Updated platform-specific handle documentation

This commit is contained in:
Marco Antognini 2015-09-06 13:02:34 +02:00
parent 127bc77497
commit 0df97b4813
3 changed files with 36 additions and 13 deletions

View file

@ -98,8 +98,7 @@ public:
/// advanced OpenGL context settings such as antialiasing,
/// depth-buffer bits, etc.
///
/// \param handle Platform-specific handle of the control (\a HWND on
/// Windows, \a %Window on Linux/FreeBSD, \a NSWindow on OS X)
/// \param handle Platform-specific handle of the control
/// \param settings Additional settings for the underlying OpenGL context
///
////////////////////////////////////////////////////////////
@ -143,8 +142,7 @@ public:
/// advanced OpenGL context settings such as antialiasing,
/// depth-buffer bits, etc.
///
/// \param handle Platform-specific handle of the control (\a HWND on
/// Windows, \a %Window on Linux/FreeBSD, \a NSWindow on OS X)
/// \param handle Platform-specific handle of the control
/// \param settings Additional settings for the underlying OpenGL context
///
////////////////////////////////////////////////////////////
@ -459,8 +457,6 @@ public:
/// You shouldn't need to use this function, unless you have
/// very specific stuff to implement that SFML doesn't support,
/// or implement a temporary workaround until a bug is fixed.
/// The type is \a HWND on Windows, \a %Window on Linux/FreeBSD
/// and \a NSWindow on OS X.
///
/// \return System handle of the window
///