/// @ref gtx_bit namespace glm { /////////////////// // highestBitValue template<typename genIUType> GLM_FUNC_QUALIFIER genIUType highestBitValue(genIUType Value) { genIUType tmp = Value; genIUType result = genIUType(0); while(tmp) { result = (tmp & (~tmp + 1)); // grab lowest bit tmp &= ~result; // clear lowest bit } return result; } template<length_t L, typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<L, T, Q> highestBitValue(vec<L, T, Q> const& v) { return detail::functor1<vec, L, T, T, Q>::call(highestBitValue, v); } /////////////////// // lowestBitValue template<typename genIUType> GLM_FUNC_QUALIFIER genIUType lowestBitValue(genIUType Value) { return (Value & (~Value + 1)); } template<length_t L, typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<L, T, Q> lowestBitValue(vec<L, T, Q> const& v) { return detail::functor1<vec, L, T, T, Q>::call(lowestBitValue, v); } /////////////////// // powerOfTwoAbove template<typename genType> GLM_FUNC_QUALIFIER genType powerOfTwoAbove(genType value) { return isPowerOfTwo(value) ? value : highestBitValue(value) << 1; } template<length_t L, typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<L, T, Q> powerOfTwoAbove(vec<L, T, Q> const& v) { return detail::functor1<vec, L, T, T, Q>::call(powerOfTwoAbove, v); } /////////////////// // powerOfTwoBelow template<typename genType> GLM_FUNC_QUALIFIER genType powerOfTwoBelow(genType value) { return isPowerOfTwo(value) ? value : highestBitValue(value); } template<length_t L, typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<L, T, Q> powerOfTwoBelow(vec<L, T, Q> const& v) { return detail::functor1<vec, L, T, T, Q>::call(powerOfTwoBelow, v); } ///////////////////// // powerOfTwoNearest template<typename genType> GLM_FUNC_QUALIFIER genType powerOfTwoNearest(genType value) { if(isPowerOfTwo(value)) return value; genType const prev = highestBitValue(value); genType const next = prev << 1; return (next - value) < (value - prev) ? next : prev; } template<length_t L, typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<L, T, Q> powerOfTwoNearest(vec<L, T, Q> const& v) { return detail::functor1<vec, L, T, T, Q>::call(powerOfTwoNearest, v); } }//namespace glm