+ IRenderTarget interface
+ RenderTarget.SaveGLStates + RenderTarget.RestoreGLStates - RenderTarget.Flush * some bugfixes git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1367 4e206d99-4929-0410-ac5d-dfc041789085
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@ -296,8 +296,8 @@ private:
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int function() sfSoundRecorder_IsAvailable;
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}
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mixin(loadFromSharedLib2("csfml-audio", "sfSoundRecorder_Create", "sfSoundRecorder_Destroy", "sfSoundRecorder_Start",
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"sfSoundRecorder_Stop", "sfSoundRecorder_GetSampleRate", "sfSoundRecorder_IsAvailable"));
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mixin(loadFromSharedLib2("csfml-audio", "sfSoundRecorder", "Create", "Destroy", "Start",
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"Stop", "GetSampleRate", "IsAvailable"));
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}
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// Use explicit alloc to allow instaciation by C thread
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