Added SetIcon function to RenderWindow
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3 changed files with 67 additions and 0 deletions
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@ -4,9 +4,22 @@ int main(int argc, char** argv)
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{
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SDL_Init(SDL_INIT_VIDEO);
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Uint32* icon_data = new Uint32[64 * 64];
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for (int y = 0; y < 64; y++)
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{
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for (int x = 0; x < 64; x++)
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{
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icon_data[64 * y + x] = 0x004400FF;
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icon_data[64 * y + x] |= (((Uint32)((y / 64.f) * 255) << 24));
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icon_data[64 * y + x] |= (((Uint32)((x / 64.f) * 255) << 8));
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}
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}
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MyWindow window(800, 800, "Test");
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SDL_SetWindowTitle(window.GetWindow(), "New Title");
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window.SetIcon(64, 64, icon_data);
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SDL_Event event;
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float t = 0.f;
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while (window.IsOpen())
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