SDL Utility
SDLU.hpp
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#pragma once
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#include <
graphics/Graphics.hpp
>
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#include <
structures/Mouse.hpp
>
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#include <
structures/Cursor.hpp
>
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#include <
structures/Clock.hpp
>
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namespace
sdlu
{
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// TODO: Eventually we should initialize things once the object gets created
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extern
int
Initialize
();
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extern
void
Quit
();
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}
Clock.hpp
A small timing utility.
Cursor.hpp
Graphics.hpp
Mouse.hpp
A static class to provide easy handling of the mouse.
sdlu
Definition:
Rectangle.hpp:12
sdlu::Quit
void Quit()
sdlu::Initialize
int Initialize()
include
SDLU.hpp
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