Added std::
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@ -53,12 +53,12 @@ namespace sdlu
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// H : [0, 360)
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// S : [0, 1]
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// V : [0, 1]
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h -= floor(h / 360) * 360;
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h -= std::floor(h / 360) * 360;
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s = (s > 1) ? 1 : s;
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v = (v > 1) ? 1 : v;
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// Convert to RGBA
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Uint16 H = floor(h / 60.f);
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Uint16 H = std::floor(h / 60.f);
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float f = (h / 60.f) - H;
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Uint8 p = static_cast<Uint8>((v * (1 - s)) * 255);
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