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vendor/include/glm/gtx/normal.inl
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vendor/include/glm/gtx/normal.inl
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/// @ref gtx_normal
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namespace glm
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{
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<3, T, Q> triangleNormal
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(
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vec<3, T, Q> const& p1,
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vec<3, T, Q> const& p2,
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vec<3, T, Q> const& p3
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)
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{
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return normalize(cross(p1 - p2, p1 - p3));
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}
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}//namespace glm
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