/* call-seq: * window.display() * * Display on screen what has been rendered to the window so far. * * This function is typically called after all OpenGL rendering has been done for the current frame, in order to show * it on screen. */ static VALUE Window_Display( VALUE self ) { sf::Window *object = NULL; Data_Get_Struct( self, sf::Window, object ); object->Display(); return Qnil; }