Added commentaries to all new initialize methods.
Also moved the commentaries in SFML::Window from the Window_New function to Window_Initialize. git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1746 4e206d99-4929-0410-ac5d-dfc041789085
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7 changed files with 60 additions and 13 deletions
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@ -595,17 +595,8 @@ static VALUE Window_WaitEvent( VALUE self )
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}
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}
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static VALUE Window_Initialize( int argc, VALUE *args, VALUE self )
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{
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if( argc > 0 )
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{
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rb_funcall2( self, rb_intern( "create" ), argc, args );
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}
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return self;
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}
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/* call-seq:
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* Window.new() -> window
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* Window.new() -> window
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* Window.new( mode, title, style = SFML::Style::Default, settings = SFML::ContextSettings.new ) -> window
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*
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* Construct a new window.
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@ -620,6 +611,15 @@ static VALUE Window_Initialize( int argc, VALUE *args, VALUE self )
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* The fourth parameter is an optional structure specifying advanced OpenGL context settings such as antialiasing,
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* depth-buffer bits, etc. You shouldn't care about these parameters for a regular usage of the graphics module.
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*/
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static VALUE Window_Initialize( int argc, VALUE *args, VALUE self )
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{
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if( argc > 0 )
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{
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rb_funcall2( self, rb_intern( "create" ), argc, args );
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}
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return self;
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}
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static VALUE Window_New( int argc, VALUE *args, VALUE aKlass )
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{
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sf::Window *object = new sf::Window();
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