
|
||||
* Only sounds with one channel (mono sounds) can be spatialized.
|
||||
* The default position of a sound is (0, 0, 0).
|
||||
*
|
||||
* Params:
|
||||
* x = X coordinate of the position of the sound in the scene
|
||||
* y = Y coordinate of the position of the sound in the scene
|
||||
* z = Z coordinate of the position of the sound in the scene
|
||||
*/
|
||||
void setPosition(float x, float y, float z)
|
||||
{
|
||||
sfSoundSource_SetPosition(m_ptr, x, y, z);
|
||||
}
|
||||
|
||||
@property
|
||||
{
|
||||
/**
|
||||
* Get the current status of the sound (stopped, paused, playing)
|
||||
*
|
||||
* Returns:
|
||||
* current status of the sound
|
||||
*/
|
||||
SoundStatus status()
|
||||
{
|
||||
return sfSoundSource_GetStatus(m_ptr);
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the pitch of the sound
|
||||
*
|
||||
* The pitch represents the perceived fundamental frequency
|
||||
* of a sound; thus you can make a sound more acute or grave
|
||||
* by changing its pitch. A side effect of changing the pitch
|
||||
* is to modify the playing speed of the sound as well.
|
||||
* The default value for the pitch is 1.
|
||||
*
|
||||
* Params:
|
||||
* pitch = New pitch to apply to the sound
|
||||
*/
|
||||
void pitch(float pitch)
|
||||
{
|
||||
sfSoundSource_SetPitch(m_ptr, pitch);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the pitch of the sound
|
||||
*
|
||||
* Returns:
|
||||
* pitch of the sound
|
||||
*/
|
||||
float pitch()
|
||||
{
|
||||
return sfSoundSource_GetPitch(m_ptr);
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the volume of the sound
|
||||
*
|
||||
* The volume is a value between 0 (mute) and 100 (full volume).
|
||||
* The default value for the volume is 100.
|
||||
*
|
||||
* Params:
|
||||
* volume = volume of the sound
|
||||
*/
|
||||
void volume(float volume)
|
||||
in
|
||||
{
|
||||
assert(volume >= 0 && volume <= 100);
|
||||
}
|
||||
body
|
||||
{
|
||||
sfSoundSource_SetVolume(m_ptr, volume);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the volume of the sound
|
||||
*
|
||||
* Returns:
|
||||
* Volume of the sound, in the range [0, 100]
|
||||
*/
|
||||
float volume()
|
||||
{
|
||||
return sfSoundSource_GetVolume(m_ptr);
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the 3D position of the sound in the audio scene
|
||||
*
|
||||
* Only sounds with one channel (mono sounds) can be
|
||||
* spatialized.
|
||||
* The default position of a sound is (0, 0, 0).
|
||||
*
|
||||
* Params:
|
||||
* position = Position of the sound in the scene
|
||||
*/
|
||||
void position(Vector3f position)
|
||||
{
|
||||
sfSoundSource_SetPosition(m_ptr, position.x, position.y, position.z);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the 3D position of the sound in the audio scene
|
||||
*
|
||||
* Returns:
|
||||
* Position of the sound
|
||||
*/
|
||||
Vector3f position()
|
||||
{
|
||||
Vector3f ret;
|
||||
sfSoundSource_GetPosition(m_ptr, &ret.x, &ret.y, &ret.z);
|
||||
return ret;
|
||||
}
|
||||
|
||||
/**
|
||||
* Make the sound's position relative to the listener or absolute
|
||||
*
|
||||
* Making a sound relative to the listener will ensure that it will always
|
||||
* be played the same way regardless the position of the listener.
|
||||
* This can be useful for non-spatialized sounds, sounds that are
|
||||
* produced by the listener, or sounds attached to it.
|
||||
* The default value is false (position is absolute).
|
||||
*
|
||||
* Params:
|
||||
* relative = True to set the position relative, false to set it absolute
|
||||
*/
|
||||
void relativeToListener(bool relative)
|
||||
{
|
||||
sfSoundSource_SetRelativeToListener(m_ptr, relative);
|
||||
}
|
||||
|
||||
/**
|
||||
* Tell whether the sound's position is relative to the listener or is absolute
|
||||
*
|
||||
* Returns:
|
||||
* True if the position is relative, false if it's absolute
|
||||
*/
|
||||
bool relativeToListener()
|
||||
{
|
||||
return sfSoundSource_IsRelativeToListener(m_ptr);
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the minimum distance of the sound
|
||||
*
|
||||
* The "minimum distance" of a sound is the maximum
|
||||
* distance at which it is heard at its maximum volume. Further
|
||||
* than the minimum distance, it will start to fade out according
|
||||
* to its attenuation factor. A value of 0 ("inside the head
|
||||
* of the listener") is an invalid value and is forbidden.
|
||||
* The default value of the minimum distance is 1.
|
||||
*
|
||||
* Params:
|
||||
* distance = New minimum distance of the sound
|
||||
*
|
||||
* \see GetMinDistance, SetAttenuation
|
||||
*
|
||||
*/
|
||||
void minDistance(float distance)
|
||||
{
|
||||
sfSoundSource_SetMinDistance(m_ptr, distance);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the minimum distance of the sound
|
||||
*
|
||||
* Returns:
|
||||
* Minimum distance of the sound
|
||||
*
|
||||
* \see SetMinDistance, GetAttenuation
|
||||
*
|
||||
*/
|
||||
float minDistance()
|
||||
{
|
||||
return sfSoundSource_GetMinDistance(m_ptr);
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the attenuation factor of the sound
|
||||
*
|
||||
* The attenuation is a multiplicative factor which makes
|
||||
* the sound more or less loud according to its distance
|
||||
* from the listener. An attenuation of 0 will produce a
|
||||
* non-attenuated sound, i.e. its volume will always be the same
|
||||
* whether it is heard from near or from far. On the other hand,
|
||||
* an attenuation value such as 100 will make the sound fade out
|
||||
* very quickly as it gets further from the listener.
|
||||
* The default value of the attenuation is 1.
|
||||
*
|
||||
* Params:
|
||||
* attenuation = New attenuation factor of the sound
|
||||
*
|
||||
* \see GetAttenuation, SetMinDistance
|
||||
*
|
||||
*/
|
||||
void attenuation(float attenuation)
|
||||
{
|
||||
sfSoundSource_SetAttenuation(m_ptr, attenuation);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the attenuation factor of the sound
|
||||
*
|
||||
* Returns:
|
||||
* Attenuation factor of the sound
|
||||
*
|
||||
* \see SetAttenuation, GetMinDistance
|
||||
*
|
||||
*/
|
||||
float attenuation()
|
||||
{
|
||||
return sfSoundSource_GetAttenuation(m_ptr);
|
||||
}
|
||||
} // of @property
|
||||
|
||||
|
||||
private:
|
||||
|
||||
static extern(C)
|
||||
{
|
||||
SFMLClass function() sfSoundSource_Create;
|
||||
void function(SFMLClass) sfSoundSource_Destroy;
|
||||
|
||||
SoundStatus function(SFMLClass) sfSoundSource_GetStatus;
|
||||
void function(SFMLClass, float) sfSoundSource_SetPitch;
|
||||
void function(SFMLClass, float) sfSoundSource_SetVolume;
|
||||
void function(SFMLClass, float, float, float) sfSoundSource_SetPosition;
|
||||
float function(SFMLClass) sfSoundSource_GetPitch;
|
||||
float function(SFMLClass) sfSoundSource_GetVolume;
|
||||
void function(SFMLClass, float*, float*, float*) sfSoundSource_GetPosition;
|
||||
float function(SFMLClass) sfSoundSource_GetMinDistance;
|
||||
float function(SFMLClass) sfSoundSource_GetAttenuation;
|
||||
void function(SFMLClass, float) sfSoundSource_SetMinDistance;
|
||||
void function(SFMLClass, float) sfSoundSource_SetAttenuation;
|
||||
|
||||
void function(SFMLClass, bool) sfSoundSource_SetRelativeToListener;
|
||||
bool function(SFMLClass) sfSoundSource_IsRelativeToListener;
|
||||
}
|
||||
|
||||
mixin(loadDerivedFromSharedLib("csfml-audio", "sfSoundSource", derivedClassName,
|
||||
"Create", "Destroy", "GetStatus", "GetPitch", "SetPitch", "GetVolume", "SetVolume", "GetPosition", "SetPosition",
|
||||
"GetMinDistance", "SetMinDistance", "GetAttenuation", "SetAttenuation", "SetRelativeToListener", "IsRelativeToListener"));
|
||||
}
|
384
bindings/d/import/dsfml/audio/soundstream.d
Normal file
384
bindings/d/import/dsfml/audio/soundstream.d
Normal file
|
@ -0,0 +1,384 @@
|
|||
/*
|
||||
* DSFML - SFML Library wrapper for the D programming language.
|
||||
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
|
||||
* Copyright (C) 2010 Andreas Hollandt
|
||||
*
|
||||
* This software is provided 'as-is', without any express or
|
||||
* implied warranty. In no event will the authors be held
|
||||
* liable for any damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute
|
||||
* it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented;
|
||||
* you must not claim that you wrote the original software.
|
||||
* If you use this software in a product, an acknowledgment
|
||||
* in the product documentation would be appreciated but
|
||||
* is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such,
|
||||
* and must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any
|
||||
* source distribution.
|
||||
*/
|
||||
|
||||
module dsfml.audio.soundstream;
|
||||
|
||||
import dsfml.system.alloc;
|
||||
import dsfml.system.common;
|
||||
import dsfml.system.vector;
|
||||
import dsfml.system.linkedlist;
|
||||
import dsfml.system.lock;
|
||||
|
||||
import core.thread;
|
||||
import core.sync.mutex;
|
||||
|
||||
import dsfml.audio.sound;
|
||||
import dsfml.audio.soundsource;
|
||||
|
||||
/**
|
||||
* SoundStream is a streamed sound, ie samples are acquired
|
||||
* while the sound is playing. Use it for big sounds that would
|
||||
* require hundreds of MB in memory, or for streaming sound from the network.
|
||||
*
|
||||
* SoundStream is a base class and cannot be instanciated directly.
|
||||
*
|
||||
* $(B onGetData override will be called by a different thread, take care of synchronization issues.) onStart is called by the thread which called .play().
|
||||
*
|
||||
* ------------------------
|
||||
* class MySoundStream : SoundStream
|
||||
* {
|
||||
* this()
|
||||
* {
|
||||
* super(2, 44100); // you need to initialize the base class before any operation.
|
||||
* }
|
||||
* protected bool onGetData(out short[] data)
|
||||
* {
|
||||
* //You need to fill data array with some samples
|
||||
*
|
||||
* return true; //or false if you want to stop playback
|
||||
* }
|
||||
*
|
||||
* protected bool onStart()
|
||||
* {
|
||||
* return true;
|
||||
* }
|
||||
* }
|
||||
* ------------------------
|
||||
*/
|
||||
abstract class SoundStream : SoundSource!("sfSoundStream")
|
||||
{
|
||||
override void dispose()
|
||||
{
|
||||
stop();
|
||||
sfSoundStream_Destroy(m_ptr);
|
||||
s_instances.remove(m_id);
|
||||
}
|
||||
|
||||
/**
|
||||
* Start playing the stream
|
||||
*/
|
||||
void play()
|
||||
{
|
||||
m_flag = true;
|
||||
sfSoundStream_Play(m_ptr);
|
||||
|
||||
if (status != SoundStatus.Paused)
|
||||
{
|
||||
m_t = new Thread(&threadPoll);
|
||||
m_t.start();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Pause the stream
|
||||
*/
|
||||
void pause()
|
||||
{
|
||||
sfSoundStream_Pause(m_ptr);
|
||||
}
|
||||
|
||||
/**
|
||||
* Stop the stream
|
||||
*/
|
||||
void stop()
|
||||
{
|
||||
m_flag = false;
|
||||
sfSoundStream_Stop(m_ptr);
|
||||
m_t.join();
|
||||
if (m_dummy !is null)
|
||||
delete m_dummy;
|
||||
}
|
||||
|
||||
@property
|
||||
{
|
||||
/**
|
||||
* Get number of channels of the stream
|
||||
*
|
||||
* Returns:
|
||||
* number of channels
|
||||
*/
|
||||
uint channelsCount()
|
||||
{
|
||||
return m_channelsCount;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the sample rate of the stream
|
||||
*
|
||||
* Returns:
|
||||
* sample rate
|
||||
*/
|
||||
uint sampleRate()
|
||||
{
|
||||
return m_sampleRate;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the current playing offset of the stream
|
||||
*
|
||||
* Returns:
|
||||
* current playing offset, in seconds.
|
||||
*/
|
||||
float playingOffset()
|
||||
{
|
||||
return sfSoundStream_GetPlayingOffset(m_ptr);
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the current playing position of a music
|
||||
*
|
||||
* Params:
|
||||
* timeOffset = New playing position, expressed in seconds
|
||||
*/
|
||||
void playingOffset(float timeOffset)
|
||||
{
|
||||
sfSoundStream_SetPlayingOffset(m_ptr, timeOffset);
|
||||
}
|
||||
|
||||
/**
|
||||
* Tell whether or not the stream is looping
|
||||
*
|
||||
* Returns:
|
||||
* True if the music is looping, false otherwise
|
||||
*/
|
||||
bool loop()
|
||||
{
|
||||
if (m_ptr !is null)
|
||||
return cast(bool)sfSoundStream_GetLoop(m_ptr);
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the stream loop state.
|
||||
*
|
||||
* Disabled by default.
|
||||
*
|
||||
* Params:
|
||||
* loop = true to play in loop, false to play once
|
||||
*/
|
||||
void loop(bool loop)
|
||||
{
|
||||
if (m_ptr !is null)
|
||||
sfSoundStream_SetLoop(m_ptr, loop);
|
||||
}
|
||||
} // of @property
|
||||
|
||||
protected:
|
||||
/**
|
||||
* Protected constructor
|
||||
*
|
||||
* Params:
|
||||
* channelsCount = number of channel
|
||||
* sampleRate = sample rate of the stream
|
||||
*
|
||||
*/
|
||||
this(uint channelsCount, uint sampleRate)
|
||||
{
|
||||
m_channelsCount = channelsCount;
|
||||
m_sampleRate = sampleRate;
|
||||
|
||||
super(sfSoundStream_Create(&externalOnGetData, &externalOnSeek, channelsCount, sampleRate, &m_id));
|
||||
|
||||
m_mutex = new Mutex();
|
||||
|
||||
m_samples = new LinkedList!(Data);
|
||||
|
||||
m_t = new Thread(&this.threadPoll);
|
||||
|
||||
m_id = ++s_seed;
|
||||
s_instances[m_id] = this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Called each time the stream is seeked
|
||||
*/
|
||||
abstract void onSeek(float timeOffset);
|
||||
|
||||
/**
|
||||
* Called each time the stream needs new data.
|
||||
* This method will be call by an other thread, take care of possible synchronisation issues.
|
||||
*
|
||||
* Params:
|
||||
* data = array of samples to stream
|
||||
*
|
||||
* Returns:
|
||||
* true to continue streaming, false to stop
|
||||
*/
|
||||
abstract bool onGetData(out short[] data);
|
||||
private:
|
||||
|
||||
// Called sync when user calling play()
|
||||
// TODO: check if it's correct that way
|
||||
extern(C) static void externalOnSeek(float t, void* user)
|
||||
{
|
||||
int id;
|
||||
if ((id = *cast(int*) user) in s_instances)
|
||||
{
|
||||
SoundStream temp = s_instances[id];
|
||||
return (temp.onSeek(t));
|
||||
}
|
||||
}
|
||||
|
||||
// C Thread callback (no allocation can be done)
|
||||
extern (C) static int externalOnGetData(sfSoundStreamChunk* data, void* user)
|
||||
{
|
||||
int id, flag = false;
|
||||
// Get calling soundStream
|
||||
if ((id = *cast(int*) user) in s_instances)
|
||||
{
|
||||
SoundStream temp = s_instances[id];
|
||||
//if no samples are available but streaming is not stopped, we sleep the thread
|
||||
while (temp.m_samples.empty && temp.m_flag)
|
||||
Thread.sleep(10_000_0); // 10ms
|
||||
|
||||
scope Lock l = new Lock(temp.m_mutex);
|
||||
if (!temp.m_samples.empty)
|
||||
{
|
||||
if (temp.m_dummy !is null)
|
||||
delete temp.m_dummy;
|
||||
|
||||
temp.m_dummy = temp.m_samples.dequeue;
|
||||
|
||||
if ((flag = temp.m_dummy.Flag) == true)
|
||||
{
|
||||
data.Samples = temp.m_dummy.Samples.ptr;
|
||||
data.NbSamples = temp.m_dummy.Samples.length;
|
||||
}
|
||||
else
|
||||
{
|
||||
data.Samples = null;
|
||||
data.NbSamples = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
return flag;
|
||||
}
|
||||
|
||||
// Managed thread loop
|
||||
void threadPoll()
|
||||
{
|
||||
short[] data;
|
||||
bool ret = true;
|
||||
// while streaming is active ...
|
||||
while (ret && m_flag)
|
||||
{
|
||||
{
|
||||
scope Lock l = new Lock(m_mutex);
|
||||
// see how many samples are available (keep always 2 samples ready)
|
||||
if (m_samples.getCount < 2)
|
||||
{
|
||||
// if we need new samples, lock and call derived class
|
||||
ret = onGetData(data);
|
||||
m_samples.enqueue(new Data(data, ret));
|
||||
}
|
||||
}
|
||||
Thread.sleep(100_000_0); // 100ms
|
||||
}
|
||||
}
|
||||
|
||||
private class Data
|
||||
{
|
||||
short[] Samples;
|
||||
bool Flag;
|
||||
|
||||
mixin Alloc;
|
||||
|
||||
this (short[] samples, bool flag)
|
||||
{
|
||||
this.Samples = samples;
|
||||
this.Flag = flag;
|
||||
}
|
||||
}
|
||||
|
||||
Thread m_t;
|
||||
Mutex m_mutex;
|
||||
LinkedList!(Data) m_samples;
|
||||
Data m_dummy;
|
||||
|
||||
bool m_flag;
|
||||
|
||||
uint m_channelsCount;
|
||||
uint m_sampleRate;
|
||||
|
||||
int m_id;
|
||||
static SoundStream[int] s_instances;
|
||||
static int s_seed = 0;
|
||||
|
||||
// External ====================================================================
|
||||
|
||||
extern (C)
|
||||
{
|
||||
struct sfSoundStreamChunk{ short* Samples; uint NbSamples; }
|
||||
|
||||
alias void function(float, void*) sfSoundStreamSeekCallback;
|
||||
alias int function (sfSoundStreamChunk*, void*) sfSoundStreamGetDataCallback;
|
||||
|
||||
alias SFMLClass function(sfSoundStreamGetDataCallback, sfSoundStreamSeekCallback, uint, uint, void*) pf_sfSoundStream_Create;
|
||||
alias void function(SFMLClass) pf_sfSoundStream_Destroy;
|
||||
alias void function(SFMLClass) pf_sfSoundStream_Play;
|
||||
alias void function(SFMLClass) pf_sfSoundStream_Pause;
|
||||
alias void function(SFMLClass) pf_sfSoundStream_Stop;
|
||||
alias uint function(SFMLClass) pf_sfSoundStream_GetChannelsCount;
|
||||
alias uint function(SFMLClass) pf_sfSoundStream_GetSampleRate;
|
||||
alias float function(SFMLClass) pf_sfSoundStream_GetPlayingOffset;
|
||||
alias void function(SFMLClass, float) pf_sfSoundStream_SetPlayingOffset;
|
||||
alias int function(SFMLClass) pf_sfSoundStream_GetLoop;
|
||||
alias void function(SFMLClass, int) pf_sfSoundStream_SetLoop;
|
||||
|
||||
|
||||
static pf_sfSoundStream_Create sfSoundStream_Create;
|
||||
static pf_sfSoundStream_Destroy sfSoundStream_Destroy;
|
||||
static pf_sfSoundStream_Play sfSoundStream_Play;
|
||||
static pf_sfSoundStream_Pause sfSoundStream_Pause;
|
||||
static pf_sfSoundStream_Stop sfSoundStream_Stop;
|
||||
static pf_sfSoundStream_GetChannelsCount sfSoundStream_GetChannelsCount;
|
||||
static pf_sfSoundStream_GetSampleRate sfSoundStream_GetSampleRate;
|
||||
static pf_sfSoundStream_GetPlayingOffset sfSoundStream_GetPlayingOffset;
|
||||
static pf_sfSoundStream_SetPlayingOffset sfSoundStream_SetPlayingOffset;
|
||||
static pf_sfSoundStream_GetLoop sfSoundStream_GetLoop;
|
||||
static pf_sfSoundStream_SetLoop sfSoundStream_SetLoop;
|
||||
}
|
||||
|
||||
static this()
|
||||
{
|
||||
debug
|
||||
DllLoader dll = DllLoader.load("csfml-audio-d");
|
||||
else
|
||||
DllLoader dll = DllLoader.load("csfml-audio");
|
||||
|
||||
sfSoundStream_Create = cast(pf_sfSoundStream_Create)dll.getSymbol("sfSoundStream_Create");
|
||||
sfSoundStream_Destroy = cast(pf_sfSoundStream_Destroy)dll.getSymbol("sfSoundStream_Destroy");
|
||||
sfSoundStream_Play = cast(pf_sfSoundStream_Play)dll.getSymbol("sfSoundStream_Play");
|
||||
sfSoundStream_Pause = cast(pf_sfSoundStream_Pause)dll.getSymbol("sfSoundStream_Pause");
|
||||
sfSoundStream_Stop = cast(pf_sfSoundStream_Stop)dll.getSymbol("sfSoundStream_Stop");
|
||||
sfSoundStream_GetChannelsCount = cast(pf_sfSoundStream_GetChannelsCount)dll.getSymbol("sfSoundStream_GetChannelsCount");
|
||||
sfSoundStream_GetSampleRate = cast(pf_sfSoundStream_GetSampleRate)dll.getSymbol("sfSoundStream_GetSampleRate");
|
||||
sfSoundStream_GetPlayingOffset = cast(pf_sfSoundStream_GetPlayingOffset)dll.getSymbol("sfSoundStream_GetPlayingOffset");
|
||||
sfSoundStream_SetPlayingOffset = cast(pf_sfSoundStream_SetPlayingOffset)dll.getSymbol("sfSoundStream_SetPlayingOffset");
|
||||
sfSoundStream_GetLoop = cast(pf_sfSoundStream_GetLoop)dll.getSymbol("sfSoundStream_GetLoop");
|
||||
sfSoundStream_SetLoop = cast(pf_sfSoundStream_SetLoop)dll.getSymbol("sfSoundStream_SetLoop");
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue