2020-09-24 21:47:28 +00:00
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#version 410 core
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2020-09-04 19:13:22 +00:00
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layout (location = 0) in vec3 aPos;
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layout (location = 1) in vec2 aTex;
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2020-09-07 08:44:51 +00:00
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out vec2 vertexUV;
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2020-09-04 19:13:22 +00:00
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uniform mat4 model;
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uniform mat4 view;
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uniform mat4 projection;
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void main()
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{
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gl_Position = projection * view * model * vec4(aPos, 1.0f);
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2020-09-07 08:44:51 +00:00
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vertexUV = aTex;
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2020-09-04 19:13:22 +00:00
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}
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