SDLU/include/SDLU.hpp

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#pragma once
#include <graphics/Graphics.hpp>
#include <structures/Mouse.hpp>
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#include <structures/Cursor.hpp>
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#include <structures/Time.hpp>
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#include <structures/Clock.hpp>
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namespace sdlu {
// TODO: Eventually we should initialize things once the object gets created
extern int Initialize();
extern void Quit();
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}