restructured everything
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157
include/graphics/drawable/Transformable.hpp
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157
include/graphics/drawable/Transformable.hpp
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/**
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* @file Transformable.hpp
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* @brief Contains information for transformable objects
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* @author Lauchmelder23
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* @date 23.05.2020
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*/
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#pragma once
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#include "structures/Vector2.hpp"
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SDLU_BEGIN
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/**
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* @brief A class that stores locational information
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*
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* Stores position, rotation, scale and the origin of an
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* object, and provides functions to get/set those values.
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* "Origin" is the offset between the position and the top-left
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* corner of the object.
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*/
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class Transformable
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{
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public:
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/**
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* @brief Default constructur
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*/
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Transformable();
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/**
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* @brief Deconstructor
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*/
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virtual ~Transformable();
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/**
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* @brief Returns the position of the object
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*
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* @return A 2D vector of the position
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*/
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Vector2f GetPosition();
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/**
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* @brief Sets a new position
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*
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* @param[in] position A 2D vector with the new position
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*/
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void SetPosition(const Vector2f& position);
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/**
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* @brief Sets a new position
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*
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* @param[in] x The new x position
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* @param[in] y The new y position
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*/
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void SetPosition(float x, float y);
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/**
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* @brief Adds to the current position
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*
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* @param[in] position A 2D movement vector
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*/
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void Move(const Vector2f& position);
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/**
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* @brief Adds to the current position
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*
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* @param[in] x The offset in x direction
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* @param[in] y The offset in y direction
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*/
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void Move(float x, float y);
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/**
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* @brief Gets the current local origin
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*
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* @return A 2D vector with the offset
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*/
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Vector2f GetOrigin();
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/**
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* @brief Sets a new local origin
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*
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* @param[in] origin A 2D vector with the new origin
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*/
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void SetOrigin(const Vector2f& origin);
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/**
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* @brief Sets a new local origin
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*
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* @param[in] x The new x component of the origin
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* @param[in] y The new y component of the origin
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*/
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void SetOrigin(float x, float y);
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/**
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* @brief Gets the current scale of the object
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*
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* @return A 2D vector with the scale in x- and y-direction
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*/
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Vector2f GetScale();
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/**
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* @brief Sets a new scale
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*
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* @param[in] scale A 2D vector with the new scale
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*/
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void SetScale(const Vector2f& scale);
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/**
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* @brief Sets a new scale
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*
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* @param[in] x The new scale in x direction
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* @param[in] y The new scale in y direction
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*/
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void SetScale(float x, float y);
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/**
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* @brief Scales the object by some amount
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*
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* @param[in] scale The amount to scale by in x- and y-direction
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*/
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void Scale(const Vector2f& scale);
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/**
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* @brief Scales the object by some amount
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*
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* @param[in] x The amount to scale by in x direction
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* @param[in] y The amount to scale by in y direction
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*/
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void Scale(float x, float y);
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/**
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* @brief Gets the current rotation
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*
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* @return The rotation in degrees
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*/
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float GetRotation();
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/**
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* @brief Sets a new rotation
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*
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* @param[in] angle The new rotation in degrees
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*/
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void SetRotation(float angle);
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/**
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* @brief Rotates by some amount
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*
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* @param[in] angle The angle to rotate by in degrees
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*/
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void Rotate(float angle);
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protected:
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Vector2f position; ///< Position of the object
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Vector2f origin; ///< Offset of the top-left corner from the position
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Vector2f scale; ///< Scale of the object
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float rotation; ///< Rotation of the object (in degrees)
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};
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SDLU_END
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