Updated platform-specific handle documentation
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3 changed files with 36 additions and 13 deletions
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@ -98,8 +98,7 @@ public:
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/// advanced OpenGL context settings such as antialiasing,
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/// depth-buffer bits, etc.
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///
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/// \param handle Platform-specific handle of the control (\a HWND on
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/// Windows, \a %Window on Linux/FreeBSD, \a NSWindow on OS X)
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/// \param handle Platform-specific handle of the control
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/// \param settings Additional settings for the underlying OpenGL context
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///
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////////////////////////////////////////////////////////////
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@ -143,8 +142,7 @@ public:
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/// advanced OpenGL context settings such as antialiasing,
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/// depth-buffer bits, etc.
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///
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/// \param handle Platform-specific handle of the control (\a HWND on
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/// Windows, \a %Window on Linux/FreeBSD, \a NSWindow on OS X)
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/// \param handle Platform-specific handle of the control
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/// \param settings Additional settings for the underlying OpenGL context
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///
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////////////////////////////////////////////////////////////
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@ -459,8 +457,6 @@ public:
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/// You shouldn't need to use this function, unless you have
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/// very specific stuff to implement that SFML doesn't support,
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/// or implement a temporary workaround until a bug is fixed.
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/// The type is \a HWND on Windows, \a %Window on Linux/FreeBSD
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/// and \a NSWindow on OS X.
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///
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/// \return System handle of the window
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///
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