Updated the API documentation of the graphics module
sf::Image now uses GL_CLAMP_TO_EDGE instead of GL_CLAMP (removes black border when the image is smooth) git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1511 4e206d99-4929-0410-ac5d-dfc041789085
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24 changed files with 931 additions and 649 deletions
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@ -39,141 +39,207 @@ class Renderer;
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class RenderTarget;
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////////////////////////////////////////////////////////////
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/// Enumerate the blending modes for drawable objects
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/// \brief Available blending modes for drawable objects
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///
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////////////////////////////////////////////////////////////
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namespace Blend
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{
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enum Mode
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{
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Alpha, ///< Pixel = Src * a + Dest * (1 - a)
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Alpha, ///< Pixel = Src * Src.a + Dest * (1 - Src.a)
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Add, ///< Pixel = Src + Dest
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Multiply, ///< Pixel = Src * Dest
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None ///< No blending
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None ///< Pixel = Src
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};
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}
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////////////////////////////////////////////////////////////
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/// Abstract base class for every object that can be drawn
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/// into a render window
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/// \brief Abstract base class for objects that can be drawn
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/// to a render target
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///
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////////////////////////////////////////////////////////////
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class SFML_API Drawable
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{
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public :
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////////////////////////////////////////////////////////////
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/// Default constructor
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/// \brief Default constructor
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///
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/// \param position : Position of the object
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/// \param scale : Scale factor
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/// \param rotation : Orientation, in degrees
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/// \param color : Color of the object
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/// \param position Position of the object
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/// \param scale Scale factor
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/// \param rotation Orientation, in degrees
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/// \param color Global color of the object
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///
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////////////////////////////////////////////////////////////
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Drawable(const Vector2f& position = Vector2f(0, 0), const Vector2f& scale = Vector2f(1, 1), float rotation = 0.f, const Color& color = Color(255, 255, 255));
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////////////////////////////////////////////////////////////
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/// Virtual destructor
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/// \brief Virtual destructor
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///
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////////////////////////////////////////////////////////////
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virtual ~Drawable();
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////////////////////////////////////////////////////////////
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/// Set the position of the object (take 2 values)
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/// \brief Set the position of the object
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///
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/// \param x : New X coordinate
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/// \param y : New Y coordinate
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/// This function completely overwrites the previous position.
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/// See Move to apply an offset based on the previous position instead.
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/// The default position of a drawable object is (0, 0).
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///
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/// \param x X coordinate of the new position
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/// \param y Y coordinate of the new position
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///
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/// \see Move, SetX, SetY, GetPosition
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///
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////////////////////////////////////////////////////////////
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void SetPosition(float x, float y);
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////////////////////////////////////////////////////////////
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/// Set the position of the object (take a 2D vector)
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/// \brief Set the position of the object
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///
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/// \param position : New position
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/// This function completely overwrites the previous position.
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/// See Move to apply an offset based on the previous position instead.
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/// The default position of a drawable object is (0, 0).
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///
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/// \param position New position
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///
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/// \see Move, SetX, SetY, GetPosition
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///
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////////////////////////////////////////////////////////////
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void SetPosition(const Vector2f& position);
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////////////////////////////////////////////////////////////
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/// Set the X position of the object
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/// \brief Set the X position of the object
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///
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/// \param x : New X coordinate
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/// \param x New X coordinate
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///
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/// \see SetY, SetPosition, GetPosition
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///
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////////////////////////////////////////////////////////////
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void SetX(float x);
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////////////////////////////////////////////////////////////
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/// Set the Y position of the object
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/// \brief Set the Y position of the object
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///
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/// \param y : New Y coordinate
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/// \param y New Y coordinate
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///
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/// \see SetX, SetPosition, GetPosition
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///
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////////////////////////////////////////////////////////////
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void SetY(float y);
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////////////////////////////////////////////////////////////
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/// Set the scale of the object (take 2 values)
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/// \brief Set the scale factors of the object
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///
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/// \param factorX : New horizontal scale (must be strictly positive)
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/// \param factorY : New vertical scale (must be strictly positive)
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/// \a factorX and \a factorY must be strictly positive,
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/// otherwise they are ignored.
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/// This function completely overwrites the previous scale.
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/// See Scale to add a factor based on the previous scale instead.
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/// The default scale of a drawable object is (1, 1).
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///
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/// \param factorX New horizontal scale factor
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/// \param factorY New vertical scale factor
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///
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/// \see Scale, SetScaleX, SetScaleY, GetScale
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///
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////////////////////////////////////////////////////////////
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void SetScale(float factorX, float factorY);
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////////////////////////////////////////////////////////////
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/// Set the scale of the object (take a 2D vector)
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/// \brief Set the scale factors of the object
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///
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/// \param Scale : New scale (both values must be strictly positive)
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/// \a scale.x and \a scale.y must be strictly positive,
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/// otherwise they are ignored.
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/// This function completely overwrites the previous scale.
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/// See Scale to add a factor based on the previous scale instead.
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/// The default scale of a drawable object is (1, 1).
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///
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/// \param scale New scale factors
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///
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/// \see Scale, SetScaleX, SetScaleY, GetScale
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///
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////////////////////////////////////////////////////////////
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void SetScale(const Vector2f& scale);
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////////////////////////////////////////////////////////////
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/// Set the X scale factor of the object
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/// \brief Set the X scale factor of the object
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///
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/// \param factor : New X scale factor
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/// \a factor must be strictly positive, otherwise it is ignored.
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///
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/// \param factor New horizontal scale factor
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///
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/// \see SetScaleY, SetScale, GetScale
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///
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////////////////////////////////////////////////////////////
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void SetScaleX(float factor);
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////////////////////////////////////////////////////////////
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/// Set the Y scale factor of the object
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/// \brief Set the Y scale factor of the object
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///
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/// \param factor : New Y scale factor
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/// \a factor must be strictly positive, otherwise it is ignored.
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///
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/// \param factor New vertical scale factor
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///
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/// \see SetScaleX, SetScale, GetScale
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///
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////////////////////////////////////////////////////////////
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void SetScaleY(float factor);
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////////////////////////////////////////////////////////////
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/// Set the local origin of the object, in coordinates relative to the
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/// top-left of the object (take 2 values).
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/// The default origin is (0, 0)
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/// \brief Set the local origin of the object
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///
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/// \param x : X coordinate of the origin
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/// \param y : Y coordinate of the origin
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/// The origin of an object defines the center point for
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/// all transformations (position, scale, rotation).
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/// The coordinates of this point must be relative to the
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/// top-left corner of the object, and ignore all
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/// transformations (position, scale, rotation).
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/// The default origin of a drawable object is (0, 0).
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///
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/// \param x X coordinate of the new origin
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/// \param y Y coordinate of the new origin
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///
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/// \see GetOrigin
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///
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////////////////////////////////////////////////////////////
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void SetOrigin(float x, float y);
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////////////////////////////////////////////////////////////
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/// Set the local origin of the object, in coordinates relative to the
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/// top-left of the object (take a 2D vector).
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/// The default origin is (0, 0)
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/// \brief Set the local origin of the object
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///
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/// \param origin : New origin
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/// The origin of an object defines the center point for
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/// all transformations (position, scale, rotation).
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/// The coordinates of this point must be relative to the
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/// top-left corner of the object, and ignore all
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/// transformations (position, scale, rotation).
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/// The default origin of a drawable object is (0, 0).
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///
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/// \param origin New origin
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///
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/// \see GetOrigin
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///
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////////////////////////////////////////////////////////////
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void SetOrigin(const Vector2f& origin);
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////////////////////////////////////////////////////////////
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/// Set the orientation of the object
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/// \brief Set the orientation of the object
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///
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/// \param angle : Angle of rotation, in degrees
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/// This function completely overwrites the previous rotation.
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/// See Rotate to add an angle based on the previous rotation instead.
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/// The default rotation of a drawable object is 0.
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///
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/// \param angle New rotation, in degrees
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///
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/// \see Rotate, GetRotation
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///
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////////////////////////////////////////////////////////////
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void SetRotation(float angle);
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////////////////////////////////////////////////////////////
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/// Set the color of the object.
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/// \brief Set the global color of the object
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///
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/// This global color affects the entire object, and modulates
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/// (multiplies) its original pixels.
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///
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/// The default color is white
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///
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/// \param color : New color
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@ -294,7 +294,7 @@ private :
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/// \class sf::Font
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///
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/// Fonts can be loaded from a file or from memory, from
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/// the most common types of fonts. See the LoadFromFile()
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/// the most common types of fonts. See the LoadFromFile
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/// function for the complete list of supported formats.
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///
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/// Once it is loaded, a sf::Font instance provides three
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@ -35,14 +35,15 @@
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namespace sf
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{
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////////////////////////////////////////////////////////////
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/// Structure describing a glyph (a visual character)
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/// \brief Structure describing a glyph
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///
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////////////////////////////////////////////////////////////
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class SFML_API Glyph
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{
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public :
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////////////////////////////////////////////////////////////
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/// Default constructor
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/// \brief Default constructor
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///
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////////////////////////////////////////////////////////////
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Glyph() : Advance(0) {}
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#endif // SFML_GLYPH_HPP
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////////////////////////////////////////////////////////////
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/// \class sf::Glyph
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///
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/// A glyph is the visual representation of a character.
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///
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/// The sf::Glyph structure provides the information needed
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/// to handle the glyph:
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/// \li its coordinates in the font's image
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/// \li its bounding rect
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/// \li the offset to apply to get the starting position of the next glyph
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///
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/// \see sf::Font
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///
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////////////////////////////////////////////////////////////
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@ -42,82 +42,115 @@ class RenderImage;
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class RenderWindow;
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////////////////////////////////////////////////////////////
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/// Image is the low-level class for loading and
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/// manipulating images
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/// \brief Class for loading, manipulating and saving images
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///
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////////////////////////////////////////////////////////////
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class SFML_API Image : public Resource<Image>
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{
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public :
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////////////////////////////////////////////////////////////
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/// Default constructor
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/// \brief Default constructor
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///
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/// Creates an empty image.
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///
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////////////////////////////////////////////////////////////
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Image();
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////////////////////////////////////////////////////////////
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/// Copy constructor
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/// \brief Copy constructor
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///
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/// \param copy : instance to copy
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/// \param copy instance to copy
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///
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////////////////////////////////////////////////////////////
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Image(const Image& copy);
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////////////////////////////////////////////////////////////
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/// Destructor
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/// \brief Destructor
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///
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////////////////////////////////////////////////////////////
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~Image();
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////////////////////////////////////////////////////////////
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/// Load the image from a file
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/// \brief Load the image from a file on disk
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///
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/// \param Filename : Path of the image file to load
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/// The supported image formats are bmp, png, tga, jpg, dds
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/// and psd. Some format options are not supported, like
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/// progressive jpeg.
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/// The maximum size for an image depends on the graphics
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/// driver and can be retrieve with the GetMaximumSize function.
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///
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/// \param filename Path of the image file to load
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///
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/// \return True if loading was successful
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///
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/// \see LoadFromMemory, LoadFromPixels, SaveToFile
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///
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////////////////////////////////////////////////////////////
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bool LoadFromFile(const std::string& filename);
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////////////////////////////////////////////////////////////
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/// Load the image from a file in memory
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/// \brief Load the image from a file in memory
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///
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/// \param data : Pointer to the file data in memory
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/// \param sizeInBytes : Size of the data to load, in bytes
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/// The supported image formats are bmp, png, tga, jpg, dds
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/// and psd. Some format options are not supported, like
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/// progressive jpeg.
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/// The maximum size for an image depends on the graphics
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/// driver and can be retrieve with the GetMaximumSize function.
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///
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/// \param data Pointer to the file data in memory
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/// \param size Size of the data to load, in bytes
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///
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/// \return True if loading was successful
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///
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/// \see LoadFromFile, LoadFromPixels, SaveToFile
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///
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////////////////////////////////////////////////////////////
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bool LoadFromMemory(const void* data, std::size_t sizeInBytes);
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bool LoadFromMemory(const void* data, std::size_t size);
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////////////////////////////////////////////////////////////
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/// Load the image directly from an array of pixels
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/// \brief Load the image from an array of pixels
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///
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/// \param width : Image width
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/// \param height : Image height
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/// \param pixels : Pointer to the pixels in memory (assumed format is RGBA)
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/// The \a pixels argument must point to an array of 32 bits
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/// RGBA pixels. In other words, the pixel array must have
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/// this memory layout:
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///
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/// [r0 g0 b0 a0 r1 g1 b1 a1 r2...]
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///
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/// \param width Width of the image
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/// \param height Height of the image
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/// \param pixels Pointer to the pixels in memory
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///
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/// \return True if loading was successful
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///
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/// \see LoadFromFile, LoadFromMemory, SaveToFile
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///
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////////////////////////////////////////////////////////////
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bool LoadFromPixels(unsigned int width, unsigned int height, const Uint8* pixels);
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////////////////////////////////////////////////////////////
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/// Save the content of the image to a file
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/// \brief Save the image to a file on disk
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///
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/// \param filename : Path of the file to save (overwritten if already exist)
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/// The format of the image is automatically deduced from
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/// the extension. The supported image formats are bmp, png,
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/// tga, jpg, dds and psd. The destination file is overwritten
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/// if it already exists.
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///
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/// \param filename Path of the file to save
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///
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/// \return True if saving was successful
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///
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/// \see LoadFromFile, LoadFromMemory, LoadFromPixels
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///
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////////////////////////////////////////////////////////////
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bool SaveToFile(const std::string& filename) const;
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////////////////////////////////////////////////////////////
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/// Create an empty image
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/// \brief Create the image and fill it with a unique color
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///
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/// \param width : Image width
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/// \param height : Image height
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/// \param color : Image color
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/// \param width Width of the image
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/// \param height Height of the image
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/// \param color Fill color
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///
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/// \return True if creation was successful
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///
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bool Create(unsigned int width, unsigned int height, const Color& color = Color(0, 0, 0));
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////////////////////////////////////////////////////////////
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/// Create transparency mask from a specified colorkey
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/// \brief Create a transparency mask from a specified colorkey
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///
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/// \param color : Color to become transparent
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/// \param alpha : Alpha value to assign to transparent pixels
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/// This function sets the alpha value of every pixel matching
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/// the given color to \a alpha (0 by default), so that they
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/// become transparent.
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///
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/// \param color Color to make transparent
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/// \param alpha Alpha value to assign to transparent pixels
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///
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////////////////////////////////////////////////////////////
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void CreateMaskFromColor(const Color& color, Uint8 alpha = 0);
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////////////////////////////////////////////////////////////
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/// Copy pixels from another image onto this one.
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/// This function does a slow pixel copy and should only
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/// be used at initialization time
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/// \brief Copy pixels from another image onto this one
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///
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/// \param source : Source image to copy
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/// \param destX : X coordinate of the destination position
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/// \param destY : Y coordinate of the destination position
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/// \param sourceRect : Sub-rectangle of the source image to copy
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/// \param applyAlpha : Should the copy take in account the source transparency?
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/// This function does a slow pixel copy and should only
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/// be used at initialization time. It can be used to prepare
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/// a complex static image from several others, but if you
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/// need this kind of feature in real-time you'd better use
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/// sf::RenderImage.
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/// If \a sourceRect is empty, the whole image is copied.
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/// If \a applyAlpha is set to true, the transparency of
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/// source pixels is applied. If it is false, the pixels are
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/// copied unchanged with their alpha value.
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///
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/// \param source Source image to copy
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/// \param destX X coordinate of the destination position
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/// \param destY Y coordinate of the destination position
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/// \param sourceRect Sub-rectangle of the source image to copy
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/// \param applyAlpha Should the copy take in account the source transparency?
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///
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////////////////////////////////////////////////////////////
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void Copy(const Image& source, unsigned int destX, unsigned int destY, const IntRect& sourceRect = IntRect(0, 0, 0, 0), bool applyAlpha = false);
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////////////////////////////////////////////////////////////
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/// Create the image from the current contents of the
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/// given window
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/// \brief Copy the contents of a window to the image
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///
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/// \param window : Window to capture
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/// \param sourceRect : Sub-rectangle of the screen to copy (empty by default - entire image)
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/// If \a sourceRect is empty, the whole window is copied.
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/// Warning: this is a slow operation, if you need to draw
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/// dynamic contents to an image then use sf::RenderImage.
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///
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/// \param window Window to capture
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/// \param sourceRect Sub-rectangle of the screen to copy
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///
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/// \return True if copy was successful
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///
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@ -160,30 +208,44 @@ public :
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bool CopyScreen(RenderWindow& window, const IntRect& sourceRect = IntRect(0, 0, 0, 0));
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////////////////////////////////////////////////////////////
|
||||
/// Change the color of a pixel
|
||||
/// \brief Change the color of a pixel
|
||||
///
|
||||
/// \param x : X coordinate of pixel in the image
|
||||
/// \param y : Y coordinate of pixel in the image
|
||||
/// \param color : New color for pixel (x, y)
|
||||
/// This function doesn't check the validity of the pixel
|
||||
/// coordinates, using out-of-range values will result in
|
||||
/// an undefined behaviour.
|
||||
///
|
||||
/// \param x X coordinate of pixel to change
|
||||
/// \param y Y coordinate of pixel to change
|
||||
/// \param color New color of the pixel
|
||||
///
|
||||
/// \see GetPixel
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void SetPixel(unsigned int x, unsigned int y, const Color& color);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get a pixel from the image
|
||||
/// \brief Get the color of a pixel
|
||||
///
|
||||
/// \param x : X coordinate of pixel in the image
|
||||
/// \param y : Y coordinate of pixel in the image
|
||||
/// This function doesn't check the validity of the pixel
|
||||
/// coordinates, using out-of-range values will result in
|
||||
/// an undefined behaviour.
|
||||
///
|
||||
/// \return Color of pixel (x, y)
|
||||
/// \param x X coordinate of pixel to get
|
||||
/// \param y Y coordinate of pixel to get
|
||||
///
|
||||
/// \return Color of the pixel at coordinates (x, y)
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
Color GetPixel(unsigned int x, unsigned int y) const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get a read-only pointer to the array of pixels (RGBA 8 bits integers components)
|
||||
/// Array size is GetWidth() x GetHeight() x 4
|
||||
/// This pointer becomes invalid if you reload or resize the image
|
||||
/// \brief Get a read-only pointer to the array of pixels
|
||||
///
|
||||
/// The returned value points to an array of RGBA pixels made of
|
||||
/// 8 bits integers components. The size of the array is
|
||||
/// width * height * 4.
|
||||
/// Warning: the returned pointer may become invalid if you
|
||||
/// modify the image, so you should never store it for too long.
|
||||
///
|
||||
/// \return Const pointer to the array of pixels
|
||||
///
|
||||
|
@ -191,79 +253,112 @@ public :
|
|||
const Uint8* GetPixelsPtr() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Update the whole image from an array of pixels
|
||||
/// \brief Update the whole image from an array of pixels
|
||||
///
|
||||
/// \param pixels : Array of pixels to write to the image
|
||||
/// The \a pixels array is assumed to have the same size as
|
||||
/// the image, and to store RGBA 32 bits pixels.
|
||||
/// See the other overload of this function to update only
|
||||
/// a sub-rectangle of the image.
|
||||
///
|
||||
/// \param pixels Array of pixels to write to the image
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void UpdatePixels(const Uint8* pixels);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Update a sub-rectangle of the image from an array of pixels
|
||||
/// \brief Update a sub-rectangle of the image from an array of pixels
|
||||
///
|
||||
/// The \a pixels array is assumed to store RGBA 32 bits pixels.
|
||||
/// Warning: for performances reasons, this function doesn't
|
||||
/// perform any check; thus you're responsible of ensuring that
|
||||
/// \a rectangle does not exceed the image size, and that
|
||||
/// \a pixels contains enough elements.
|
||||
/// See the other overload of this function to update the
|
||||
/// whole image.
|
||||
///
|
||||
/// \param rectangle : Sub-rectangle of the image to update
|
||||
/// \param pixels : Array of pixels to write to the image
|
||||
/// \param rectangle Sub-rectangle of the image to update
|
||||
/// \param pixels Array of pixels to write to the image
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void UpdatePixels(const Uint8* pixels, const IntRect& rectangle);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Bind the image for rendering
|
||||
/// \brief Activate the image for rendering
|
||||
///
|
||||
/// This function is mainly used internally by the SFML
|
||||
/// render system. However it can be useful when
|
||||
/// using sf::Image together with OpenGL code (it calls
|
||||
/// glBindTexture).
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void Bind() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Enable or disable image smooth filter.
|
||||
/// This parameter is enabled by default
|
||||
/// \brief Enable or disable the smooth filter
|
||||
///
|
||||
/// \param smooth : True to enable smoothing filter, false to disable it
|
||||
/// When the filter is activated, the image appears smoother
|
||||
/// so that pixels are less noticeable. However if you want
|
||||
/// the image to look exactly the same as its source file, you
|
||||
/// should disable it.
|
||||
/// The smooth filter is enabled by default.
|
||||
///
|
||||
/// \param smooth True to enable smoothing, false to disable it
|
||||
///
|
||||
/// \see IsSmooth
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void SetSmooth(bool smooth);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Return the width of the image
|
||||
/// \brief Tell whether the smooth filter is enabled or not
|
||||
///
|
||||
/// \return Width in pixels
|
||||
/// \return True if smoothing is enabled, false if it is disabled
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
unsigned int GetWidth() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Return the height of the image
|
||||
///
|
||||
/// \return Height in pixels
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
unsigned int GetHeight() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Tells whether the smooth filtering is enabled or not
|
||||
///
|
||||
/// \return True if image smoothing is enabled
|
||||
/// \see SetSmooth
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
bool IsSmooth() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Convert a subrect expressed in pixels, into float
|
||||
/// texture coordinates
|
||||
/// \brief Return the width of the image
|
||||
///
|
||||
/// \param rectangle : Sub-rectangle of image to convert
|
||||
/// \return Width in pixels
|
||||
///
|
||||
/// \return Texture coordinates corresponding to the sub-rectangle
|
||||
/// \see GetHeight
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
unsigned int GetWidth() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Return the height of the image
|
||||
///
|
||||
/// \return Height in pixels
|
||||
///
|
||||
/// \see GetWidth
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
unsigned int GetHeight() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Convert a rectangle of pixels into texture coordinates
|
||||
///
|
||||
/// This function is used by code that needs to map the image
|
||||
/// to some OpenGL geometry. It converts the source rectangle,
|
||||
/// expressed in pixels, to float coordinates in the range [0, 1].
|
||||
///
|
||||
/// \param rectangle Rectangle to convert
|
||||
///
|
||||
/// \return Texture coordinates corresponding to \a rectangle
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
FloatRect GetTexCoords(const IntRect& rectangle) const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the maximum image size according to hardware support
|
||||
/// \brief Get the maximum image size allowed
|
||||
///
|
||||
/// This maximum size is defined by the graphics driver.
|
||||
/// You can expect a value of 512 pixels for low-end graphics
|
||||
/// card, and up to 8192 pixels for newer hardware.
|
||||
///
|
||||
/// \return Maximum size allowed for images, in pixels
|
||||
///
|
||||
|
@ -271,21 +366,11 @@ public :
|
|||
static unsigned int GetMaximumSize();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get a valid image size according to hardware support
|
||||
/// \brief Overload of assignment operator
|
||||
///
|
||||
/// \param Size : size to convert
|
||||
/// \param right Instance to assign
|
||||
///
|
||||
/// \return Valid nearest size (greater than or equal to specified size)
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static unsigned int GetValidSize(unsigned int size);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Assignment operator
|
||||
///
|
||||
/// \param other : instance to assign
|
||||
///
|
||||
/// \return Reference to the image
|
||||
/// \return Reference to self
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
Image& operator =(const Image& other);
|
||||
|
@ -296,7 +381,22 @@ private :
|
|||
friend class RenderImage;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Create the OpenGL texture
|
||||
/// \brief Get a valid image size according to hardware support
|
||||
///
|
||||
/// This function checks whether the graphics driver supports
|
||||
/// non power of two sizes or not, and adjusts the size
|
||||
/// accordingly.
|
||||
/// The returned size is greater than or equal to the original size.
|
||||
///
|
||||
/// \param Size size to convert
|
||||
///
|
||||
/// \return Valid nearest size (greater than or equal to specified size)
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static unsigned int GetValidSize(unsigned int size);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Create the OpenGL texture
|
||||
///
|
||||
/// \return True if texture has been successfully created
|
||||
///
|
||||
|
@ -304,33 +404,33 @@ private :
|
|||
bool CreateTexture();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Make sure the texture in video memory is updated with the
|
||||
/// array of pixels
|
||||
/// \brief Make sure that the texture in video memory is
|
||||
/// synchronized with the pixels cache
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void EnsureTextureUpdate() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Make sure the array of pixels is updated with the
|
||||
/// texture in video memory
|
||||
/// \brief Make sure the pixels cache is synchronized with
|
||||
/// the texture in video memory
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void EnsureArrayUpdate() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Make sure that the image is ready to be used
|
||||
/// \brief Make sure that the image is ready to be used
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void Use() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Reset the image attributes
|
||||
/// \brief Reset the image attributes and leave a clean empty image
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void Reset();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Destroy the OpenGL texture
|
||||
/// \brief Destroy the OpenGL texture
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void DestroyTexture();
|
||||
|
@ -359,3 +459,54 @@ private :
|
|||
|
||||
|
||||
#endif // SFML_IMAGE_HPP
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \class sf::Image
|
||||
///
|
||||
/// sf::Image is an abstraction to manipulate images
|
||||
/// as bidimensional arrays of pixels. The class provides
|
||||
/// functions to load, read, write and save pixels, as well
|
||||
/// as many other useful functions to...
|
||||
///
|
||||
/// sf::Image can handle a unique internal representation of
|
||||
/// pixels, which is RGBA 32 bits. This means that a pixel
|
||||
/// must be composed of 8 bits red, green, blue and alpha
|
||||
/// channels -- just like a sf::Color.
|
||||
/// All the functions that return an array of pixels follow
|
||||
/// this rule, and all parameters that you pass to sf::Image
|
||||
/// functions (such as LoadFromPixels or UpdatePixels) must
|
||||
/// use this representation as well.
|
||||
///
|
||||
/// A sf::Image can be copied, but it is a heavy resource and
|
||||
/// if possible you should always use [const] references to
|
||||
/// pass or return them to avoid useless copies.
|
||||
///
|
||||
/// Usage example:
|
||||
/// \code
|
||||
/// // Load an image file
|
||||
/// sf::Image background;
|
||||
/// if (!background.LoadFromFile("background.jpg"))
|
||||
/// return -1;
|
||||
///
|
||||
/// // Create a 20x20 image filled with black color
|
||||
/// sf::Image image;
|
||||
/// if (!image.Create(20, 20, sf::Color::Black))
|
||||
/// return -1;
|
||||
///
|
||||
/// // Copy image1 on image2 at position (10, 10)
|
||||
/// image.Copy(background, 10, 10);
|
||||
///
|
||||
/// // Make the top-left pixel transparent
|
||||
/// sf::Color color = image.GetPixel(0, 0);
|
||||
/// color.a = 0;
|
||||
/// image.SetPixel(0, 0, color);
|
||||
///
|
||||
/// // Save the image to a file
|
||||
/// if (!image.SaveToFile("result.png"))
|
||||
/// return -1;
|
||||
/// \endcode
|
||||
///
|
||||
/// \see sf::Sprite
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
|
|
|
@ -36,42 +36,48 @@
|
|||
namespace sf
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Shape defines a drawable convex shape ; it also defines
|
||||
/// helper functions to draw simple shapes like
|
||||
/// lines, rectangles, circles, etc.
|
||||
/// \brief A convex, colored polygon with an optional outline
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
class SFML_API Shape : public Drawable
|
||||
{
|
||||
public :
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Default constructor
|
||||
/// \brief Default constructor
|
||||
///
|
||||
/// Creates an empty shape (no point).
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
Shape();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Add a point to the shape
|
||||
/// \brief Add a new point to the shape
|
||||
///
|
||||
/// \param x, y : Position of the point
|
||||
/// \param color : Color of the point
|
||||
/// \param outlineColor : Outline color of the point
|
||||
/// The new point is inserted at the end of the shape.
|
||||
///
|
||||
/// \param x X position of the point
|
||||
/// \param y Y position of the point
|
||||
/// \param color Color of the point
|
||||
/// \param outlineColor Outline color of the point
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void AddPoint(float x, float y, const Color& color = Color(255, 255, 255), const Color& outlineColor = Color(0, 0, 0));
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Add a point to the shape
|
||||
/// \brief Add a new point to the shape
|
||||
///
|
||||
/// \param position : Position of the point
|
||||
/// \param color : Color of the point
|
||||
/// \param outlineColor : Outline color of the point
|
||||
/// The new point is inserted at the end of the shape.
|
||||
///
|
||||
/// \param position Position of the point
|
||||
/// \param color Color of the point
|
||||
/// \param outlineColor Outline color of the point
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void AddPoint(const Vector2f& position, const Color& color = Color(255, 255, 255), const Color& outlineColor = Color(0, 0, 0));
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the number of points composing the shape
|
||||
/// \brief Get the number of points composing the shape
|
||||
///
|
||||
/// \param Total number of points
|
||||
///
|
||||
|
@ -79,175 +85,284 @@ public :
|
|||
unsigned int GetPointsCount() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Enable or disable filling the shape.
|
||||
/// Fill is enabled by default
|
||||
/// \brief Enable or disable the shape's filling
|
||||
///
|
||||
/// \param enable : True to enable, false to disable
|
||||
/// This option is enabled by default.
|
||||
///
|
||||
/// \param enable True to enable, false to disable
|
||||
///
|
||||
/// \see EnableOutline
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void EnableFill(bool enable);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Enable or disable drawing the shape outline.
|
||||
/// Outline is enabled by default
|
||||
/// \brief Enable or disable the shape's outline
|
||||
///
|
||||
/// \param enable : True to enable, false to disable
|
||||
/// This option is enabled by default.
|
||||
///
|
||||
/// \param enable True to enable, false to disable
|
||||
///
|
||||
/// \see EnableFill
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void EnableOutline(bool enable);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Set the position of a point
|
||||
/// \brief Change the position of a point
|
||||
///
|
||||
/// \param index : Index of the point, in range [0, GetPointsCount() - 1]
|
||||
/// \param position : New position of the index-th point
|
||||
/// Warning: this function doesn't check the validity of
|
||||
/// \a index, if it is out of bounds (ie. in the range
|
||||
/// [0, GetPointscount() - 1]) the behaviour is undefined.
|
||||
///
|
||||
/// \param index Index of the point
|
||||
/// \param position New position of the point
|
||||
///
|
||||
/// \see GetPointPosition, SetPointColor, SetPointOutlineColor
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void SetPointPosition(unsigned int index, const Vector2f& position);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Set the position of a point
|
||||
/// \brief Change the position of a point
|
||||
///
|
||||
/// \param index : Index of the point, in range [0, GetPointsCount() - 1]
|
||||
/// \param x : New X coordinate of the index-th point
|
||||
/// \param y : New Y coordinate of the index-th point
|
||||
/// Warning: this function doesn't check the validity of
|
||||
/// \a index, if it is out of bounds (ie. in the range
|
||||
/// [0, GetPointscount() - 1]) the behaviour is undefined.
|
||||
///
|
||||
/// \param index Index of the point
|
||||
/// \param x New X coordinate of the point
|
||||
/// \param y New Y coordinate of the point
|
||||
///
|
||||
/// \see GetPointPosition, SetPointColor, SetPointOutlineColor
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void SetPointPosition(unsigned int index, float x, float y);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Set the color of a point
|
||||
/// \brief Change the color of a point
|
||||
///
|
||||
/// \param index : Index of the point, in range [0, GetPointsCount() - 1]
|
||||
/// \param color : New color of the index-th point
|
||||
/// Warning: this function doesn't check the validity of
|
||||
/// \a index, if it is out of bounds (ie. in the range
|
||||
/// [0, GetPointscount() - 1]) the behaviour is undefined.
|
||||
///
|
||||
/// \param index Index of the point
|
||||
/// \param color New color of the point
|
||||
///
|
||||
/// \see GetPointColor, SetPointPosition, SetPointOutlineColor
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void SetPointColor(unsigned int index, const Color& color);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Set the outline color of a point
|
||||
/// \brief Change the outline color of a point
|
||||
///
|
||||
/// \param index : Index of the point, in range [0, GetPointsCount() - 1]
|
||||
/// \param outlineColor : New outline color of the index-th point
|
||||
/// Warning: this function doesn't check the validity of
|
||||
/// \a index, if it is out of bounds (ie. in the range
|
||||
/// [0, GetPointscount() - 1]) the behaviour is undefined.
|
||||
///
|
||||
/// \param index Index of the point
|
||||
/// \param color New outline color of the point
|
||||
///
|
||||
/// \see GetPointOutlineColor, SetPointPosition, SetPointColor
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void SetPointOutlineColor(unsigned int index, const Color& outlineColor);
|
||||
void SetPointOutlineColor(unsigned int index, const Color& color);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Change the width of the shape outline
|
||||
/// \brief Change the thickness of the shape outline
|
||||
///
|
||||
/// \param width : New width
|
||||
/// \param width New width of the outline
|
||||
///
|
||||
/// \see GetOutlineWidth, EnableOutline
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void SetOutlineWidth(float width);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the position of a point
|
||||
/// \brief Get the position of a point
|
||||
///
|
||||
/// \param index : Index of the point, in range [0, GetPointsCount() - 1]
|
||||
/// Warning: this function doesn't check the validity of
|
||||
/// \a index, if it is out of bounds (ie. in the range
|
||||
/// [0, GetPointscount() - 1]) the behaviour is undefined.
|
||||
///
|
||||
/// \param index Index of the point
|
||||
///
|
||||
/// \return Position of the index-th point
|
||||
///
|
||||
/// \see SetPointPosition, GetPointColor, GetPointOutlineColor
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
const Vector2f& GetPointPosition(unsigned int index) const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the color of a point
|
||||
/// \brief Get the color of a point
|
||||
///
|
||||
/// \param Index : index of the point, in range [0, GetPointsCount() - 1]
|
||||
/// Warning: this function doesn't check the validity of
|
||||
/// \a index, if it is out of bounds (ie. in the range
|
||||
/// [0, GetPointscount() - 1]) the behaviour is undefined.
|
||||
///
|
||||
/// \param Index index of the point
|
||||
///
|
||||
/// \return Color of the index-th point
|
||||
///
|
||||
/// \see SetPointColor, GetPointPosition, GetPointOutlineColor
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
const Color& GetPointColor(unsigned int index) const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the outline color of a point
|
||||
/// \brief Get the outline color of a point
|
||||
///
|
||||
/// \param index : Index of the point, in range [0, GetPointsCount() - 1]
|
||||
/// Warning: this function doesn't check the validity of
|
||||
/// \a index, if it is out of bounds (ie. in the range
|
||||
/// [0, GetPointscount() - 1]) the behaviour is undefined.
|
||||
///
|
||||
/// \param index Index of the point
|
||||
///
|
||||
/// \return Outline color of the index-th point
|
||||
///
|
||||
/// \see SetPointOutlineColor, GetPointPosition, GetPointColor
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
const Color& GetPointOutlineColor(unsigned int index) const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the width of the shape outline
|
||||
/// \brief Get the thickness of the shape outline
|
||||
///
|
||||
/// \return Current outline width
|
||||
///
|
||||
/// \see SetOutlineWidth
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
float GetOutlineWidth() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Create a shape made of a single line (use floats)
|
||||
/// \brief Create a new line
|
||||
///
|
||||
/// \param p1x, p1y : Position of the first point
|
||||
/// \param p2x, p2y : Position second point
|
||||
/// \param thickness : Line thickness
|
||||
/// \param color : Color used to draw the line
|
||||
/// \param outline : Outline width
|
||||
/// \param outlineColor : Color used to draw the outline
|
||||
/// This is a static function that returns a new object,
|
||||
/// don't try to call it on an existing object to modify it.
|
||||
/// \begincode
|
||||
/// sf::Shape line = sf::Shape::Line(0, 0, 10, 20, 2.5f, sf::Color::Green);
|
||||
/// \endcode
|
||||
///
|
||||
/// \param x0 X coordinate of the start point
|
||||
/// \param y0 Y coordinate of the start point
|
||||
/// \param x1 X coordinate of the end point
|
||||
/// \param y1 Y coordinate of the end point
|
||||
/// \param thickness Thickness of the line
|
||||
/// \param color Color of the shape's points
|
||||
/// \param outline Outline width
|
||||
/// \param outlineColor Outline color of the shape's points
|
||||
///
|
||||
/// \see Rectangle, Circle
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static Shape Line(float p1x, float p1y, float p2x, float p2y, float thickness, const Color& color, float outline = 0.f, const Color& outlineColor = Color(0, 0, 0));
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Create a shape made of a single line (use vectors)
|
||||
/// \brief Create a new line
|
||||
///
|
||||
/// \param p1 : Position of the first point
|
||||
/// \param p2 : Position second point
|
||||
/// \param thickness : Line thickness
|
||||
/// \param color : Color used to draw the line
|
||||
/// \param outline : Outline width
|
||||
/// \param outlineColor : Color used to draw the outline
|
||||
/// This is a static function that returns a new object,
|
||||
/// don't try to call it on an existing object to modify it.
|
||||
/// \begincode
|
||||
/// sf::Vector2f start(0, 0);
|
||||
/// sf::Vector2f end(10, 20);
|
||||
/// sf::Shape line = sf::Shape::Line(start, end, 2.5f, sf::Color::Green);
|
||||
/// \endcode
|
||||
///
|
||||
/// \param start Start point
|
||||
/// \param end End point
|
||||
/// \param thickness Thickness of the line
|
||||
/// \param color Color of the shape's points
|
||||
/// \param outline Outline width
|
||||
/// \param outlineColor Outline color of the shape's points
|
||||
///
|
||||
/// \see Rectangle, Circle
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static Shape Line(const Vector2f& p1, const Vector2f& p2, float thickness, const Color& color, float outline = 0.f, const Color& outlineColor = Color(0, 0, 0));
|
||||
static Shape Line(const Vector2f& start, const Vector2f& end, float thickness, const Color& color, float outline = 0.f, const Color& outlineColor = Color(0, 0, 0));
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Create a shape made of a single rectangle
|
||||
/// \brief Create a new rectangular shape
|
||||
///
|
||||
/// \param left, top : Position of the top-left corner
|
||||
/// \param width, height : Size of the rectangle
|
||||
/// \param color : Color used to fill the rectangle
|
||||
/// \param outline : Outline width
|
||||
/// \param outlineColor : Color used to draw the outline
|
||||
/// This is a static function that returns a new object,
|
||||
/// don't try to call it on an existing object to modify it.
|
||||
/// \begincode
|
||||
/// sf::Shape rect = sf::Shape::Rectangle(10, 20, 50, 100, sf::Color::Red);
|
||||
/// \endcode
|
||||
///
|
||||
/// \param left Left coordinate of the rectangle
|
||||
/// \param top Top coordinate of the rectangle
|
||||
/// \param width Width of the rectangle
|
||||
/// \param height Height of the rectangle
|
||||
/// \param color Color of the shape's points
|
||||
/// \param outline Outline width
|
||||
/// \param outlineColor Outline color of the shape's points
|
||||
///
|
||||
/// \see Line, Circle
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static Shape Rectangle(float left, float top, float width, float height, const Color& color, float outline = 0.f, const Color& outlineColor = Color(0, 0, 0));
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Create a shape made of a single rectangle
|
||||
/// \brief Create a new rectangular shape
|
||||
///
|
||||
/// \param rectangle : Rectangle
|
||||
/// \param color : Color used to fill the rectangle
|
||||
/// \param outline : Outline width
|
||||
/// \param outlineColor : Color used to draw the outline
|
||||
/// This is a static function that returns a new object,
|
||||
/// don't try to call it on an existing object to modify it.
|
||||
/// \begincode
|
||||
/// sf::FloatRect source(10, 20, 50, 100);
|
||||
/// sf::Shape rect = sf::Shape::Rectangle(source, sf::Color::Red);
|
||||
/// \endcode
|
||||
///
|
||||
/// \param rectangle Rectangle defining the shape
|
||||
/// \param color Color of the shape's points
|
||||
/// \param outline Outline width
|
||||
/// \param outlineColor Outline color of the shape's points
|
||||
///
|
||||
/// \see Line, Circle
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static Shape Rectangle(const FloatRect& rectangle, const Color& color, float outline = 0.f, const Color& outlineColor = Color(0, 0, 0));
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Create a shape made of a single circle (use floats)
|
||||
/// \brief Create a new circular shape
|
||||
///
|
||||
/// \param x, y : Position of the center
|
||||
/// \param radius : Radius
|
||||
/// \param color : Color used to fill the circle
|
||||
/// \param outline : Outline width
|
||||
/// \param outlineColor : Color used to draw the outline
|
||||
/// This is a static function that returns a new object,
|
||||
/// don't try to call it on an existing object to modify it.
|
||||
/// \begincode
|
||||
/// sf::Shape circle = sf::Shape::Circle(0, 0, 7, sf::Color::Blue);
|
||||
/// \endcode
|
||||
///
|
||||
/// \param x X coordinate of the center
|
||||
/// \param y Y coordinate of the center
|
||||
/// \param radius Radius of the circle
|
||||
/// \param color Color of the shape's points
|
||||
/// \param outline Outline width
|
||||
/// \param outlineColor Outline color of the shape's points
|
||||
///
|
||||
/// \see Line, Rectangle
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static Shape Circle(float x, float y, float radius, const Color& color, float outline = 0.f, const Color& outlineColor = Color(0, 0, 0));
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Create a shape made of a single circle (use vectors)
|
||||
/// \brief Create a new circular shape
|
||||
///
|
||||
/// \param center : Position of the center
|
||||
/// \param radius : Radius
|
||||
/// \param color : Color used to fill the circle
|
||||
/// \param outline : Outline width
|
||||
/// \param outlineColor : Color used to draw the outline
|
||||
/// This is a static function that returns a new object,
|
||||
/// don't try to call it on an existing object to modify it.
|
||||
/// \begincode
|
||||
/// sf::Vector2f center(0, 0);
|
||||
/// sf::Shape circle = sf::Shape::Circle(center, 7, sf::Color::Blue);
|
||||
/// \endcode
|
||||
///
|
||||
/// \param center Center of the circle
|
||||
/// \param radius Radius of the circle
|
||||
/// \param color Color of the shape's points
|
||||
/// \param outline Outline width
|
||||
/// \param outlineColor Outline color of the shape's points
|
||||
///
|
||||
/// \see Line, Rectangle
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static Shape Circle(const Vector2f& center, float radius, const Color& color, float outline = 0.f, const Color& outlineColor = Color(0, 0, 0));
|
||||
|
@ -255,7 +370,10 @@ public :
|
|||
protected :
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// /see Drawable::Render
|
||||
/// \brief Draw the object to a render target
|
||||
///
|
||||
/// \param target Render target
|
||||
/// \param renderer Renderer providing low-level rendering commands
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual void Render(RenderTarget& target, Renderer& renderer) const;
|
||||
|
@ -263,17 +381,20 @@ protected :
|
|||
private :
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Compile the shape : compute its center and its outline
|
||||
/// \brief Compile the shape
|
||||
///
|
||||
/// This function precomputes all the internal parameters
|
||||
/// needed to properly render the shape (center, outline points).
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void Compile();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Compute the normal of a given 2D segment
|
||||
/// \brief Compute the normal of a given 2D segment
|
||||
///
|
||||
/// \param p1 : First point of the segment
|
||||
/// \param p2 : Second point of the segment
|
||||
/// \param normal : Calculated normal
|
||||
/// \param p1 First point of the segment
|
||||
/// \param p2 Second point of the segment
|
||||
/// \param normal Variable to fill with the calculated normal
|
||||
///
|
||||
/// \return False if the normal couldn't be calculated (segment is null)
|
||||
///
|
||||
|
@ -281,7 +402,8 @@ private :
|
|||
static bool ComputeNormal(const Vector2f& p1, const Vector2f& p2, Vector2f& normal);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Defines a simple 2D point
|
||||
/// \brief Define a simple 2D point with position, normal and colors
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
struct Point
|
||||
{
|
||||
|
|
|
@ -38,116 +38,177 @@ namespace sf
|
|||
class Image;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Sprite defines a sprite : texture, transformations,
|
||||
/// color, and draw on screen
|
||||
/// \brief Drawable representation of an image, with its
|
||||
/// own transformations, color, blend mode, etc.
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
class SFML_API Sprite : public Drawable
|
||||
{
|
||||
public :
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Default constructor
|
||||
/// \brief Default constructor
|
||||
///
|
||||
/// Creates an empty sprite with no source image.
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
Sprite();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Construct the sprite from a source image
|
||||
/// \brief Construct the sprite from a source image
|
||||
///
|
||||
/// \param image : Image of the sprite
|
||||
/// \param position : Position of the sprite
|
||||
/// \param scale : Scale factor
|
||||
/// \param rotation : Orientation, in degrees
|
||||
/// \param color : Color of the sprite
|
||||
/// \param image Source image, that the sprite will display
|
||||
/// \param position Position of the sprite in the scene
|
||||
/// \param scale Scale factor of the sprite
|
||||
/// \param rotation Rotation angle, in degrees
|
||||
/// \param color Global color of the sprite
|
||||
///
|
||||
/// \see SetImage
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
explicit Sprite(const Image& image, const Vector2f& position = Vector2f(0, 0), const Vector2f& scale = Vector2f(1, 1), float rotation = 0.f, const Color& color = Color(255, 255, 255, 255));
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Change the image of the sprite
|
||||
/// \brief Change the source image of the sprite
|
||||
///
|
||||
/// \param image : New image
|
||||
/// \param adjustToNewSize : If true, the SubRect of the sprite will be adjusted to the size of the new image
|
||||
/// The \a image argument refers to an image that must
|
||||
/// exist as long as the sprite uses it. Indeed, the sprite
|
||||
/// doesn't store its own copy of the image, but rather keeps
|
||||
/// a pointer to the one that you passed to this function.
|
||||
/// If the source image is destroyed and the sprite tries to
|
||||
/// use it, it may appear as a white rectangle.
|
||||
/// If \a adjustToNewSize is true, the SubRect property of
|
||||
/// the sprite is adjusted to the size of the new image. If
|
||||
/// it is false, the SubRect is unchanged.
|
||||
///
|
||||
/// \param image New image
|
||||
/// \param adjustToNewSize Should the sub-rect be adjusted to the size of the new image?
|
||||
///
|
||||
/// \see GetImage, SetSubRect
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void SetImage(const Image& image, bool adjustToNewSize = false);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Set the sub-rectangle of the sprite inside the source image.
|
||||
/// By default, the subrect covers the entire source image
|
||||
/// \brief Set the part of the image that the sprite will display
|
||||
///
|
||||
/// \param rectangle : New sub-rectangle
|
||||
/// The sub-rectangle is useful when you don't want to display
|
||||
/// the whole image, but rather a part of it.
|
||||
/// By default, the sub-rectangle covers the entire image.
|
||||
///
|
||||
/// \param rectangle Rectangle defining the region of the image to display
|
||||
///
|
||||
/// \see GetSubRect, SetImage
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void SetSubRect(const IntRect& rectangle);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Resize the sprite (by changing its scale factors) (take 2 values).
|
||||
/// The default size is defined by the subrect
|
||||
/// \brief Change the size of the sprite
|
||||
///
|
||||
/// \param width : New width (must be strictly positive)
|
||||
/// \param height : New height (must be strictly positive)
|
||||
/// This function is just a shortcut that calls SetScale
|
||||
/// with the proper values, calculated from the size of
|
||||
/// the current subrect.
|
||||
/// If \a width or \a height is not strictly positive,
|
||||
/// this functions does nothing.
|
||||
///
|
||||
/// \param width New width of the sprite
|
||||
/// \param height New height of the sprite
|
||||
///
|
||||
/// \see GetSize
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void Resize(float width, float height);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Resize the sprite (by changing its scale factors) (take a 2D vector).
|
||||
/// The default size is defined by the subrect
|
||||
/// \brief Change the size of the sprite
|
||||
///
|
||||
/// \param size : New size (both coordinates must be strictly positive)
|
||||
/// This function is just a shortcut that calls SetScale
|
||||
/// with the proper values, calculated from the size of
|
||||
/// the current subrect.
|
||||
/// If \a size.x or \a size.y is not strictly positive,
|
||||
/// this functions does nothing.
|
||||
///
|
||||
/// \param size New size of the sprite
|
||||
///
|
||||
/// \see GetSize
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void Resize(const Vector2f& size);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Flip the sprite horizontally
|
||||
/// \brief Flip the sprite horizontally
|
||||
///
|
||||
/// \param flipped : True to flip the sprite
|
||||
/// \param flipped True to flip the sprite
|
||||
///
|
||||
/// \see FlipY
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void FlipX(bool flipped);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Flip the sprite vertically
|
||||
/// \brief Flip the sprite vertically
|
||||
///
|
||||
/// \param flipped : True to flip the sprite
|
||||
/// \param flipped True to flip the sprite
|
||||
///
|
||||
/// \see FlipX
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void FlipY(bool flipped);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the source image of the sprite
|
||||
/// \brief Get the source image of the sprite
|
||||
///
|
||||
/// \return Pointer to the image (can be NULL)
|
||||
/// If the sprite has no source image, or if the image
|
||||
/// doesn't exist anymore, a NULL pointer is returned.
|
||||
/// The returned pointer is const, which means that you can't
|
||||
/// modify the image when you retrieve it with this function.
|
||||
///
|
||||
/// \return Pointer to the sprite's image
|
||||
///
|
||||
/// \see SetImage
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
const Image* GetImage() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the sub-rectangle of the sprite inside the source image
|
||||
/// \brief Get the region of the image displayed by the sprite
|
||||
///
|
||||
/// \return Sub-rectangle
|
||||
/// \return Rectangle defining the region of the image
|
||||
///
|
||||
/// \see SetSubRect
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
const IntRect& GetSubRect() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the sprite size
|
||||
/// \brief Get the global size of the sprite
|
||||
///
|
||||
/// This function is a shortcut that multiplies the
|
||||
/// size of the subrect by the scale factors.
|
||||
///
|
||||
/// \return Size of the sprite
|
||||
///
|
||||
/// \see Resize
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
Vector2f GetSize() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the color of a given pixel in the sprite
|
||||
/// (point is in local coordinates)
|
||||
/// \brief Get the color of a given pixel in the sprite
|
||||
///
|
||||
/// \param x : X coordinate of the pixel to get
|
||||
/// \param y : Y coordinate of the pixel to get
|
||||
/// This function returns the source image pixel, multiplied
|
||||
/// by the global color of the sprite.
|
||||
/// The input point must be in local coordinates. If you have
|
||||
/// a global point, you can use the TransformToLocal function
|
||||
/// to make it local.
|
||||
/// This function doesn't perform any check, you must ensure that
|
||||
/// the \a x and \a y coordinates are not out of bounds.
|
||||
///
|
||||
/// \return Color of pixel (x, y)
|
||||
/// \param x X coordinate of the pixel to get
|
||||
/// \param y Y coordinate of the pixel to get
|
||||
///
|
||||
/// \return Color of the pixel
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
Color GetPixel(unsigned int x, unsigned int y) const;
|
||||
|
@ -155,7 +216,10 @@ public :
|
|||
protected :
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// /see Drawable::Render
|
||||
/// \brief Draw the object to a render target
|
||||
///
|
||||
/// \param target Render target
|
||||
/// \param renderer Renderer providing low-level rendering commands
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual void Render(RenderTarget& target, Renderer& renderer) const;
|
||||
|
|
|
@ -39,121 +39,179 @@
|
|||
namespace sf
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Text defines a graphical 2D text, that can be drawn on screen
|
||||
/// \brief Graphical text that can be drawn to a render target
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
class SFML_API Text : public Drawable
|
||||
{
|
||||
public :
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Enumerate the string drawing styles
|
||||
/// \brief Enumeration of the string drawing styles
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
enum Style
|
||||
{
|
||||
Regular = 0, ///< Regular characters, no style
|
||||
Bold = 1 << 0, ///< Characters are bold
|
||||
Italic = 1 << 1, ///< Characters are in italic
|
||||
Underlined = 1 << 2 ///< Characters are underlined
|
||||
Bold = 1 << 0, ///< Bold characters
|
||||
Italic = 1 << 1, ///< Italic characters
|
||||
Underlined = 1 << 2 ///< Underlined characters
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Default constructor
|
||||
/// \brief Default constructor
|
||||
///
|
||||
/// Creates an empty text.
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
Text();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Construct the string from any kind of text
|
||||
/// \brief Construct the string from a string, font and size
|
||||
///
|
||||
/// \param string : Text assigned to the string
|
||||
/// \param font : Font used to draw the string
|
||||
/// \param characterSize : Base size of characters, in pixels
|
||||
/// \param string Text assigned to the string
|
||||
/// \param font Font used to draw the string
|
||||
/// \param characterSize Base size of characters, in pixels
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
explicit Text(const String& string, const Font& font = Font::GetDefaultFont(), unsigned int characterSize = 30);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Set the text (from any kind of string)
|
||||
/// \brief Set the text's string
|
||||
///
|
||||
/// \param string : New text
|
||||
/// The \a string argument is a sf::String, which can
|
||||
/// automatically be constructed from standard string types.
|
||||
/// So, the following calls are all valid:
|
||||
/// \begincode
|
||||
/// text.SetString("hello");
|
||||
/// text.SetString(L"hello");
|
||||
/// text.SetString(std::string("hello"));
|
||||
/// text.SetString(std::wstring(L"hello"));
|
||||
/// \endcode
|
||||
/// A text's string is empty by default.
|
||||
///
|
||||
/// \param string New string
|
||||
///
|
||||
/// \see GetString
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void SetString(const String& string);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Set the font of the string
|
||||
/// \brief Set the text's font
|
||||
///
|
||||
/// \param font : Font to use
|
||||
/// Texts have a valid font by default, which the built-in
|
||||
/// Font::GetDefaultFont().
|
||||
///
|
||||
/// \param font New font
|
||||
///
|
||||
/// \see GetFont
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void SetFont(const Font& font);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Set the base size for the characters.
|
||||
/// The default size is 30
|
||||
/// \brief Set the character size
|
||||
///
|
||||
/// \param size : New size, in pixels
|
||||
/// The default size is 30.
|
||||
///
|
||||
/// \param size New character size, in pixels
|
||||
///
|
||||
/// \see GetCharacterSize
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void SetCharacterSize(unsigned int size);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Set the style of the text
|
||||
/// The default style is Regular
|
||||
/// \brief Set the text's style
|
||||
///
|
||||
/// \param style : New text style (combination of Style enum values)
|
||||
/// You can pass a combination of one or more styles, for
|
||||
/// example sf::Text::Bold | sf::Text::Italic.
|
||||
/// The default style is sf::Text::Regular.
|
||||
///
|
||||
/// \param style New style
|
||||
///
|
||||
/// \see GetStyle
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void SetStyle(unsigned long style);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the text (the returned text can be converted implicitely to any kind of string)
|
||||
/// \brief Get the text's string
|
||||
///
|
||||
/// \return String's text
|
||||
/// The returned string is a sf::String, which can automatically
|
||||
/// be converted to standard string types. So, the following
|
||||
/// lines of code are all valid:
|
||||
/// \begincode
|
||||
/// sf::String s1 = text.GetString();
|
||||
/// std::string s2 = text.GetString();
|
||||
/// std::wstring s3 = text.GetString();
|
||||
/// \endcode
|
||||
///
|
||||
/// \return Text's string
|
||||
///
|
||||
/// \see GetString
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
const String& GetString() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the font used by the string
|
||||
/// \brief Get the text's font
|
||||
///
|
||||
/// \return Font used
|
||||
/// The returned reference is const, which means that you
|
||||
/// cannot modify the font when you get it from this function.
|
||||
///
|
||||
/// \return Text's font
|
||||
///
|
||||
/// \see SetFont
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
const Font& GetFont() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the base size of characters
|
||||
/// \brief Get the character size
|
||||
///
|
||||
/// \return Size of the characters, in pixels
|
||||
///
|
||||
/// \see SetCharacterSize
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
unsigned int GetCharacterSize() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the style of the text
|
||||
/// \brief Get the text's style
|
||||
///
|
||||
/// \return Current string style (combination of Style enum values)
|
||||
/// \return Text's style
|
||||
///
|
||||
/// \see SetStyle
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
unsigned long GetStyle() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Return the visual position of the Index-th character of the string,
|
||||
/// in coordinates relative to the string
|
||||
/// (note : translation, center, rotation and scale are not applied)
|
||||
/// \brief Return the position of the \a index-th character
|
||||
///
|
||||
/// \param index : Index of the character
|
||||
/// This function computes the visual position of a character
|
||||
/// from its index in the string. The returned position is
|
||||
/// in local coordinates (translation, rotation, scale and
|
||||
/// origin are not applied). You can easily get the corresponding
|
||||
/// global position with the TransformToGlobal function.
|
||||
/// If \a index is out of range, the position of the end of
|
||||
/// the string is returned.
|
||||
///
|
||||
/// \return Position of the index-th character (end of string if Index is out of range)
|
||||
/// \param index Index of the character
|
||||
///
|
||||
/// \return Position of the character
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
Vector2f GetCharacterPos(std::size_t index) const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the string rectangle on screen
|
||||
/// \brief Get the bounding rectangle of the text
|
||||
///
|
||||
/// \return Rectangle contaning the string in screen coordinates
|
||||
/// The returned rectangle is in global coordinates.
|
||||
///
|
||||
/// \return Bounding rectangle of the text
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
FloatRect GetRect() const;
|
||||
|
@ -161,7 +219,10 @@ public :
|
|||
protected :
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// /see Drawable::Render
|
||||
/// \brief Draw the object to a render target
|
||||
///
|
||||
/// \param target Render target
|
||||
/// \param renderer Renderer providing low-level rendering commands
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual void Render(RenderTarget& target, Renderer& renderer) const;
|
||||
|
@ -169,7 +230,7 @@ protected :
|
|||
private :
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Recompute the bounding rectangle of the text
|
||||
/// \brief Recompute the bounding rectangle
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void UpdateRect() const;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue