Updated the API documentation of the graphics module
sf::Image now uses GL_CLAMP_TO_EDGE instead of GL_CLAMP (removes black border when the image is smooth) git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1511 4e206d99-4929-0410-ac5d-dfc041789085
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@ -82,6 +82,7 @@ INT WINAPI WinMain(HINSTANCE instance, HINSTANCE, LPSTR, INT)
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sf::Sprite sprite1(image1);
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sf::Sprite sprite2(image2);
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sprite1.SetOrigin(sprite1.GetSize() / 2.f);
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sprite1.SetPosition(sprite1.GetSize() / 2.f);
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// Create a clock for measuring elapsed time
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sf::Clock clock;
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