2021-04-23 15:08:51 +02:00
|
|
|
#pragma once
|
|
|
|
|
|
|
|
#include <graphics/Graphics.hpp>
|
|
|
|
#include <structures/Mouse.hpp>
|
2021-04-23 16:29:26 +02:00
|
|
|
#include <structures/Cursor.hpp>
|
2021-04-24 14:35:49 +02:00
|
|
|
#include <structures/Time.hpp>
|
2021-04-24 01:21:15 +02:00
|
|
|
#include <structures/Clock.hpp>
|
2021-04-23 15:08:51 +02:00
|
|
|
|
|
|
|
namespace sdlu {
|
|
|
|
// TODO: Eventually we should initialize things once the object gets created
|
|
|
|
extern int Initialize();
|
|
|
|
extern void Quit();
|
2021-04-24 14:35:49 +02:00
|
|
|
}
|