restructured everything
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61 changed files with 18406 additions and 1710 deletions
include/structures
154
include/structures/Vector2.hpp
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154
include/structures/Vector2.hpp
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/**
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* @file Vector2.hpp
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* @brief Provides a structure for simple vector calculations
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* @author Lauchmelder23
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* @date 16.05.2020
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*/
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#pragma once
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#include <type_traits>
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#include "Util.hpp"
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SDLU_BEGIN
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/**
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* @brief A struct to handle basic 2D vector operations.
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*
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* @tparam T The (arithmetical) type of the vector components
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*/
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template<
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typename T,
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typename = typename std::enable_if<std::is_arithmetic<T>::value, T>::type
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> struct Vector2
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{
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T x; ///< x component
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T y; ///< y component
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//################## CONSTRUCTORS ##################//
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/// Initializes a zero vector
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Vector2() :
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x(0), y(0)
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{
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// Empty
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}
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/// Initializes a vector with default values
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Vector2(T x, T y) :
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x(x), y(y)
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{
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// Empty
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}
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/// Copies the components of a vector
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Vector2(const Vector2<T>& other) :
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x(other.x), y(other.y)
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{
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// Empty
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}
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//################## OPERATORS ##################//
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friend Vector2<T> operator-(const Vector2<T>& right)
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{
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return Vector2<T>(-right.x, -right.y);
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}
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friend Vector2<T> operator+(const Vector2<T>& left, const Vector2<T>& right)
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{
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return Vector2<T>(left.x + right.x, left.y + right.y);
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}
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friend Vector2<T> operator-(const Vector2<T>& left, const Vector2<T>& right)
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{
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return left + (-right);
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}
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friend Vector2<T> operator*(const Vector2<T>& left, const Vector2<T>& right)
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{
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return Vector2<T>(left.x * right.x, left.y * right.y);
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}
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friend Vector2<T> operator/(const Vector2<T>& left, const Vector2<T>& right)
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{
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return Vector2<T>(left.x / right.x, left.y / right.y);
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}
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friend Vector2<T> operator*(T left, const Vector2<T>& right)
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{
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return Vector2<T>(left * right.x, left * right.y);
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}
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friend Vector2<T> operator*(const Vector2<T>& left, T right)
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{
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return right * left;
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}
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friend Vector2<T> operator/(const Vector2<T>& left, T right)
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{
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return Vector2<T>(left.x / right, left.y / right);
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}
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friend Vector2<T>& operator+=(Vector2<T>& left, const Vector2<T>& right)
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{
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left.x += right.x;
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left.y += right.y;
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return left;
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}
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friend Vector2<T>& operator-=(Vector2<T>& left, const Vector2<T>& right)
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{
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left += (-right);
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return left;
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}
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friend Vector2<T>& operator*=(Vector2<T>& left, const Vector2<T>& right)
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{
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left.x *= right.x;
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left.y *= right.y;
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return left;
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}
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friend Vector2<T>& operator/(Vector2<T>& left, const Vector2<T>& right)
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{
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left.x /= right.x;
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left.y /= right.y;
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return left;
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}
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friend Vector2<T>& operator*=(Vector2<T>& left, T right)
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{
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left.x *= right;
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left.y *= right;
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return left;
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}
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friend Vector2<T>& operator/=(Vector2<T>& left, T right)
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{
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left.x /= right;
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left.y /= right;
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return left;
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}
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friend bool operator==(const Vector2<T>& left, const Vector2<T>& right)
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{
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return ((left.x == right.x) && (left.y == right.y));
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}
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friend bool operator!=(const Vector2<T>& left, const Vector2<T>& right)
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{
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return !(left == right);
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}
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};
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//################## TYPEDEFS ##################//
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typedef Vector2<unsigned int> Vector2u, Vec2u;
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typedef Vector2<int> Vector2i, Vec2i;
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typedef Vector2<float> Vector2f, Vec2f;
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typedef Vector2<double> Vector2d, Vec2d;
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SDLU_END
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