11 lines
186 B
GLSL
11 lines
186 B
GLSL
#version 330 core
|
|
layout (location = 0) in vec3 aPos;
|
|
layout (location = 1) in vec3 aCol;
|
|
|
|
out vec3 oCol;
|
|
|
|
void main()
|
|
{
|
|
oCol = aCol;
|
|
gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0);
|
|
} |