OpenGLTests/assets/shaders/basic.vert
2020-09-04 21:13:22 +02:00

19 lines
350 B
GLSL

#version 460 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 aCol;
layout (location = 2) in vec2 aTex;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
out vec3 VertexColor;
out vec2 TexCoord;
void main()
{
gl_Position = projection * view * model * vec4(aPos, 1.0f);
VertexColor = aCol;
TexCoord = aTex;
}