Added basic Window interface
This commit is contained in:
parent
a027bdf802
commit
db99718802
99 changed files with 38994 additions and 0 deletions
115
3rdparty/include/SDL/SDL_test_random.h
vendored
Normal file
115
3rdparty/include/SDL/SDL_test_random.h
vendored
Normal file
|
@ -0,0 +1,115 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_test_random.h
|
||||
*
|
||||
* Include file for SDL test framework.
|
||||
*
|
||||
* This code is a part of the SDL2_test library, not the main SDL library.
|
||||
*/
|
||||
|
||||
/*
|
||||
|
||||
A "32-bit Multiply with carry random number generator. Very fast.
|
||||
Includes a list of recommended multipliers.
|
||||
|
||||
multiply-with-carry generator: x(n) = a*x(n-1) + carry mod 2^32.
|
||||
period: (a*2^31)-1
|
||||
|
||||
*/
|
||||
|
||||
#ifndef SDL_test_random_h_
|
||||
#define SDL_test_random_h_
|
||||
|
||||
#include "begin_code.h"
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/* --- Definitions */
|
||||
|
||||
/*
|
||||
* Macros that return a random number in a specific format.
|
||||
*/
|
||||
#define SDLTest_RandomInt(c) ((int)SDLTest_Random(c))
|
||||
|
||||
/*
|
||||
* Context structure for the random number generator state.
|
||||
*/
|
||||
typedef struct {
|
||||
unsigned int a;
|
||||
unsigned int x;
|
||||
unsigned int c;
|
||||
unsigned int ah;
|
||||
unsigned int al;
|
||||
} SDLTest_RandomContext;
|
||||
|
||||
|
||||
/* --- Function prototypes */
|
||||
|
||||
/**
|
||||
* \brief Initialize random number generator with two integers.
|
||||
*
|
||||
* Note: The random sequence of numbers returned by ...Random() is the
|
||||
* same for the same two integers and has a period of 2^31.
|
||||
*
|
||||
* \param rndContext pointer to context structure
|
||||
* \param xi integer that defines the random sequence
|
||||
* \param ci integer that defines the random sequence
|
||||
*
|
||||
*/
|
||||
void SDLTest_RandomInit(SDLTest_RandomContext * rndContext, unsigned int xi,
|
||||
unsigned int ci);
|
||||
|
||||
/**
|
||||
* \brief Initialize random number generator based on current system time.
|
||||
*
|
||||
* \param rndContext pointer to context structure
|
||||
*
|
||||
*/
|
||||
void SDLTest_RandomInitTime(SDLTest_RandomContext *rndContext);
|
||||
|
||||
|
||||
/**
|
||||
* \brief Initialize random number generator based on current system time.
|
||||
*
|
||||
* Note: ...RandomInit() or ...RandomInitTime() must have been called
|
||||
* before using this function.
|
||||
*
|
||||
* \param rndContext pointer to context structure
|
||||
*
|
||||
* \returns A random number (32bit unsigned integer)
|
||||
*
|
||||
*/
|
||||
unsigned int SDLTest_Random(SDLTest_RandomContext *rndContext);
|
||||
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
|
||||
#endif /* SDL_test_random_h_ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
Loading…
Add table
Add a link
Reference in a new issue