SDLU/include/structures/Vector2.hpp
2021-04-23 15:08:51 +02:00

155 lines
3.5 KiB
C++

/**
* @file Vector2.hpp
* @brief Provides a structure for simple vector calculations
* @author Lauchmelder23
* @date 16.05.2020
*/
#pragma once
#include <type_traits>
#include "Util.hpp"
SDLU_BEGIN
/**
* @brief A struct to handle basic 2D vector operations.
*
* @tparam T The (arithmetical) type of the vector components
*/
template<
typename T,
typename = typename std::enable_if<std::is_arithmetic<T>::value, T>::type
> struct Vector2
{
T x; ///< x component
T y; ///< y component
//################## CONSTRUCTORS ##################//
/// Initializes a zero vector
Vector2() :
x(0), y(0)
{
// Empty
}
/// Initializes a vector with default values
Vector2(T x, T y) :
x(x), y(y)
{
// Empty
}
/// Copies the components of a vector
Vector2(const Vector2<T>& other) :
x(other.x), y(other.y)
{
// Empty
}
//################## OPERATORS ##################//
friend Vector2<T> operator-(const Vector2<T>& right)
{
return Vector2<T>(-right.x, -right.y);
}
friend Vector2<T> operator+(const Vector2<T>& left, const Vector2<T>& right)
{
return Vector2<T>(left.x + right.x, left.y + right.y);
}
friend Vector2<T> operator-(const Vector2<T>& left, const Vector2<T>& right)
{
return left + (-right);
}
friend Vector2<T> operator*(const Vector2<T>& left, const Vector2<T>& right)
{
return Vector2<T>(left.x * right.x, left.y * right.y);
}
friend Vector2<T> operator/(const Vector2<T>& left, const Vector2<T>& right)
{
return Vector2<T>(left.x / right.x, left.y / right.y);
}
friend Vector2<T> operator*(T left, const Vector2<T>& right)
{
return Vector2<T>(left * right.x, left * right.y);
}
friend Vector2<T> operator*(const Vector2<T>& left, T right)
{
return right * left;
}
friend Vector2<T> operator/(const Vector2<T>& left, T right)
{
return Vector2<T>(left.x / right, left.y / right);
}
friend Vector2<T>& operator+=(Vector2<T>& left, const Vector2<T>& right)
{
left.x += right.x;
left.y += right.y;
return left;
}
friend Vector2<T>& operator-=(Vector2<T>& left, const Vector2<T>& right)
{
left += (-right);
return left;
}
friend Vector2<T>& operator*=(Vector2<T>& left, const Vector2<T>& right)
{
left.x *= right.x;
left.y *= right.y;
return left;
}
friend Vector2<T>& operator/(Vector2<T>& left, const Vector2<T>& right)
{
left.x /= right.x;
left.y /= right.y;
return left;
}
friend Vector2<T>& operator*=(Vector2<T>& left, T right)
{
left.x *= right;
left.y *= right;
return left;
}
friend Vector2<T>& operator/=(Vector2<T>& left, T right)
{
left.x /= right;
left.y /= right;
return left;
}
friend bool operator==(const Vector2<T>& left, const Vector2<T>& right)
{
return ((left.x == right.x) && (left.y == right.y));
}
friend bool operator!=(const Vector2<T>& left, const Vector2<T>& right)
{
return !(left == right);
}
};
//################## TYPEDEFS ##################//
typedef Vector2<unsigned int> Vector2u, Vec2u;
typedef Vector2<int> Vector2i, Vec2i;
typedef Vector2<float> Vector2f, Vec2f;
typedef Vector2<double> Vector2d, Vec2d;
SDLU_END