SDL Utility
SDLU.hpp
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1 #pragma once
2 
3 #include <graphics/Graphics.hpp>
4 #include <structures/Mouse.hpp>
5 #include <structures/Cursor.hpp>
6 #include <structures/Clock.hpp>
7 
8 namespace sdlu {
9  // TODO: Eventually we should initialize things once the object gets created
10  extern int Initialize();
11  extern void Quit();
12 }
A small timing utility.
A static class to provide easy handling of the mouse.
Definition: Rectangle.hpp:12
void Quit()
int Initialize()