#pragma once #include #include "Shader.hpp" class Camera { public: Camera() = default; Camera(glm::vec3 position, glm::vec3 direction); Camera(glm::vec3 position, glm::vec2 pitchYaw); void SetPosition(glm::vec3 newPos); void Move(glm::vec3 movement); void SetRotation(glm::vec2 pitchYaw); void Rotate(glm::vec2 pitchYaw); void Use(const Shader& program); public: glm::vec3 front, up, right; private: void CalculateCamera(); glm::vec3 position, direction; glm::mat4 viewMatrix; };