SDLU/src/graphics/RenderTarget.cpp
2021-04-24 14:35:49 +02:00

81 lines
1.9 KiB
C++

#include "graphics/RenderTarget.hpp"
#include <stdexcept>
#include <SDL.h>
#include "Util.hpp"
SDLU_BEGIN
RenderTarget::~RenderTarget()
{
RETURN_IF_NULLPTR(renderer);
SDL_DestroyRenderer(renderer);
}
void RenderTarget::Clear(const Color& color)
{
RETURN_IF_NULLPTR(renderer);
SDL_SetRenderDrawColor(renderer, color.r, color.g, color.b, color.a);
SDL_RenderClear(renderer);
}
void RenderTarget::Draw(const Drawable& drawable)
{
RETURN_IF_NULLPTR(renderer);
drawable.Draw(renderer);
}
void RenderTarget::Display()
{
RETURN_IF_NULLPTR(renderer);
SDL_RenderPresent(renderer);
if (m_oFramerate != 0)
{
Uint64 diff = std::chrono::duration_cast<std::chrono::milliseconds>(
std::chrono::steady_clock::now() - m_oTimeSinceLastDisplay).count();
if (diff < 1000 / m_oFramerate)
{
SDL_Delay(static_cast<Uint32>(1000 / m_oFramerate - diff));
}
}
m_oTimeSinceLastDisplay = std::chrono::steady_clock::now();
}
void RenderTarget::SetMaxFramerate(Uint32 max)
{
m_oFramerate = max;
}
RenderTarget::RenderTarget(SDL_Window* target) :
renderer(nullptr), m_oFramerate(0)
{
RETURN_IF_NOT_NULLPTR(renderer);
renderer = SDL_CreateRenderer(target, -1, SDL_RENDERER_ACCELERATED);
THROW_IF(IS_NULLPTR(renderer),
std::runtime_error("Failed to create SDL_Renderer* from SDL_Window*: " + std::string(SDL_GetError())));
m_oTimeSinceLastDisplay = std::chrono::steady_clock::now();
}
RenderTarget::RenderTarget(SDL_Surface* target) :
renderer(nullptr), m_oFramerate(0)
{
m_oFramerate = 0;
RETURN_IF_NOT_NULLPTR(renderer);
renderer = SDL_CreateSoftwareRenderer(target);
THROW_IF(IS_NULLPTR(renderer),
std::runtime_error("Failed to create SDL_Renderer* from SDL_Surface*: " + std::string(SDL_GetError())));
m_oTimeSinceLastDisplay = std::chrono::steady_clock::now();
}
SDLU_END