/* call-seq:
 *   window.setFramerateLimit( new_limit )
 *
 * Limit the framerate to a maximum fixed frequency.
 *
 * If a limit is set, the window will use a small delay after each call to Display() to ensure that the current frame 
 * lasted long enough to match the framerate limit.
 */
static VALUE Window_SetFramerateLimit( VALUE self, VALUE aLimit )
{
        sf::Window *object = NULL;
        Data_Get_Struct( self, sf::Window, object );
        object->SetFramerateLimit( FIX2UINT( aLimit ) );
        return Qnil;
}