Started working on lighting
This commit is contained in:
parent
5e086c884f
commit
9007d33028
12 changed files with 156 additions and 57 deletions
17
assets/shaders/textured.vert
Normal file
17
assets/shaders/textured.vert
Normal file
|
@ -0,0 +1,17 @@
|
|||
#version 460 core
|
||||
|
||||
layout (location = 0) in vec3 aPos;
|
||||
layout (location = 1) in vec2 aTex;
|
||||
|
||||
out vec2 vertexUV;
|
||||
|
||||
uniform mat4 model;
|
||||
uniform mat4 view;
|
||||
uniform mat4 projection;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = projection * view * model * vec4(aPos, 1.0f);
|
||||
|
||||
vertexUV = aTex;
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue