/* call-seq:
 *   input.getMouseY()  -> fixnum
 *
 * The returned position is relative to the top border of the owner window.
 */
static VALUE Input_GetMouseY( VALUE self, VALUE aMouseButton )
{
        sf::Input *object = NULL;
        Data_Get_Struct( self, sf::Input, object );
        return INT2FIX( object->GetMouseY() );
}