Refactored code
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27484eef8b
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@ -7,17 +7,17 @@ using namespace sf;
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class MyScreen : public IScreen
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{
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public:
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virtual void OnFocus() override
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void OnFocus(IWindow* parent) override
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{
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printf("Received Focus\n");
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}
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virtual void OnDefocus() override
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void OnDefocus() override
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{
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printf("Lost Focus\n");
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}
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virtual void OnRender(SDL_Renderer* renderer) override
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void OnRender(SDL_Renderer* renderer) override
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{
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SDL_SetRenderDrawColor(renderer, 0, 0, 255, 255);
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SDL_RenderClear(renderer);
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@ -11,9 +11,9 @@ namespace sf
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public:
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virtual void OnFocus(IWindow* parent) { }
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virtual void OnDefocus() { }
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virtual bool OnUpdate(double frametime) override { return true; }
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virtual bool OnEvent(const SDL_Event& event) override { return true; }
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virtual void OnRender(SDL_Renderer* renderer) override {}
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bool OnUpdate(double frametime) override { return true; }
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bool OnEvent(const SDL_Event& event) override { return true; }
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void OnRender(SDL_Renderer* renderer) override {}
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protected:
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IScreen() = default;
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@ -51,7 +51,6 @@ namespace sf
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m_oEventFunction = std::bind(&IWindow::OnEvent, this, std::placeholders::_1);
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m_oUpdateFunction = std::bind<bool>(&IWindow::OnUpdate, this, std::placeholders::_1);
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m_oRenderFunction = std::bind(&IWindow::OnRender, this, std::placeholders::_1);
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}
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void IWindow::Destroy()
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@ -78,7 +77,6 @@ namespace sf
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if(m_oMsgLoopThread.joinable())
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m_oMsgLoopThread.join();
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}
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void IWindow::AddEventCallback(EventCallback callback, void* userdata)
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@ -109,7 +107,6 @@ namespace sf
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m_oEventFunction = std::bind(&IWindow::OnEvent, this, std::placeholders::_1);
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m_oUpdateFunction = std::bind<bool>(&IWindow::OnUpdate, this, std::placeholders::_1);
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m_oRenderFunction = std::bind(&IWindow::OnRender, this, std::placeholders::_1);
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}
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}
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@ -119,7 +116,6 @@ namespace sf
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m_oSize(size), m_oPosition(position), m_strTitle(title), m_uWindowFlags(windowFlags),
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m_uRenderFlags(renderFlags), m_pCurrentScreen(nullptr), m_pCurrentException("")
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{
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}
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void IWindow::MessageLoop()
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@ -142,7 +138,6 @@ namespace sf
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{
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if (m_oEventFunction(m_oEvent))
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{
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if (m_oEvent.type == SDL_QUIT)
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{
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m_atomWindowOpen = false;
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@ -38,9 +38,9 @@ namespace sf
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virtual bool OnCreate() { return true; }
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virtual void OnClose() { }
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virtual bool OnEvent(const SDL_Event& event) override { return true; }
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virtual bool OnUpdate(double frametime) override { return true; }
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virtual void OnRender(SDL_Renderer* renderer) override { }
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bool OnEvent(const SDL_Event& event) override { return true; }
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bool OnUpdate(double frametime) override { return true; }
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void OnRender(SDL_Renderer* renderer) override { }
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protected:
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SDL_Window* m_pWindow;
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