Added multithreading

This commit is contained in:
Robert 2020-06-15 21:36:57 +02:00
parent e0703476b9
commit 9ce9cd3432
6 changed files with 188 additions and 8 deletions

View file

@ -1,8 +1,56 @@
#include "Window.hpp"
#include "SDLF.hpp"
#include <iostream>
using namespace sf;
class MyWindow : public IWindow
{
public:
MyWindow() :
IWindow(Vec2u(800, 800), Vec2i(100, 100), "MyWindow")
{
}
private:
virtual bool OnCreate() override
{
printf("On Create\n");
return true;
}
virtual void OnClose() override
{
printf("On Close\n");
}
virtual bool OnUpdate(double frametime) override
{
printf("Frame took %f seconds\n", frametime);
return true;
}
};
int main(int argc, char* argv[])
{
sf::IWindow window;
SDL_Init(SDL_INIT_VIDEO);
MyWindow window;
try
{
window.Launch(true);
}
catch (std::string e)
{
std::cout << e << std::endl;
}
while (window.IsOpen())
true;
window.Stop();
return 0;
}

View file

@ -5,7 +5,6 @@ add_library(sdlf STATIC
target_include_directories(sdlf PRIVATE
"${CMAKE_SOURCE_DIR}/3rdparty/include/SDL"
"maths"
)
target_link_libraries(sdlf PRIVATE

View file

@ -1,12 +1,109 @@
#include "Window.hpp"
#include <iostream>
#include <sstream>
#include "util/util.hpp"
namespace sf
{
IWindow::IWindow() :
m_pWindow(nullptr), m_pRenderer(nullptr)
void IWindow::Create(Vector2u size, Vector2i position, std::string title, Uint32 flags /*= SDL_WINDOW_RESIZABLE*/)
{
// Check if SDL was initialized
Uint32 mask = SDL_WasInit(0);
if ((mask & SDLF_REQUIRED_SUBSYSTEMS) != SDLF_REQUIRED_SUBSYSTEMS)
{
std::ostringstream errorStream;
errorStream << "One or more required subsystems were not initialized. (Expected " <<
SDLF_REQUIRED_SUBSYSTEMS << " but got " << mask << " instead). \n" <<
"Make sure to call SDL_Init(" << SDLF_REQUIRED_SUBSYSTEMS << ") before instantiating sf::IWindow.";
throw errorStream.str();
}
// Create SDL_Window
if (m_pWindow == nullptr)
{
m_pWindow = SDL_CreateWindow(title.c_str(), position.x, position.y, size.x, size.y, flags);
THROW_IF_NULLPTR(m_pWindow);
}
// Create SDL_Renderer
if (m_pRenderer == nullptr)
{
m_pRenderer = SDL_CreateRenderer(m_pWindow, -1, SDL_RENDERER_SOFTWARE);
THROW_IF_NULLPTR(m_pRenderer);
}
}
void IWindow::Destroy()
{
SDL_DestroyRenderer(m_pRenderer);
SDL_DestroyWindow(m_pWindow);
}
void IWindow::Launch(bool threaded /*= false*/)
{
m_atomWindowOpen = true;
if (threaded)
{
m_oMsgLoopThread = std::thread(&IWindow::MessageLoop, this);
}
else {
MessageLoop();
}
}
void IWindow::Stop()
{
m_atomWindowOpen = false;
if(m_oMsgLoopThread.joinable())
m_oMsgLoopThread.join();
}
IWindow::IWindow(Vector2u size, Vector2i position, std::string title,
Uint32 flags /*= SDL_WINDOW_RESIZABLE*/) :
m_pWindow(nullptr), m_pRenderer(nullptr), m_oEvent(),
m_oSize(size), m_oPosition(position), m_strTitle(title), m_uFlags(flags)
{
}
void IWindow::MessageLoop()
{
Create(m_oSize, m_oPosition, m_strTitle, m_uFlags);
// Test if the user instance's creation succeeded
if (!OnCreate())
m_atomWindowOpen = false;
std::chrono::steady_clock::time_point pastTime = std::chrono::steady_clock::now();
while (m_atomWindowOpen)
{
while (SDL_PollEvent(&m_oEvent))
{
if (m_oEvent.type == SDL_QUIT)
{
m_atomWindowOpen = false;
}
}
double frametime = std::chrono::duration_cast<std::chrono::duration<double>>(
std::chrono::steady_clock::now() - pastTime
).count();
pastTime = std::chrono::steady_clock::now();
if (!OnUpdate(frametime))
m_atomWindowOpen = false;
SDL_SetRenderDrawColor(m_pRenderer, 0, 0, 0, 255);
SDL_RenderClear(m_pRenderer);
SDL_RenderPresent(m_pRenderer);
}
OnClose();
Destroy();
}
}

View file

@ -1,16 +1,49 @@
#pragma once
#include <string>
#include <thread>
#include <atomic>
#include "SDL.h"
#include "util/Vector2.hpp"
#define SDLF_REQUIRED_SUBSYSTEMS SDL_INIT_VIDEO
namespace sf
{
class IWindow
{
public:
IWindow();
void Create(Vector2u size, Vector2i position, std::string title, Uint32 flags = SDL_WINDOW_RESIZABLE);
private:
void Launch(bool threaded = false);
void Stop();
bool IsOpen() { return m_atomWindowOpen; }
protected:
IWindow(Vector2u size, Vector2i position, std::string title, Uint32 flags = SDL_WINDOW_RESIZABLE);
virtual bool OnCreate() { return true; }
virtual void OnClose() { }
virtual bool OnUpdate(double frametime) { return true; }
protected:
SDL_Window* m_pWindow;
SDL_Renderer* m_pRenderer;
SDL_Event m_oEvent;
private:
void MessageLoop();
void Destroy();
private:
Vector2u m_oSize;
Vector2i m_oPosition;
std::string m_strTitle;
Uint32 m_uFlags;
std::thread m_oMsgLoopThread;
std::atomic_bool m_atomWindowOpen;
};
}

3
src/sdlf/util/util.hpp Normal file
View file

@ -0,0 +1,3 @@
#include "Vector2.hpp"
#define THROW_IF_NULLPTR(x) { if(x == nullptr) throw SDL_GetError(); }