Fixed compile error (trailing enum comma) and other minor things
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4 changed files with 37 additions and 33 deletions
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@ -57,7 +57,7 @@ struct SFML_GRAPHICS_API BlendMode
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SrcAlpha, ///< (src.a,src.a,src.a,src.a)
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OneMinusSrcAlpha, ///< (1,1,1,1) - (src.a,src.a,src.a,src.a)
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DstAlpha, ///< (dst.a,dst.a,dst.a,dst.a)
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OneMinusDstAlpha, ///< (1,1,1,1) - (dst.a,dst.a,dst.a,dst.a)
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OneMinusDstAlpha ///< (1,1,1,1) - (dst.a,dst.a,dst.a,dst.a)
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};
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////////////////////////////////////////////////////////
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@ -67,8 +67,8 @@ struct SFML_GRAPHICS_API BlendMode
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////////////////////////////////////////////////////////
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enum BlendEquation
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{
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Add, ///< Pixel = Source * SourceFactor + Dst * DstFactor
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Subtract, ///< Pixel = Source * SourceFactor - Dst * DstFactor
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Add, ///< Pixel = Src * SrcFactor + Dst * DstFactor
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Subtract ///< Pixel = Src * SrcFactor - Dst * DstFactor
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};
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////////////////////////////////////////////////////////////
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@ -82,18 +82,17 @@ struct SFML_GRAPHICS_API BlendMode
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////////////////////////////////////////////////////////////
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/// \brief Construct the blend mode given the factors and equation.
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///
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/// \param colorSourceFactor Specifies how to compute the source factor for the color channels.
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/// \param colorDstFactor Specifies how to compute the destination factor for the color channels.
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/// \param colorBlendEquation Specifies how to combine the source and destination colors.
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/// \param alphaSourceFactor Specifies how to compute the source factor.
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/// \param alphaDstFactor Specifies how to compute the destination factor.
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/// \param alphaBlendEquation Specifies how to combine the source and destination alphas.
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///
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/// \param colorSourceFactor Specifies how to compute the source factor for the color channels.
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/// \param colorDestinationFactor Specifies how to compute the destination factor for the color channels.
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/// \param colorBlendEquation Specifies how to combine the source and destination colors.
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/// \param alphaSourceFactor Specifies how to compute the source factor.
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/// \param alphaDestinationFactor Specifies how to compute the destination factor.
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/// \param alphaBlendEquation Specifies how to combine the source and destination alphas.
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///
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////////////////////////////////////////////////////////////
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BlendMode(BlendFactor colorSourceFactor, BlendFactor colorDstFactor,
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BlendMode(BlendFactor colorSourceFactor, BlendFactor colorDestinationFactor,
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BlendEquation colorBlendEquation, BlendFactor alphaSourceFactor,
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BlendFactor alphaDstFactor, BlendEquation alphaBlendEquation);
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BlendFactor alphaDestinationFactor, BlendEquation alphaBlendEquation);
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////////////////////////////////////////////////////////////
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// Member Data
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@ -110,8 +109,6 @@ struct SFML_GRAPHICS_API BlendMode
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/// \relates BlendMode
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/// \brief Overload of the == operator
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///
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/// This operator compares two blending modes and checks if they are equal.
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///
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/// \param left Left operand
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/// \param right Right operand
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///
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@ -124,8 +121,6 @@ SFML_GRAPHICS_API bool operator ==(const BlendMode& left, const BlendMode& right
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/// \relates BlendMode
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/// \brief Overload of the != operator
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///
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/// This operator compares two blending modes and checks if they are different.
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///
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/// \param left Left operand
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/// \param right Right operand
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///
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@ -162,7 +157,7 @@ SFML_GRAPHICS_API extern const BlendMode BlendNone;
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/// \li Alpha Destination Factor (alphaDstFactor)
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/// \li Alpha Blend Equation (alphaEquation)
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///
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/// Each component has its own setter function. These make
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/// Each component has its own public member variable. These make
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/// modifying a blending mode rather easy:
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///
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/// \code
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@ -171,9 +166,9 @@ SFML_GRAPHICS_API extern const BlendMode BlendNone;
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/// blendMode.colorEquation = sf::BlendMode::Subtract; // An exotic subtraction blending mode
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/// \endcode
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///
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/// The most common blending modes are defined as const
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/// variables for convenience and compatibility with older
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/// code:
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/// The most common blending modes are defined as constants
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/// in the sf namespace, for convenience and compatibility with
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/// older code:
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///
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/// \code
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/// sf::BlendMode alphaBlending = sf::BlendAlpha;
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@ -354,7 +354,7 @@ private:
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/// \param mode Blending mode to apply
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///
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////////////////////////////////////////////////////////////
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void applyBlendMode(BlendMode mode);
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void applyBlendMode(const BlendMode& mode);
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////////////////////////////////////////////////////////////
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/// \brief Apply a new transform
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