/* call-seq: * window.setCursorPosition( new_x, new_y ) * * Change the position of the mouse cursor. */ static VALUE Window_SetCursorPosition( VALUE self, VALUE aX, VALUE aY ) { sf::Window *object = NULL; Data_Get_Struct( self, sf::Window, object ); object->SetCursorPosition( FIX2UINT( aX ), FIX2UINT( aY ) ); return Qnil; }