/* call-seq: * window.isOpened() -> true or false * * This function returns whether or not the window exists. Note that a hidden window (Show(false)) will return true. */ static VALUE Window_IsOpened( VALUE self ) { sf::Window *object = NULL; Data_Get_Struct( self, sf::Window, object ); if( object->IsOpened() == true ) { return Qtrue; } else { return Qfalse; } }