SDL Utility
RenderWindow Member List

This is the complete list of members for RenderWindow, including all inherited members.

Borderless enum valueWindow
Clear(const Color &color=Color::Black)RenderTarget
Close()Window
Create(Vector2u dimension, const std::string &title, Uint32 windowFlags)Window
Display()RenderTarget
Draw(const Drawable &drawable)RenderTarget
Flags enum nameWindow
Foregin enum valueWindow
Fullscreen enum valueWindow
FullscreenDesktop enum valueWindow
GetPosition() constWindow
GetSize() constWindow
GetTitle() constWindow
GetWindow() constWindow
Hidden enum valueWindow
InputFocus enum valueWindow
InputGrabbed enum valueWindow
IsOpen() constWindow
Maximized enum valueWindow
Minimized enum valueWindow
MouseFocus enum valueWindow
OnClose()RenderWindowprotectedvirtual
OnCreate()RenderWindowprotectedvirtual
OnResize()RenderWindowprotectedvirtual
OpenGL enum valueWindow
PollEvent(SDL_Event *event)Window
rendererRenderTargetprotected
RenderTarget(SDL_Window *target)RenderTargetprotected
RenderTarget(SDL_Surface *target)RenderTargetprotected
RenderWindow()RenderWindow
RenderWindow(Vector2u dimension, const std::string &title, Uint32 windowFlags=Window::Flags::Shown)RenderWindow
RenderWindow(const RenderWindow &other)=deleteRenderWindow
RenderWindow(const RenderWindow &&other)=deleteRenderWindow
Resizable enum valueWindow
SetIcon(Uint32 width, Uint32 height, const Uint8 *pixels)Window
SetIcon(Uint32 width, Uint32 height, const Uint32 *pixels)Window
SetIcon(SDL_Surface *icon)Window
SetMaxFramerate(Uint32 max)RenderTarget
SetMouseCursor(SDL_Cursor *cursor)Window
SetMouseCursor(const Cursor &cursor)Window
SetMouseCursorGrabbed(bool grabbed)Window
SetMouseCursorVisible(bool visible)Window
SetPosition(Vector2i position)Window
SetPosition(int x, int y)Window
SetSize(Vector2u size)Window
SetSize(unsigned int width, unsigned int height)Window
SetTitle(std::string title)Window
SetVisible(bool visible)Window
SetVsync(bool vsync)Window
Shown enum valueWindow
WaitEvent(SDL_Event *event)Window
Window()Window
Window(Vector2u dimension, const std::string &title, Uint32 windowFlags)Window
Window(const Window &other)=deleteWindow
Window(Window &&other)=deleteWindow
windowWindowprotected
~RenderTarget()RenderTargetvirtual
~RenderWindow()RenderWindowvirtual
~Window()Windowvirtual