/* call-seq: * settings.stencilBits=(new_stencil) -> new_stencil * * Bits of the stencil buffer */ static VALUE ContextSettings_SetStencil( VALUE self, VALUE aValue ) { sf::ContextSettings *object = NULL; Data_Get_Struct( self, sf::ContextSettings, object ); return INT2FIX( object->StencilBits = NUM2UINT( aValue ) ); }