/* call-seq:
 *   input.getMouseX()  -> fixnum
 *
 * The returned position is relative to the left border of the owner window.
 */
static VALUE Input_GetMouseX( VALUE self, VALUE aMouseButton )
{
        sf::Input *object = NULL;
        Data_Get_Struct( self, sf::Input, object );
        return INT2FIX( object->GetMouseX() );
}