/* call-seq: * settings.depthBits=(new_depth) -> new_depth * * Bits of the depth buffer */ static VALUE ContextSettings_SetDepth( VALUE self, VALUE aValue ) { sf::ContextSettings *object = NULL; Data_Get_Struct( self, sf::ContextSettings, object ); return INT2FIX( object->DepthBits = NUM2UINT( aValue ) ); }