/* call-seq:
 *   settings.depthBits=(new_depth)     -> new_depth
 *
 * Bits of the depth buffer
 */
static VALUE ContextSettings_SetDepth( VALUE self, VALUE aValue )
{
        sf::ContextSettings *object = NULL;
        Data_Get_Struct( self, sf::ContextSettings, object );
        return INT2FIX( object->DepthBits = NUM2UINT( aValue ) );
}