Fixed OnEvent logic, Updated example
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05c7cddfd3
commit
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4 changed files with 19 additions and 16 deletions
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@ -47,15 +47,15 @@ namespace sdlu
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return !IS_NULLPTR(m_pWindow);
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}
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bool RenderWindow::PollEvent(SDL_Event& event)
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bool RenderWindow::PollEvent(SDL_Event* event)
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{
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// Handle events before the user in case a derived
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// class decides to block the event.
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while (SDL_PollEvent(&event))
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while (SDL_PollEvent(event))
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{
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switch(event.type)
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switch(event->window.event)
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{
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case SDL_WINDOWEVENT_RESIZED: OnResize() ? break : return true;
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case SDL_WINDOWEVENT_RESIZED: if (!OnResize()) return true; break;
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default: return true;
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}
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}
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@ -64,8 +64,9 @@ namespace sdlu
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return false;
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}
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bool RenderWindow::WaitEvent(SDL_Event& event)
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bool RenderWindow::WaitEvent(SDL_Event* event)
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{
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while (!PollEvent(event)) continue;
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return true;
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}
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}
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@ -70,15 +70,15 @@ namespace sdlu
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* @param[out] event An object to write the latest event to
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* @return True if there was an event, False if there wasn't
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*/
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bool PollEvent(SDL_Event& event);
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bool PollEvent(SDL_Event* event);
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/**
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* @brief A blocking event polling function
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*
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* @param[out] event An object to write the latest event to
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* @return True if there was an event, False if there wasn't
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* @return True if an event was polled
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*/
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bool WaitEvent(SDL_Event& event);
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bool WaitEvent(SDL_Event* event);
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protected:
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SDL_Window* m_pWindow; ///< A pointer to the window object
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