/* call-seq:
 *   window.setPosition( new_x, new_y )
 *
 * Change the position of the window on screen.
 *
 * This function only works for top-level windows (i.e. it will be ignored for windows created from the handle of a 
 * child window/control).
 */
static VALUE Window_SetPosition( VALUE self, VALUE aX, VALUE aY )
{
        sf::Window *object = NULL;
        Data_Get_Struct( self, sf::Window, object );
        object->SetPosition( FIX2INT( aX ), FIX2INT( aY ) );
        return Qnil;
}