Add Xcode 4 templates (issue #13)
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xcode/SFML Application Base.xctemplate/ResourcePath.mm
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xcode/SFML Application Base.xctemplate/ResourcePath.mm
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2011 Marco Antognini (antognini.marco@gmail.com),
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// Laurent Gomila (laurent.gom@gmail.com),
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include "ResourcePath.hpp"
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#import <Foundation/Foundation.h>
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////////////////////////////////////////////////////////////
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std::string ResourcePath(void)
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{
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NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
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std::string rpath;
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NSBundle* bundle = [NSBundle mainBundle];
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if (bundle == nil) {
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#ifdef DEBUG
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NSLog(@"bundle is nil... thus no resources path can be found.");
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#endif
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} else {
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NSString* path = [bundle resourcePath];
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rpath = [path UTF8String] + std::string("/");
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}
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[pool drain];
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return rpath;
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}
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