+ IRenderTarget interface
+ RenderTarget.SaveGLStates + RenderTarget.RestoreGLStates - RenderTarget.Flush * some bugfixes git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1367 4e206d99-4929-0410-ac5d-dfc041789085
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@ -32,7 +32,7 @@ extern(C)
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{
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typedef void function(float) pf_sfSleep;
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private static __gshared pf_sfSleep sfSleep;
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private static const __gshared pf_sfSleep sfSleep;
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}
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static this()
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