OpenGL-utility/examples/movement/shaders/vertexShader.vert
2021-01-26 15:34:35 +01:00

21 lines
426 B
GLSL

#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec2 aUV;
layout (location = 2) in vec3 aNormal;
out vec2 oUV;
out vec3 oNormal;
out vec3 oFragPos;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
uniform mat3 normal;
void main()
{
oUV = aUV;
oNormal = normal * aNormal;
gl_Position = projection * view * model * vec4(aPos, 1.0);
oFragPos = vec3(model * vec4(aPos, 1.0));
}