Started working on lighting
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12 changed files with 156 additions and 57 deletions
10
assets/shaders/singleColor.frag
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assets/shaders/singleColor.frag
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#version 460 core
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out vec4 fragColor;
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uniform vec3 color;
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void main()
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{
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fragColor = vec4(color, 1.0f);
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}
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