/* call-seq:
 *   window.setCursorPosition( new_x, new_y )
 *
 * Change the position of the mouse cursor. 
 */
static VALUE Window_SetCursorPosition( VALUE self, VALUE aX, VALUE aY )
{
        sf::Window *object = NULL;
        Data_Get_Struct( self, sf::Window, object );
        object->SetCursorPosition( FIX2UINT( aX ), FIX2UINT( aY ) );
        return Qnil;
}