OpenGL-utility/examples/movement/shaders/lightSourceShader.vert
2021-01-26 15:34:35 +01:00

13 lines
269 B
GLSL

#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec2 aUV;
layout (location = 2) in vec3 aNormal;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
void main()
{
gl_Position = projection * view * model * vec4(aPos, 1.0);
}