Provides utility for creating and handling colors.
The base class of everything renderable by RenderTarget.
#define SDLU_BEGIN
Definition: Util.hpp:32
Everything that can be rendered derives from this class.
Definition: Drawable.hpp:18
The non-instantiable base class for all SDLU shapes.
Definition: Shape.hpp:19
Color GetColor()
Gets the color of the shape.
void SetColor(const Color &color)
Sets the color of the shape.
Shape()
Default constructor.
virtual ~Shape()
Deconstructor.
Color color
Definition: Shape.hpp:43
A structure holding color data.
Definition: Color.hpp:20