SDLU/docs/html/class_render_target.html
2021-04-24 02:01:36 +02:00

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<a href="#pub-methods">Public Member Functions</a> &#124;
<a href="#pro-methods">Protected Member Functions</a> &#124;
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<div class="title">RenderTarget Class Reference</div> </div>
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<p>Acts as a wrapper for SDL_Renderer*. You can't (and shouldn't) instantiate this, but rather derive from it.
<a href="class_render_target.html#details">More...</a></p>
<p><code>#include &lt;<a class="el" href="_render_target_8hpp_source.html">RenderTarget.hpp</a>&gt;</code></p>
<div class="dynheader">
Inheritance diagram for RenderTarget:</div>
<div class="dyncontent">
<div class="center">
<img src="class_render_target.png" usemap="#RenderTarget_map" alt=""/>
<map id="RenderTarget_map" name="RenderTarget_map">
<area href="class_render_window.html" title="A class that handles window related functionality." alt="RenderWindow" shape="rect" coords="0,56,97,80"/>
</map>
</div></div>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:a1c07261ebc98a3df5614bb888e89d4df"><td class="memItemLeft" align="right" valign="top">virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_render_target.html#a1c07261ebc98a3df5614bb888e89d4df">~RenderTarget</a> ()</td></tr>
<tr class="separator:a1c07261ebc98a3df5614bb888e89d4df"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:af791541da67f68df05c3cab09847ac0f"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_render_target.html#af791541da67f68df05c3cab09847ac0f">Clear</a> (const <a class="el" href="struct_color.html">Color</a> &amp;color=<a class="el" href="struct_color.html#abfda8f6d25cb1b8ddbf029624bf879dd">Color::Black</a>)</td></tr>
<tr class="memdesc:af791541da67f68df05c3cab09847ac0f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Clears the display. <a href="class_render_target.html#af791541da67f68df05c3cab09847ac0f">More...</a><br /></td></tr>
<tr class="separator:af791541da67f68df05c3cab09847ac0f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a1a3c1960de17ee0bc6c9802522ca43f3"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_render_target.html#a1a3c1960de17ee0bc6c9802522ca43f3">Draw</a> (const <a class="el" href="class_drawable.html">Drawable</a> &amp;drawable)</td></tr>
<tr class="memdesc:a1a3c1960de17ee0bc6c9802522ca43f3"><td class="mdescLeft">&#160;</td><td class="mdescRight">Draws a sdlu::Drawable to the SDL_Renderer. <a href="class_render_target.html#a1a3c1960de17ee0bc6c9802522ca43f3">More...</a><br /></td></tr>
<tr class="separator:a1a3c1960de17ee0bc6c9802522ca43f3"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:abc1f4a4f3b8976cdfd3f7db43869eca9"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_render_target.html#abc1f4a4f3b8976cdfd3f7db43869eca9">Display</a> ()</td></tr>
<tr class="memdesc:abc1f4a4f3b8976cdfd3f7db43869eca9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Display the current state of the renderer to the screen. <a href="class_render_target.html#abc1f4a4f3b8976cdfd3f7db43869eca9">More...</a><br /></td></tr>
<tr class="separator:abc1f4a4f3b8976cdfd3f7db43869eca9"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a20c60b9fd9dc7572c432a52a115de13c"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_render_target.html#a20c60b9fd9dc7572c432a52a115de13c">SetMaxFramerate</a> (<a class="el" href="_util_8hpp.html#add440eff171ea5f55cb00c4a9ab8672d">Uint32</a> max)</td></tr>
<tr class="memdesc:a20c60b9fd9dc7572c432a52a115de13c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets a maximum framerate on the display function. <a href="class_render_target.html#a20c60b9fd9dc7572c432a52a115de13c">More...</a><br /></td></tr>
<tr class="separator:a20c60b9fd9dc7572c432a52a115de13c"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pro-methods"></a>
Protected Member Functions</h2></td></tr>
<tr class="memitem:afcbabdc636f3175dea0ffb28952197c3"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_render_target.html#afcbabdc636f3175dea0ffb28952197c3">RenderTarget</a> (SDL_Window *target)</td></tr>
<tr class="memdesc:afcbabdc636f3175dea0ffb28952197c3"><td class="mdescLeft">&#160;</td><td class="mdescRight">Create Renderer and bind it to a window. <a href="class_render_target.html#afcbabdc636f3175dea0ffb28952197c3">More...</a><br /></td></tr>
<tr class="separator:afcbabdc636f3175dea0ffb28952197c3"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a3f10a829b1882c62469333b116511bc1"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_render_target.html#a3f10a829b1882c62469333b116511bc1">RenderTarget</a> (SDL_Surface *target)</td></tr>
<tr class="memdesc:a3f10a829b1882c62469333b116511bc1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Create Renderer and bind it to a texture. <a href="class_render_target.html#a3f10a829b1882c62469333b116511bc1">More...</a><br /></td></tr>
<tr class="separator:a3f10a829b1882c62469333b116511bc1"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pro-attribs"></a>
Protected Attributes</h2></td></tr>
<tr class="memitem:a8d9f84514352b098dc9ee7b5eae59ff8"><td class="memItemLeft" align="right" valign="top">SDL_Renderer *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_render_target.html#a8d9f84514352b098dc9ee7b5eae59ff8">renderer</a></td></tr>
<tr class="memdesc:a8d9f84514352b098dc9ee7b5eae59ff8"><td class="mdescLeft">&#160;</td><td class="mdescRight">The renderer object. <a href="class_render_target.html#a8d9f84514352b098dc9ee7b5eae59ff8">More...</a><br /></td></tr>
<tr class="separator:a8d9f84514352b098dc9ee7b5eae59ff8"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Acts as a wrapper for SDL_Renderer*. You can't (and shouldn't) instantiate this, but rather derive from it. </p>
</div><h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
<a id="a1c07261ebc98a3df5614bb888e89d4df"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a1c07261ebc98a3df5614bb888e89d4df">&#9670;&nbsp;</a></span>~RenderTarget()</h2>
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<td class="memname">virtual RenderTarget::~RenderTarget </td>
<td>(</td>
<td class="paramname"></td><td>)</td>
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<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
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<h2 class="memtitle"><span class="permalink"><a href="#afcbabdc636f3175dea0ffb28952197c3">&#9670;&nbsp;</a></span>RenderTarget() <span class="overload">[1/2]</span></h2>
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<td class="memname">RenderTarget::RenderTarget </td>
<td>(</td>
<td class="paramtype">SDL_Window *&#160;</td>
<td class="paramname"><em>target</em></td><td>)</td>
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<span class="mlabels"><span class="mlabel">protected</span></span> </td>
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<p>Create Renderer and bind it to a window. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramdir">[in]</td><td class="paramname">target</td><td>The SDL_Window to bind to </td></tr>
</table>
</dd>
</dl>
</div>
</div>
<a id="a3f10a829b1882c62469333b116511bc1"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a3f10a829b1882c62469333b116511bc1">&#9670;&nbsp;</a></span>RenderTarget() <span class="overload">[2/2]</span></h2>
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<td class="memname">RenderTarget::RenderTarget </td>
<td>(</td>
<td class="paramtype">SDL_Surface *&#160;</td>
<td class="paramname"><em>target</em></td><td>)</td>
<td></td>
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<p>Create Renderer and bind it to a texture. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramdir">[in]</td><td class="paramname">target</td><td>The SDL_Surface to bind to </td></tr>
</table>
</dd>
</dl>
</div>
</div>
<h2 class="groupheader">Member Function Documentation</h2>
<a id="af791541da67f68df05c3cab09847ac0f"></a>
<h2 class="memtitle"><span class="permalink"><a href="#af791541da67f68df05c3cab09847ac0f">&#9670;&nbsp;</a></span>Clear()</h2>
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<td class="memname">void RenderTarget::Clear </td>
<td>(</td>
<td class="paramtype">const <a class="el" href="struct_color.html">Color</a> &amp;&#160;</td>
<td class="paramname"><em>color</em> = <code><a class="el" href="struct_color.html#abfda8f6d25cb1b8ddbf029624bf879dd">Color::Black</a></code></td><td>)</td>
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<p>Clears the display. </p>
<dl class="params"><dt>Parameters</dt><dd>
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<tr><td class="paramdir">[in]</td><td class="paramname">color</td><td>The color to clear the display with </td></tr>
</table>
</dd>
</dl>
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<a id="abc1f4a4f3b8976cdfd3f7db43869eca9"></a>
<h2 class="memtitle"><span class="permalink"><a href="#abc1f4a4f3b8976cdfd3f7db43869eca9">&#9670;&nbsp;</a></span>Display()</h2>
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<td class="memname">void RenderTarget::Display </td>
<td>(</td>
<td class="paramname"></td><td>)</td>
<td></td>
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</table>
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<p>Display the current state of the renderer to the screen. </p>
</div>
</div>
<a id="a1a3c1960de17ee0bc6c9802522ca43f3"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a1a3c1960de17ee0bc6c9802522ca43f3">&#9670;&nbsp;</a></span>Draw()</h2>
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<td class="memname">void RenderTarget::Draw </td>
<td>(</td>
<td class="paramtype">const <a class="el" href="class_drawable.html">Drawable</a> &amp;&#160;</td>
<td class="paramname"><em>drawable</em></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Draws a sdlu::Drawable to the SDL_Renderer. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramdir">[in]</td><td class="paramname">drawable</td><td>A reference to a derived class of <a class="el" href="class_drawable.html" title="Everything that can be rendered derives from this class.">Drawable</a> </td></tr>
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</dd>
</dl>
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<a id="a20c60b9fd9dc7572c432a52a115de13c"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a20c60b9fd9dc7572c432a52a115de13c">&#9670;&nbsp;</a></span>SetMaxFramerate()</h2>
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<td class="memname">void RenderTarget::SetMaxFramerate </td>
<td>(</td>
<td class="paramtype"><a class="el" href="_util_8hpp.html#add440eff171ea5f55cb00c4a9ab8672d">Uint32</a>&#160;</td>
<td class="paramname"><em>max</em></td><td>)</td>
<td></td>
</tr>
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<p>Sets a maximum framerate on the display function. </p>
<p>If the maximum framerate is not 0, SDL_Delay() will be called after each <a class="el" href="class_render_target.html#abc1f4a4f3b8976cdfd3f7db43869eca9" title="Display the current state of the renderer to the screen.">Display()</a> to ensure that the time between displays is not shorter than the framerate limit.</p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramdir">[in]</td><td class="paramname">max</td><td>The new maximum framerate </td></tr>
</table>
</dd>
</dl>
</div>
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<h2 class="groupheader">Member Data Documentation</h2>
<a id="a8d9f84514352b098dc9ee7b5eae59ff8"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a8d9f84514352b098dc9ee7b5eae59ff8">&#9670;&nbsp;</a></span>renderer</h2>
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<td class="memname">SDL_Renderer* RenderTarget::renderer</td>
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<p>The renderer object. </p>
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</div>
<hr/>The documentation for this class was generated from the following file:<ul>
<li>C:/Users/Robert/source/repos/SDLU/include/graphics/<a class="el" href="_render_target_8hpp_source.html">RenderTarget.hpp</a></li>
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