27 lines
420 B
C++
27 lines
420 B
C++
![]() |
#pragma once
|
||
|
|
||
|
#include <glm/glm.hpp>
|
||
|
|
||
|
#include "Shader.hpp"
|
||
|
|
||
|
class Camera
|
||
|
{
|
||
|
public:
|
||
|
Camera() = default;
|
||
|
Camera(glm::vec3 position, glm::vec3 target);
|
||
|
|
||
|
void SetPosition(glm::vec3 newPos);
|
||
|
void SetTarget(glm::vec3 newTarget);
|
||
|
|
||
|
void Move(glm::vec3 movement);
|
||
|
|
||
|
void Use(const Shader& program);
|
||
|
|
||
|
private:
|
||
|
void CalculateCamera();
|
||
|
|
||
|
glm::vec3 position, target;
|
||
|
glm::vec3 direction, up, right;
|
||
|
|
||
|
glm::mat4 viewMatrix;
|
||
|
};
|