/* call-seq:
 *   window.display()
 *
 * Display on screen what has been rendered to the window so far. 
 *
 * This function is typically called after all OpenGL rendering has been done for the current frame, in order to show 
 * it on screen. 
 */
static VALUE Window_Display( VALUE self )
{
        sf::Window *object = NULL;
        Data_Get_Struct( self, sf::Window, object );
        object->Display();
        return Qnil;
}