Added cursor support
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6 changed files with 110 additions and 45 deletions
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@ -17,6 +17,8 @@ struct SDL_Surface;
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struct SDL_Cursor;
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SDLU_BEGIN
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class Cursor;
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/**
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* @brief Stores information about a window. You probably want RenderWindow.
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*/
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@ -230,28 +232,9 @@ public:
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/**
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* @brief Changes the mouse cursor
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*
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* @param[in] surface A pointer to a SDL_Surface containing sprite data
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* @param[in] clickspot The effective position of the cursor relative to the top left of the sprite
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* @param[in] cursor The cursor object holding cursor data
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*/
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void SetMouseCursor(SDL_Surface* surface, Vector2u clickspot);
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/**
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* @brief Changes the mouse cursor
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*
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* @param[in] pixels An array of color data (RGBA as seperate 8-bit values)
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* @param[in] size Size of the cursor
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* @param[in] clickspot The effective position of the cursor relative to the top left of the sprite
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*/
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void SetMouseCursor(const Uint8* pixels, Vector2u size, Vector2u clickspot);
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/**
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* @brief Changes the mouse cursor
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*
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* @param[in] pixels An array of color data (RGBA as one 32-bit value)
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* @param[in] size Size of the cursor
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* @param[in] clickspot The effective position of the cursor relative to the top left of the sprite
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*/
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void SetMouseCursor(const Uint32* pixels, Vector2u size, Vector2u clickspot);
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void SetMouseCursor(const Cursor& cursor);
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protected:
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SDL_Window* window;
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