+ IRenderTarget interface

+ RenderTarget.SaveGLStates
+ RenderTarget.RestoreGLStates
- RenderTarget.Flush
* some bugfixes

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1367 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
trass3r 2010-01-20 21:46:32 +00:00
parent 5a0feadb8f
commit 0d3f9a9f1c
9 changed files with 215 additions and 110 deletions

View file

@ -296,8 +296,8 @@ private:
int function() sfSoundRecorder_IsAvailable;
}
mixin(loadFromSharedLib2("csfml-audio", "sfSoundRecorder_Create", "sfSoundRecorder_Destroy", "sfSoundRecorder_Start",
"sfSoundRecorder_Stop", "sfSoundRecorder_GetSampleRate", "sfSoundRecorder_IsAvailable"));
mixin(loadFromSharedLib2("csfml-audio", "sfSoundRecorder", "Create", "Destroy", "Start",
"Stop", "GetSampleRate", "IsAvailable"));
}
// Use explicit alloc to allow instaciation by C thread